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Punish Leg Humping! (With Proof)


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#21 Armored Yokai

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Posted 30 October 2018 - 04:07 PM

View PostThroe, on 30 October 2018 - 03:45 PM, said:

If you're going to seriously come here and complain that people are beating you because, you should first address these issues you cite.

I'm not complaining about skill, running up to someone's leg while the person they face is in an assault and you are in some super tiny mech IS NOT SKILL.

1. This is a game and not everyone is some super serious guy, people often get off work to fool around or relax or they are merely tired of playing too serious all the time.

2. People brought LRMs, people voted for polar and not HPG and few people on the opposing team are brawlers with certain mechs that dont have access to ecm?

3. Irrelevant? So if 8 people die in under 5 minutes and only 4 remain? Buddy, you are going to make much less damage than you usually make because the opposing team will be on you like white on rice.

Teams are just grab bags you can be very good and still do not as much all.

#22 Prototelis

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Posted 30 October 2018 - 04:14 PM

If you play seriously then it is on you to improve.

Leg humping is extremely risky for lights. In the PIR you end up nearly immobile and its a waste of ammo if you have to chew legs.

Putting yourself into the position where this can happen over and over again speaks volumes about your level of play.

#23 Armored Yokai

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Posted 30 October 2018 - 04:17 PM

View PostPrototelis, on 30 October 2018 - 04:14 PM, said:

If you play seriously then it is on you to improve.

Leg humping is extremely risky for lights. In the PIR you end up nearly immobile and its a waste of ammo if you have to chew legs.

Putting yourself into the position where this can happen over and over again speaks volumes about your level of play.

What about in solaris? you are in an Atlas and bam bye bye legs
If I was using a medium or Heavy i wouldnt have as much issue because i can actually counter their leg humping.

#24 Prototelis

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Posted 30 October 2018 - 04:25 PM

The Solaris maps are small and easy to learn. A little practice and you start to know the best approaches for light mechs and can set up in a position with plenty of time to punish them.

In general, Solaris is a bad way to gauge the balance of this game. It's ignorant that you keep bringing this up.

I love how you keep mentioning the Atlas, which has arm weapons and is capable of fending off lights.

Go to training grounds, find a locust, plop your mech nuts right on his forehead, unlock your arms, practice.

If you actually push yourself to improve instead of whining on the forums you'd be surprised how far you can get.

#25 Armored Yokai

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Posted 30 October 2018 - 04:32 PM

View PostPrototelis, on 30 October 2018 - 04:25 PM, said:

The Solaris maps are small and easy to learn. A little practice and you start to know the best approaches for light mechs and can set up in a position with plenty of time to punish them.


I love how you keep mentioning the Atlas, which has arm weapons and is capable of fending off lights.


10 damage, ooooohh scary!!!!!!! Mguns will shred you faster than you can take a torso off and you legit have only 1 alpha chance and even that can be dodged.

I want you to face someone of equal skill. Opponent is in a piranha and you in some tall mech, maybe then you will see.

#26 Lumihiisi

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Posted 30 October 2018 - 05:01 PM

What about crouching? Your mech decends a bit and locks your legs but you could still twist your torso

#27 Armored Yokai

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Posted 30 October 2018 - 05:21 PM

View PostLumihiisi, on 30 October 2018 - 05:01 PM, said:

What about crouching? Your mech decends a bit and locks your legs but you could still twist your torso

That's very good but PGI can't implement that.

#28 Prototelis

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Posted 30 October 2018 - 05:32 PM

View PostArmored Yokai, on 30 October 2018 - 04:32 PM, said:

10 damage, ooooohh scary!!!!!!! Mguns will shred you faster than you can take a torso off and you legit have only 1 alpha chance and even that can be dodged.

I want you to face someone of equal skill. Opponent is in a piranha and you in some tall mech, maybe then you will see.


Pretty sure most of those have more than one arm hardpoint in each arm.

10 damage in the right place is hella scary when you have only a little over 20 armor, fyi.

#29 LordNothing

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Posted 30 October 2018 - 06:30 PM

bring back crunch!

i know people hated it but it was damn funny as hell when you could crush a light to death just by walking over it. its like pgi is afraid of fun features because potatoes will whine.

#30 Armored Yokai

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Posted 30 October 2018 - 06:39 PM

View PostPrototelis, on 30 October 2018 - 05:32 PM, said:

Pretty sure most of those have more than one arm hardpoint in each arm.

You have to pay to use or save MC for Boars and Kraken, RS is the only F2P variant that allows for that.
Boars is in another Tier which i don't know why. Kraken has 3 total arm hardpoints.
4 atlases with single hardpoints in the arms.

