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Punish Leg Humping! (With Proof)


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#1 Armored Yokai

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Posted 30 October 2018 - 02:47 PM

Leg humping is a broken and unsavory mechanic that allows small size to abuse another person, Leg humping players that impact the opponents leg should take 5-25 damage depending on the mech size to prevent lights from easily crushing an assault.

No, Lights are not OP. It's the Leg Humping that's the issue because we don't have melee or knockdown to punish the mechs that facehug your legs.

You are in an Annihilator. You and only a piranha remain. The Piranha loses most of it's torso to a well hit AC shot. Piranha runs to your leg and you can no longer aim at it because your arms have been blown off but you still have every torso gun. Mgun Creature then laughs because you stood no chance like an lrm boat.

With Mediums,Lights,Heavies there isn't issue because you are small enough to hit them and I'm talking about Assaults because many Assaults suffer from this issue.


No the arms are as far as they can go, look at the middle of the screen to show they can't get to that point.
Explain this.
Posted Image


Posted Image

Edited by Armored Yokai, 07 November 2018 - 12:58 PM.


#2 Roughneck45

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Posted 30 October 2018 - 03:01 PM

View PostArmored Yokai, on 30 October 2018 - 02:47 PM, said:

to prevent lights from easily crushing an assault.

When you play a light, do you easily crush assaults?

#3 Armored Yokai

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Posted 30 October 2018 - 03:02 PM

View PostKill2Blit, on 30 October 2018 - 02:53 PM, said:

mount arm weapons or stay near the team

View PostBlaizerP, on 30 October 2018 - 03:05 PM, said:

Have you tried shooting them?

Invalid.
Arm weapons wont be enough and you can't see their hitboxes.

Play solaris div 2 and you will see what I mean.
You build your best only to lose to a light that leg humps, I bet if you played in division 1 with a Pirate's Bane or Piranha you will get to top 10 within a few games.

Edited by Armored Yokai, 30 October 2018 - 03:33 PM.


#4 Khobai

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Posted 30 October 2018 - 03:02 PM

the problem isnt leg humping

the problem is that assault mechs are scaled too damn big

an atlas should only be 3 times the size of a jenner (its 3 times the weight so it should be 3 times the size). not friggin like 6 times the size.

if assault mechs were the proper size, it would be impossible to leg hump

Edited by Khobai, 30 October 2018 - 03:05 PM.


#5 John Bronco

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Posted 30 October 2018 - 03:05 PM

Have you tried shooting them?

#6 Armored Yokai

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Posted 30 October 2018 - 03:06 PM

View PostRoughneck45, on 30 October 2018 - 03:01 PM, said:

When you play a light, do you easily crush assaults?

Yeah, but i'm more likely to win if I leg hump them.

#7 Roughneck45

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Posted 30 October 2018 - 03:12 PM

View PostArmored Yokai, on 30 October 2018 - 03:06 PM, said:

Yeah

Jarl's says that is a lie.

You know what easily beats light? 1-2 accurate shots. Or streaks.

I don't understand why people want so many extra counters against lights, to the point of making them useless. If they can sneak up on you and get close enough to hump your legs, they played well and you didn't, they should have the advantage. One of the goals from the start for this game was to not have lights be a speed bump on your way to higher tonnages, so working as intended as far as I'm concerned.

Now, if you said you wanted knockdowns back, I'd be right there with ya...

Edited by Roughneck45, 30 October 2018 - 03:18 PM.


#8 Throe

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Posted 30 October 2018 - 03:13 PM

[deleted by user]

Edited by Throe, 08 November 2018 - 02:54 PM.


#9 Armored Yokai

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Posted 30 October 2018 - 03:24 PM

View PostKill2Blit, on 30 October 2018 - 03:08 PM, said:

Lights that have so little range they're best off leg humping already have it bad enough.

That's a poor excuse, and anyone who would agree with you most likely suffers from one dimensional thinking.
Leg humping is a broken mechanic because you are abusing sheer size and the fact PGI removed knockdown so long ago.
I want knockdown back too but PGI wont add it back in so you need to resort to other methods of balance. blame the fools who decided to abuse paul with it.
Assaults have always been the dominant class in every mechwarrior game.
Even if leg humping was punished there are still good players that actually know how to use other methods to outplay an opponent.
In Solaris a good player Slavelabor managed to outplay me without leg humping.


View PostRoughneck45, on 30 October 2018 - 03:12 PM, said:

Jarl's says that is a lie.

