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Mwo Is A Superior Game


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#61 Spheroid

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Posted 15 November 2018 - 12:53 PM

View PostDarkFhoenix, on 15 November 2018 - 12:22 PM, said:

Sorry I am gonna be lil nasty to disgruntled founder players. Who in their right mind gives money towards a yet to be created product


Crowd funding is a valid concept even though it failed here. Numerous niche or passion projects exist today because of that fund raising technique. Mechwarior fell into that category along with Harebrained Scheme's BattleTech game. Both were crowd funded and one was a success.

PGI is a mediocre developer who was saddled with one of the worst publishers to have ever existed. Had not Founders footed the initial cash the publisher would have never green lighted the project.

Also if a kickstarter fails you get your money back and projects that go forward have stretch goals which are legal obligations be them physical releases, figurines, soundtracks, etc.

Edited by Spheroid, 15 November 2018 - 12:54 PM.


#62 Will9761

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Posted 15 November 2018 - 01:05 PM

I think is a fine game for what it is. As much bad as this game has there is some good with it as well. The positive aspects I can recall from this community were Sarah's Jenner, A good CW system(until it went downhill), Saving and sharing builds and kicking HG to the curb. Still the game needs a lot more polish then what we have now. What like about the game are the friends that it gave me, the mechs, and the art factor (decals, colors, skin patterns, bolt-ons) that drives me to the game more than the actual combat itself. As with the art stuff, I like it because it is what you make of it, whether you want to represent an RP unit or not. My only gripes I have about the game are the desert wasteland called FP, constant nerfs, and the stale content of the game.

Other than that, the game fine despite is problems.

Edited by Will9761, 15 November 2018 - 01:06 PM.


#63 Novakaine

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Posted 15 November 2018 - 02:13 PM

The only thing that this game truly lacks is a creative team.
And a advertising budget.
And the willingness to compete with other fps/sims.
I introduced more than a few WOT friends to this game.
And very single one them told me if this game had armored vehicles in it.
This game would be huge.
And I agree.
Posted Image

Edited by Novakaine, 15 November 2018 - 02:14 PM.


#64 Jon Gotham

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Posted 15 November 2018 - 03:25 PM

MWO doesn't have the legalised cheating of premium ammo that WOT has. It also doesn't actively punish you for your team being awful.
I have a childish fascination with the cycle/charge of ppcs.

#65 thievingmagpi

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Posted 15 November 2018 - 03:29 PM

View PostAcersecomic, on 15 November 2018 - 06:25 AM, said:


[Redacted]
Aside from being completely free, having free and regular updates, aside from constantly evolving, inventing, trying, listening and reacting to feedback, envisioning new ways to expand the game, aside from having a non-extortionist microtransactions, not forcing people to spend real money on anything, aside from being able to trade premium currency with other players, aside from having an active player market aside from having an ongoing expanding story, aside from more weapons and frames [Redacted], aside from the uniqueness of it all, aside from everything that makes this game stand out in the sea of exploitative f2p and p2p games, Warframe manages to be fair, have an insanely large active ever expanding player audience, oh the list could go on...
Warframe is absolutely not flawless and every Warframe player and devs themselves will acknowledge that, but it continues to deliver new content while slowly overhauling aging or faulty mechanics and designs of the game.

What does MWO do exactly? It barely changed since beta, changed so little that all you have is a few new maps and lots of new mechs that are all sold in fifty different bundles. Battletech has insane potential, but PGI does nothing but milk it while doing the bare minimum not to lose the licence. What about salvage? Salvage is a very, very important part of Battletech universe, imagine if we could trade salvage between players in order to build our mechs and their weapons, imagine maps not designed for three minute runs before you get to see another enemy mech, imagine maps designed for combat and not like a children's peek-a-boo playground.
MWO has two things going for it, c-bills economy and mech-to-mech combat, but that is mired by everything else in the game.
This game has less used potential than even stripped Destiny 2 on launch-day.


Lol, trying to pretend Waframe has done anything other than add more Hallways since open Beta. Warframe has mobile-game level gameplay with worse-than Gaijin level grind. laughable.

