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I'm The Potato ?


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#21 Tarl Cabot

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Posted 18 November 2018 - 11:35 AM

W/L, as noted is team cohesion. To better the W/L stats in Solo queue you should strive on becoming a "bard", enhancing the team play by taking command, providing directions. Jarls lists shows you play pretty eveningly across weight classes.

Your average MS is 285 for this season, so you are cranking out some damage, provided it is more direct damage than LRM-spread damage.

Your K/D ratio is high, nearing 2.0 mark, and as you noted on the drops where your team is rolled, you are still cranking out the damage, etc.

Essentially, even though others asked for video of your fights and such, it would not be your fighting skills that would need to be improved on to win more drops but how to get the TEAM you are on to win more drops.

And if no one is actively communicating, that reduces the effectiveness of the team as a whole, because each drop brings in a new team that have not worked together, a team that does not know its own strengths and weaknesses, etc. A team made up of some vets, regulars, militia and rambo-type people. The masses likely have not actively played as part of a unit, an actual team, it truly is a PUG.

So, if playing in the Solo queue and not actively communicating to help shore up the team cohesion, do not expect the others to do what you think they should do. Do sweat too much about the W/L because by players will do what THEY think they should do, and if that means fleeing with the herd instead of turning around with the bulls to face the enemy with horns and hard heads, so be it.

View PostRacerxintegra2k, on 18 November 2018 - 09:25 AM, said:

Can someone more knowledgeable than me let me know what i'm doing wrong ? My W/L is consistently my worst stat. Some seem to think that W/L is the "best" measure of player skill so it irks me that i cant seem to get at least a 1.00

Posted Image

Edited by Tarl Cabot, 18 November 2018 - 12:01 PM.


#22 justcallme A S H

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Posted 18 November 2018 - 01:14 PM

View PostKoniving, on 18 November 2018 - 11:21 AM, said:

If you're looking to improve stats other than win/loss, then the simplest way is to not be the first to the field.
A lot of players have a tendency to immediately either nascar or go directly to the enemy. This isn't always the best course and in fact it is usually a terrible idea.


What you are saying here it totally backward and just plain poor advice, as usual. You have also admitted to deliberately tanking your stats so you can stay in Tier 4/5 and farm new / low skill players for your 'video proof' of your wrong advice (and still have a sub 1.0 WLR)..

Anyway to the OP... Listen to good advice from a top player as per below:

The earlier you are shooting the more damage you are dealing.
The more damage you deal the greater your impact on the game

If you are losing more than you win you need to be having a greater impact on the game. I think my WLR so far this season is around 3.5 and I've honestly played maybe 8 matches in GroupQ. The rest are Solo, I am usually above 2.5 WLR most seasons.

Again it is ALWAYS about how you impact a game. Mostly via damage/good aim to take down targets faster than they are taking you down. Also having map awareness and making good trades etc. Never shoot alone if there are 3-4 mechs looking at you for example. I use everything from Brawlers to Long range as well, so it's not even a specific weapons group thing - it's overall play and impact.

Edited by justcallme A S H, 18 November 2018 - 01:19 PM.


#23 Navid A1

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Posted 18 November 2018 - 01:36 PM

View PostRacerxintegra2k, on 18 November 2018 - 09:32 AM, said:


The question is ... how.

My last 5-6 matches my team was rolled like beach ball. i was typically in the top 2 in the match for Kills, dmg and match score. Seems like on my squad there was 5+ players sub 100 dmg


Show me a few of the mechs/builds you play (other than the PPC uziel).

Also as others suggested, record your matches and maybe post it here. You can learn a lot from your own matches by watching them again.

Other than that, the general advice is that, shoot sharp, bring reasonably fast mechs with big (preferably non-spreading) medium to moderate range firepower, be quick on your twisting, plan your next cover when you re-position, and play with your head up (know where the enemy is and their load outs)

#24 Kubernetes

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Posted 18 November 2018 - 02:47 PM

Lots of trash opinions in this thread. Hell yes WLR says something about your individual play once you've played hundreds of matches. You think it's an accident that top players who almost exclusively solo-q have great WLR?

The way to get a WLR > 1 is to consistently contribute more to wins than the average player. This means damage, kills, and sometimes things like effectively using Narcs. One thing I've noticed is that it pays to survive till endgame. If you die in the first few minutes you can't secure a win in the clutch, even if you've gotten in kills and damage. If you're one of the better players on your team, do your team a favor and don't die prematurely.

#25 Dee Eight

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Posted 18 November 2018 - 02:53 PM

View PostRacerxintegra2k, on 18 November 2018 - 09:25 AM, said:

Can someone more knowledgeable than me


First thing you do after you post such a question, when reviewing the responses, is to look up the id's of the people who respond on jarl's, and eliminate any replies from players with far worse stats than your own from consideration.

#26 Racerxintegra2k

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Posted 18 November 2018 - 03:11 PM

View PostNavid A1, on 18 November 2018 - 01:36 PM, said:


Show me a few of the mechs/builds you play (other than the PPC uziel).

Also as others suggested, record your matches and maybe post it here. You can learn a lot from your own matches by watching them again.

Other than that, the general advice is that, shoot sharp, bring reasonably fast mechs with big (preferably non-spreading) medium to moderate range firepower, be quick on your twisting, plan your next cover when you re-position, and play with your head up (know where the enemy is and their load outs)


I have over 250 mechs, i cant seem to play more than 3 matches in the same mech as it bores me. On this account i try to keep Meta IS mechs on my alt account Meta Clan builds. Problem is i'm not always in meta as i'm sure some of you who've played with or against me know. Basically i try and play every playstyle to keep things "fresh".