Stat's shown in Jarl's list aren't 100% accurate of a person's true skill and show QP games
A LOT of factors go into play that aren't counted in.
are they running a serious build? did the map they get fit their mech's play-style? did they get a good team? did the mechs they go against have better builds for the map?

Edited by Armored Yokai, 30 October 2018 - 03:30 PM.


#10 Roughneck45

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Posted 30 October 2018 - 03:26 PM

View PostArmored Yokai, on 30 October 2018 - 03:24 PM, said:

Stat's shown in Jarl's list aren't 100% accurate of a person's true skill and show QP games
A LOT of factors go into play that aren't counted in.
are they running a serious build? did the map they get fit their mech's play-style? did they get a good team?

But its enough info to get a good idea of the situation. I have serious doubts of your claims that you regularly wreck assaults when you take light mechs out to QP.

In fact, I'd say that applies to nearly 100% of players that make lights op threads.

Edited by Roughneck45, 30 October 2018 - 03:30 PM.


#11 Nightbird

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Posted 30 October 2018 - 03:28 PM

View PostThroe, on 30 October 2018 - 03:13 PM, said:


Granted, the Atlas may be an extreme case, but they've used volumetric scaling. You can't just look at height alone and say the Atlas(or any other 100 ton 'Mech) is too tall, wide, or long. Volumetric means if you were to make a cast of the model, and fill that with water, you'd have a proportional volume of water for a DireWolf as for an Atlas as for an Annihilator.


MWO doesn't use volumetric scaling between mechs of different tonnage. Within the same tonnage, they should have the same volume, but a 50 ton mech doesn't have 1/2 the volume of a 100 ton mech. More like 33%.

https://mwomercs.com...metric-scaling/


As for leg humping... hahahahaHAHAHA is all I can say about your poor choices (piloting and mech selection)

Edited by Nightbird, 30 October 2018 - 03:29 PM.


#12 Jay Leon Hart

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Posted 30 October 2018 - 03:33 PM

View PostArmored Yokai, on 30 October 2018 - 03:24 PM, said:

Assaults have always been the dominant class in every mechwarrior game.

They still are. Also, every other MW game was SP first, MP second. Class balance was an after thought, at best.

#13 Throe

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Posted 30 October 2018 - 03:45 PM

[deleted by user]

Edited by Throe, 08 November 2018 - 02:55 PM.


#14 Armored Yokai

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Posted 30 October 2018 - 03:45 PM

View PostJay Leon Hart, on 30 October 2018 - 03:33 PM, said:

They still are. Also, every other MW game was SP first, MP second. Class balance was an after thought, at best.

I shouldnt lose my Atlas to a light just because it decided to exploit a broken "feature", I should lose it from actually being outplayed from the light running around and using the map.

#15 Throe

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Posted 30 October 2018 - 03:50 PM

[deleted by user]

Edited by Throe, 08 November 2018 - 02:55 PM.


#16 Nightbird

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Posted 30 October 2018 - 03:53 PM

View PostThroe, on 30 October 2018 - 03:50 PM, said:

My point is that it's easier to shoot something short from a DireWolf than it is from an Atlas. This solves the problem for people who have that problem, while not needing any input from PGI to help them out with changing the fundamentals of the game.


It's a solution to a problem PGI created with the non-volumetric scaling.

#17 Throe

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Posted 30 October 2018 - 03:55 PM

[deleted by user]

Edited by Throe, 08 November 2018 - 02:55 PM.


#18 Jay Leon Hart

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Posted 30 October 2018 - 03:55 PM

View PostArmored Yokai, on 30 October 2018 - 03:45 PM, said:

I shouldnt lose my Atlas to a light just because it decided to exploit a broken "feature", I should lose it from actually being outplayed from the light running around and using the map.

If you didn't have arm weapons on that Atlas *and* you were too far away from your team for them to help (or they were dead) then you *were* outplayed.

I was ripped apart by a Flea this week in my HBK, because it only had torso weapons. This was my own fault, not that of the Flea pilot for "abusing" an "exploit"

#19 Nightbird

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Posted 30 October 2018 - 03:58 PM

View PostThroe, on 30 October 2018 - 03:55 PM, said:


Looking at the examples you posted, it doesn't look like "correct" sizing would make much difference for an Atlas pilot trying to shoot a Commando.



A 100 ton Atlas done volumetrically is the same height as a warhammer. Do you have trouble in lights with a warhammer?

#20 Throe

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Posted 30 October 2018 - 03:59 PM

[deleted by user]

Edited by Throe, 08 November 2018 - 02:55 PM.






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