#66 Spheroid

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Posted 15 November 2018 - 03:49 PM

View PostNovakaine, on 15 November 2018 - 02:13 PM, said:

And very single one them told me if this game had armored vehicles in it.
This game would be huge.


Player controlled tanks would destroy this game. Tanks are not restricted by armor point limitations or hardpoint restrictions and have 360 degree turret traverse. Why would anyone take a non-jump heavy or assault given a tank can do the job better? MWO doesn't correctly model the important gameplay elements that hold vehicles in check in tabletop like heat or crits. Look at the Sturmfuer an 85 ton tank that has the armor of a 100 mech. That is a canon design utilizing no advanced tech. Think what monsters you could build utilizing light weight engines and advanced armors. Mechs would be completely obsolete.

I am all for PvE tanks but the powers that be say that is not in the cards for this game. Your post made it sound like your friends wanted to drive tanks. That cannot be so and remain a mech themed game.

Edited by Spheroid, 15 November 2018 - 04:06 PM.


#67 FupDup

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Posted 15 November 2018 - 03:51 PM

View PostSpheroid, on 15 November 2018 - 03:49 PM, said:

Player controlled tanks would destroy this game. Tanks are not restricted by armor point limitations or hardpoint restrictions and have 360 degree turret traverse. Why would anyone take a non-jump heavy or assault given a tank can do the job better? MWO doesn't correctly model the important gameplay elements that hold vehicles in check in tabletop like heat or crits.

I am all for PvE tanks but the powers that be say that is not in the cards for this game. Your post made it sound like your friends wanted to drive tanks. That cannot be so and remain a mech themed game.

Battlemechs and Omnimechs aren't supposed to have hardpoints either, but look how that turned out in MWO.

Not saying I want player-controlled tanks though.

#68 LordNothing

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Posted 15 November 2018 - 04:16 PM

View PostIronWatch, on 15 November 2018 - 07:50 AM, said:

I have noticed a sharp increase in whining about videogames online in the past decade, much like this thread which couldn't get enough of complaining about MWO so it had to move on to different games. I don't really subscribe to that line of thinking. I like MechWarrior Online


most of the wining is coming from people who lived through the golden age of pc gaming. when games were about fun and not a bunch of get rich quick schemes for millennials with diploma mill game dev credentials that makes them think they are as good as the game devs of olde. video game quality tanked somewhere in the middle of the 00s (which is roughly around the time game dev programs were available at many diploma mills).

Edited by LordNothing, 15 November 2018 - 04:19 PM.


#69 Xeno Phalcon

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Posted 15 November 2018 - 04:32 PM

View PostSpheroid, on 15 November 2018 - 03:49 PM, said:


Player controlled tanks would destroy this game. Tanks are not restricted by armor point limitations or hardpoint restrictions and have 360 degree turret traverse. Why would anyone take a non-jump heavy or assault given a tank can do the job better? MWO doesn't correctly model the important gameplay elements that hold vehicles in check in tabletop like heat or crits. Look at the Sturmfuer an 85 ton tank that has the armor of a 100 mech. That is a canon design utilizing no advanced tech. Think what monsters you could build utilizing light weight engines and advanced armors. Mechs would be completely obsolete.

I am all for PvE tanks but the powers that be say that is not in the cards for this game. Your post made it sound like your friends wanted to drive tanks. That cannot be so and remain a mech themed game.


I suggested combined arms stuff like........back in closed beta or something I think. The idea at the time was to allow dead players to still play by using stock tanks, vtols and or battle armor - so the focus would still be on mech combat but we would see non mech assets rolling around. Mind you that was back when it was 8v8 and I had no idea the limitations of....well PGI. At this point anything outside of the scope of quickplay is a pipe dream iv abandoned lol.

#70 LordNothing

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Posted 15 November 2018 - 04:36 PM

View PostXeno Phalcon, on 15 November 2018 - 04:32 PM, said:


I suggested combined arms stuff like........back in closed beta or something I think. The idea at the time was to allow dead players to still play by using stock tanks, vtols and or battle armor - so the focus would still be on mech combat but we would see non mech assets rolling around. Mind you that was back when it was 8v8 and I had no idea the limitations of....well PGI. At this point anything outside of the scope of quickplay is a pipe dream iv abandoned lol.


i would have loved for pgi to blatantly copy some features from living legends. like electronic warfare and combined arms, and some mechanics (like the narc/tag mechanics that are a lot more fun in living legends).