#31 FupDup

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Posted 30 October 2018 - 07:05 PM

View PostLordNothing, on 30 October 2018 - 06:30 PM, said:

bring back crunch!

i know people hated it but it was damn funny as hell when you could crush a light to death just by walking over it. its like pgi is afraid of fun features because potatoes will whine.

It won't be so fun when you realize that you're going to be on the ground like an old granny on life alert every time you back up into a teammate who you didn't know was there.

#32 Tarl Cabot

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Posted 30 October 2018 - 07:17 PM

Mech porn, here we come!! /grabs tissues...

#33 Wil McCullough

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Posted 30 October 2018 - 07:51 PM

There was once i was in my madiic pushing with my team on rubellite. We had the high geound advantage. Unfortunately, i didn't watch where i was going and fell into the ditches, right into the loving arms of an opponent urbie. He proceeded to kill me slowly and surely because i panicked.

Now, my takeaway from that is both 1) watch where i'm going next time and 2) don't panick. Yours will probably be 3) urbie op.

#34 GoatHILL

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Posted 30 October 2018 - 07:57 PM

Knock downs!

#35 thievingmagpi

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Posted 30 October 2018 - 08:19 PM

learn to aim.

#36 Armored Yokai

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Posted 30 October 2018 - 09:00 PM

View Postthievingmagpi, on 30 October 2018 - 08:19 PM, said:

learn to aim.

You CANNOT aim when all of your weapons are torso mounted and they are hugging your legs.
Annihilator/Atlas and a couple more.

#37 El Bandito

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Posted 30 October 2018 - 10:34 PM

View PostArmored Yokai, on 30 October 2018 - 02:47 PM, said:

You are in an Annihilator. You and only a piranha remain. The Piranha loses most of it's torso to a well hit AC shot. Piranha runs to your leg and you can no longer aim at it because your arms have been blown off but you still have every torso gun. Mgun Creature then laughs because you stood no chance like an lrm boat.


If you are in an Anni, then even if you had your arms, you wouldn't be able to hit the Piranha. Anni is just too damn tall for that.

View Postthievingmagpi, on 30 October 2018 - 08:19 PM, said:

learn to aim.


You literally cannot aim downwards enough. It is impossible.

Edited by El Bandito, 30 October 2018 - 10:35 PM.


#38 El Bandito

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Posted 30 October 2018 - 11:01 PM

View PostNightbird, on 30 October 2018 - 03:58 PM, said:

A 100 ton Atlas done volumetrically is the same height as a warhammer. Do you have trouble in lights with a warhammer?


Except a Warhammer has better torso pitch than an Atlas, especially when pointing downwards (25° vs. 16°) so the chassis difference will still matter with torsi mounted weapons.

Edited by El Bandito, 30 October 2018 - 11:02 PM.


#39 Weeny Machine

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Posted 31 October 2018 - 01:55 AM

They should increase the size of 20t mechs so that no leg humping is possible - which is ridiculous. However, they should also decrease the size of 35t mechs which are much too easy to hit.

View PostKhobai, on 30 October 2018 - 03:02 PM, said:

the problem isnt leg humping

the problem is that assault mechs are scaled too damn big

an atlas should only be 3 times the size of a jenner (its 3 times the weight so it should be 3 times the size). not friggin like 6 times the size.

if assault mechs were the proper size, it would be impossible to leg hump


Jenners are also barn doors...

Edited by Bush Hopper, 31 October 2018 - 02:02 AM.


#40 Bud Crue

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Posted 31 October 2018 - 03:48 AM

I agree that leg humping is lame and frankly should have negative consequences to the mech doing the humping. Given the lack of melee or meaningful collision damage there is just no downside to it when certain mechs are involved, especially in the end game or 1v1 scenario.

But like it or not, its part of the game. We have some over-sized assaults and some under-sized lights. We have a restrictive pitch on a lot of mechs that makes shooting down at a leg humper nearly impossible. That is the reality of the game. But another part of that reality, is that we enjoy a huge variety of options in terms of the types of mechs available to play. So, if you REALLY are bothered by the possibility of a leg humping under-sized light ruining the day of your over-sized assaults that lack reasonable pitch, then you have a fairly easy choice:

Don’t play over-sized mechs that lack the pitch to shoot leg humpers. There ya go. Problem solved.

Could the problem also be solved by improving pitch performance of some mechs, decreasing the volume/size of some mechs, re-introducing melee? Sure. But none of that is going to happen.

Edited by Bud Crue, 31 October 2018 - 03:48 AM.






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