D V Devnull, on 10 November 2018 - 12:08 AM, said:
And more importantly, this...
It's NOT the LRMs that are killing MWO, and it NEVER HAS BEEN by any means. What is INDEED hurting/killing MWO is all the people who FAIL to learn to USE the following things...
- Available cover on the field, as that terrain happens to be there for everyone to UTILIZE and tap into!
- AMS, as that's supposed to help further shield against Missiles hitting you... an obvious one. Several people should have these equipped on their Mechs on your Team. If they don't, then they made a BIG mistake, and your Team deserves to get pummeled. You should start yelling at them for missing defensive weaponry.
- ECM, either of your own or a Teammate's... STOP FORGETTING about TeamWork already!!!
- 60% Radar Deprivation... If you've got this and terrain to duck behind, LRM users are going to have a hard time with getting at you.
- Any of a plethora of Long-Range Weaponry, or for that matter ANYTHING you can hit a LRM user with faster than they can ever hit you.
...and then they try to complain about a weapon that DESERVES ZERO Nerfing happening to it. Teams need to learn to function together, regardless of combat style. They should NOT have easy kills on a platter, and/or should also NOT have a game devoid of Fire Support Weaponry. Ballistics and Lasers are NOT everything, and people need to be thoroughly waking up to that. MWO has FOREVER NOT been...
- "Hawken"
- "Call Of Duty"
- "TitanFall"
- "Counter-Strike"
- "OverWatch"
- "Destiny"
- "PlayerUnknown's BattleGrounds"
...and it's DEFINITELY about damned time they all realize one thing, that...
This IS "MECHWARRIOR ONLINE"!!!
...and that further of note, NOT everyone in the world has near-perfect aim. The BattleTech Lore makes note of -- and Real Life has -- many aged MechWarriors who were still in service as 'Non-FrontLine Personnel' to their Units/Houses/Clans and such of the kind. They suffer from Various Medical Issues that actively prevent them from brawling, or for that matter doing anything that would require them to have such near-perfect aim. MechWarrior Online is NOT supposed to be designed to shut them out, and the BattleTech Lore even supports positional roles where some sit, pitching past your head at the enemy with LRMs... possibly even ATMs, with the right angles. NOBODY has a right to go tell them to walk away and play Tetris or some such. Learn to work WITH these people, and support them in order to support yourself.
Oh, and one last thing... QUIT TRYING TO RUIN MWO WITH SUCH TOXIC IDEAS AND UNSIGHTLY BEHAVIOR!!! Yes, I really do find it sickening that anyone would push an idea that shuts people out who don't have full access to the usage of all four of their limbs. MWO has already lost too many from its' Player Base, and it needs to NOT lose any more. We need to grow MWO's Player Base back to the kind of sizes it was around 3 Years Ago, so that it can be enjoyable once more!
1. i didnt say take lurms out of the game.
2. watch the top streams and you'll see the top tier players abuse and troll the hell out of their less skill opponents with lurms.
3. the top tier streamers have all repeatedly said that lurms are way OP now
4. given that you stand at
52% on Jarls list i wouldnt trust your opinion of imbalance over theirs.
and most importantly..... let me go with your reasoning...
5. i'm all for vets etc playing the game who might nerve damage etc etc.
IM ALL FOR IT.
but if you just use your common sense to think about the lurm balances that PGI have done it doesnt benefit them
PGI has made it harder to lock on and hold locks with lurms.
HOW DOES THAT HELP PEOPLE WHO CANT AIM??
what PGI should have done is increase accessebility for using lurms ---> make them easier to use, so that people who dont have the physical ability to aim will find it easier to play the game
BUT along with this lurms NEED TO BE MADE LESS EFFECTIVE SO THAT TOP TIER PLAYERS, the ones that can aim very well, DONT TROLL THE HELL OUT OF EVERYONE ELSE.
in short, lurms should be balanced such that they are very easy to use so that (according to your reasoning) people with disabilities can still play and enjoy the game.
however they cannot and must not be as strong as they currently are because it is detrimental to the game on a macro level
- then there will be no incentive for players to actually focus on improving their aim and skill
- encourages static game play that has no need of team coordination and movement
- having them so strong means pro players will abuse it.
- lurms MUST ALWAYS be weaker than direct aim weapons so that it actually DETERS top tier players from abusing it and trolling everyone else.
so in conclusion...
lurms killing the game PGI.
watch the top tier streams and you'll see.
Edited by Dungeon 206, 10 November 2018 - 01:12 AM.