#71 Sable Dove

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Posted 15 November 2018 - 04:42 PM

The beauty of having tanks or aircraft or the like is that builds would have to account for them. In the current game, just about every build is a hyper-specialized mech-killer, with no thought given to sustained engagements, or small targets.

#72 FupDup

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Posted 15 November 2018 - 04:56 PM

View PostSable Dove, on 15 November 2018 - 04:42 PM, said:

The beauty of having tanks or aircraft or the like is that builds would have to account for them. In the current game, just about every build is a hyper-specialized mech-killer, with no thought given to sustained engagements, or small targets.

Not really, most of the guns that work against mechs will work equally well against tanks.

Aircraft are different because they're so fast and high up, so you'd be forced to use either lasers or lock-on missiles to deal with them (contrary to lore, LBX would suck against aircraft in MWO because the spread would ensure that virtually none of your pellets ever hit them plus you have projectile velocity to deal with). So basically just use laser vomit against everything.

#73 jss78

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Posted 15 November 2018 - 05:05 PM

I feel like PGI subjected themselves to a lot of criticism by promising all that stuff beyond Quick Play which never really worked out.

Some of their major competition in effect have a similar random queue and little else, and it's not regarded as a problem.

I like MWO random games a lot, and hope they do another multiplayer game with a new engine following MW5:M.

I've effectively stopped playing, but enjoyed MWO for a long time. I don't want to be that guy who first plays a game intensely for 2-3 years and then goes around saying it's a piece of sh*t. There seem to be many of these, and it doesn't make a lot of sense to me.

#74 Anjian

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Posted 15 November 2018 - 06:52 PM

View Postthievingmagpi, on 15 November 2018 - 03:29 PM, said:


Lol, trying to pretend Waframe has done anything other than add more Hallways since open Beta. Warframe has mobile-game level gameplay with worse-than Gaijin level grind. laughable.



Over time, over four years, Warframe gained players and revenue. Year on Year, it has an averaged upward curve. That is a remarkable achievement in the industry where it is accepted, and considered typical, even among the best games, that player and revenue curve for aging games is downward.

Granted, playing cybernetic ninjas is not my type of a game. It seems like Destiny and Destiny 2 is inspired from Warframe (or is it vice versa) and Destiny 2 has disintegrated, making Warframe the winner in this niche.

View PostNovakaine, on 15 November 2018 - 02:13 PM, said:

The only thing that this game truly lacks is a creative team.
And a advertising budget.
And the willingness to compete with other fps/sims.
I introduced more than a few WOT friends to this game.
And very single one them told me if this game had armored vehicles in it.
This game would be huge.
And I agree.
Posted Image



I would love to have tanks and planes, but the game will be less and less Mechwarrior and more and more Battletech.

In fact once its all about joint arms, it better be called Battletech instead.

#75 Y E O N N E

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Posted 15 November 2018 - 07:56 PM

View PostLordNothing, on 15 November 2018 - 04:16 PM, said:


most of the wining is coming from people who lived through the golden age of pc gaming. when games were about fun and not a bunch of get rich quick schemes for millennials with diploma mill game dev credentials that makes them think they are as good as the game devs of olde. video game quality tanked somewhere in the middle of the 00s (which is roughly around the time game dev programs were available at many diploma mills).


What on f***ing Earth makes you think the cash-grabby trend of more recent videogames has anything to do with millennials thinking that's a fantastic idea and not because the seasoned suits at the top are trying to satisfy a bunch of investors by maximizing monetization? Have you noticed the entry price of videogames has remained essentially static for about a decade and a half, now, but production values and team sizes to meet reasonable production deadlines have gone through the roof?

Actually have some passing knowledge about what you are talking about before you make another s**t-for-brains comment attempting to pin the blame on the very generation that grew up in the absolute best years of video gaming for making the industry into the current dumpster fire that it is.

Edited by Yeonne Greene, 15 November 2018 - 08:10 PM.


#76 El Bandito

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Posted 15 November 2018 - 10:00 PM

View PostSpheroid, on 15 November 2018 - 03:49 PM, said:

Player controlled tanks would destroy this game. Tanks are not restricted by armor point limitations or hardpoint restrictions and have 360 degree turret traverse.


Those restrictions can be easily put into place. Also Urbie already turns its torsi 360 degrees.

Tanks were obsoleted by battlemechs in BT universe because mechs could traverse terrains easier. PGI can duplicate that by making the tank's hill climb rating very low, so it can traverse only select sections of the map and takes longer time climbing up inclines.

Edited by El Bandito, 16 November 2018 - 06:05 AM.


#77 The6thMessenger

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Posted 15 November 2018 - 10:17 PM

View PostInatu Elimor, on 14 November 2018 - 11:35 AM, said:

Because MWO wants you to understand your capabilities, and more important, those you don't have.

Yes, to understand this takes time, effort, experience. It's confronting you with yourself. Painfull at times.

But that's why I like MWO somuch.


In my experience, MWO just wants point and click. Meta is there for a reason.

MWO also takes a good PC despite an old engine, cause 24 FPS below is guaranteed poor output.

While i appreciate a challenge, for the proposed difficulty you assert (cause laser-boats ain't that hard to use, and solo-queue isn't that hard when you play as a parasitic peekaboo laser-boat), Monster Hunter World and Dark Souls are a lot more fun, than your *** getting handed to you due to team negligence, bad-luck, nascar, or all of the above.

View PostInatu Elimor, on 14 November 2018 - 11:35 AM, said:

This thread is meant for all who have to say something positive about it.


That's not how internet works.

Edited by The6thMessenger, 15 November 2018 - 10:19 PM.


#78 thievingmagpi

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Posted 15 November 2018 - 10:34 PM

View PostLordNothing, on 15 November 2018 - 04:16 PM, said:


most of the wining is coming from people who lived through the golden age of pc gaming. when games were about fun and not a bunch of get rich quick schemes for millennials with diploma mill game dev credentials that makes them think they are as good as the game devs of olde. video game quality tanked somewhere in the middle of the 00s (which is roughly around the time game dev programs were available at many diploma mills).



There are more great games out now and in the last few years than ever.

sitting in front of a 386 playing LHX Attack Chopper or Quake 1 for hours on end felt so fresh and exciting because it was novel and that's all we had. There are umpteen number of fantastic games out that surpass just about any of those golden oldies- and this is coming from someone who solo runs through the entirety of Baldur's Gate 1 and 2 every year, and has at any given time, a half dozen different games of Alpha Centauri running.


Here are some amazing games that came out in 2010-2015:

Red Dead Redemption
Fallout New Vegas
Super Meat Boy
Dishonored
Xcom
Combat Mission Red Thunder
FTL
Spelunky
Terraria
Mount and Blade Warband
Papers Please
The ****** Witcher 3
Bastion


Holy heck man

#79 Inatu Elimor

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Posted 15 November 2018 - 11:50 PM

View PostEl Bandito, on 15 November 2018 - 10:00 PM, said:


Those restrictions can be easily put into place. Also Urbie already turns its torsi 360 degrees.

Tanks were obsoleted by battlemechs in BT universe because mechs can traverse terrains easier. PGI duplicate that by making the tank's hill climb rating very low, so it can traverse only select sections of the map and takes longer time climbing up inclines.


Tanks prefer to go around hills. Hillpeeking is a no-go area. You guys should be playing steelbeasts, but that's another topic.

Edited by Inatu Elimor, 15 November 2018 - 11:56 PM.


#80 Thorn Hallis

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Posted 16 November 2018 - 12:24 AM

View Postthievingmagpi, on 15 November 2018 - 10:34 PM, said:

There are umpteen number of fantastic games out that surpass just about any of those golden oldies


Well, I'm still waiting for a game that surpass Ultima 7. Or Ascendency. Or Strike Commander/Pacific Strike/Wings of Glory.





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