Come to think of it i think you guys answered my question, for my WLR to be over 1.0 i have to basically play my best in my best mechs all the time so that i can heavily influence the game. When i do 50% try hard and 50% potato that must be why my WLR is crap.

#27 H I A S

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Posted 18 November 2018 - 03:23 PM

View PostKoniving, on 18 November 2018 - 11:21 AM, said:

If you're looking to improve stats other than win/loss, then the simplest way is to "not" be the first to the field.
A lot of players have a tendency to immediately either nascar or go directly to the enemy. This isn't always the best course and in fact it is usually a terrible idea. I wish I had some examples of this but it is best to get behind the enemy to pull off something like this..

This video is ancient, but the premise is simple. The enemy had the advantage of both high ground and a strong firing line. I just moseyed my way around that line and came up behind someone...then behind someone else...then behind someone else, etc... as a STALKER! O_O!

Posted Image
Actual screenshot by Lordred of a time I snuck up on an enemy Catapult. The sparks and smoke are how I got the Catapult's attention.

These are among my most recent videos I uploaded (...not that recent).

This Rifleman (to this day) has 3 unlocks on the skill tree; the bare minimum to get advanced zoom.
Why? Because I'm stubborn.

And this one is shortly after, the Orion admittedly is mastered, but the build (minus a change in machine gun) has been the same since 2013 and it still works because it ignores the ever changing meta and relies on the cohesion of weapon systems.

(Note: I waited too long, in part due to being a father with a toddler, but it still worked out perfectly An acceptable amount of time to wait might be up to 2 minutes, the 5 minutes that nearly passed...not so acceptable).

Still in both videos, take note of a combination of tactical decisions (and mistakes such as the first video in missing a sensor blip of an enemy) and body-part specific aiming to increase income, score and chance for success in every encounter. Doing so ensures that you're both fresh and fully armed and likely to encounter a foe that is not. It also helps to ensure that you're in a position to flank an enemy from a previously unknown position, an important element in teamwork is dividing the enemy's front line.

Is the best strategy? Certainly not. But it is generally effective so long as not too many enemies come for you.

This technique was developed during teamplay in Zhizhu where we'd have the front line and the flanking lance (originally named the Dragon lance as it was a lance of tanky Dragons with rapidly hitting DPS that'd draw a lot of attention and cause a number of enemies to turn. Between the Dragons weaving around the enemy front line and taking out their long range support and our front line moving in, you'd see some teams fall apart and the occasional stomp.

In solo play, rather than a small team doing the flanking, its either just me or me plus a couple of cooperative players (can usually find cooperative lights as a light, but for some reason as a heavy or medium its hard to get cooperation for a flank). As such it is hit or miss.

Lately I've been running this strategy as an assault. Results can be seen in threads where I'm shunning people for crying about Piranhas, by showing my immense success in slaughtering fish while going out on my own away from the team.

This post kinda captures quotes from those with lots of fish-killing screen grabs of decent damage/kill performances, typically (though not always) in victory.


Pls just stop to give advise. You are the definition of MWOs underhive.

#28 Cold Darkness

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Posted 18 November 2018 - 03:26 PM

wouldnt the usual simple conclusion be that your W/L suffers because your personal gain is based on abusing teammates? i mean, the games mechanics and community will teach bad habits really fast by rewarding you for it.

#29 Koniving

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Posted 18 November 2018 - 03:33 PM

View PostH I A S, on 18 November 2018 - 03:23 PM, said:

Pls just stop to give advise. You are the definition of MWOs underhive.

Then next time you say that Piranhas are overpowered, don't let me be the one that slaughters them in your stead.

#30 justcallme A S H

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Posted 18 November 2018 - 04:33 PM

View PostCold Darkness, on 18 November 2018 - 03:26 PM, said:

wouldnt the usual simple conclusion be that your W/L suffers because your personal gain is based on abusing teammates? i mean, the games mechanics and community will teach bad habits really fast by rewarding you for it.


Abusing teammates how though?

Sharing and rotating armour is the a key part of victory. Blindly charging in and dying in the first 30s (how many times have we all seen that happen?) is literally not helping your team, actually detrimental.

I will happily eat damage if I am making good trades as that is not only sharing armour but also letting my teammates shoot as well. I am aggressive in playstyle and IMO that is what helps my WLR. Getting up the front and shooting early and shooting often.

If I get opened or super low on armour at that point I move into a more conservative mode because the longer I am alive (while other more fresh teammates then use armour) the more damage I can continue to output.

#31 Lukoi Banacek

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Posted 18 November 2018 - 04:39 PM

OP,

You have an average MS well above the community's so you should probably be pulling a 1.0 WLR (personally, I think average damage, MS, WLR, KDR, survival %, KPM etc are just good indicators, but don't weigh them over each other overly much altho I tend to look at MS first).

What this *might* indicate here if you've been consistently over 250 average MS, but struggling to get 1.0 WLR and this is a stretch of predominately solo matches, is that your decision making in game might be less on team supporting and winning, and more on personal damage/kills.

Now, I'm by no means advocating that as a soloist you should be body blocking for everyone, or trying to assist other folks all of the time to your mech's detriment. What I'm saying tho is, your positioning, willingness to share armor at key times etc might be a bit lacking. It's normal human behavior in solo queue imo.

But being a more team focused at the right times in solo queue, leads to more wins (which incidentally, will likely increase your average match score and other stats).

An extreme example opposite of this? We've all seen those guys that snipe from ridiculous ranges or just farm LRM damage from range and never share armor until they are one of the last people standing right? So they walk away thinking they did well with their inflated damage output, even tho the game was never really in doubt. But that's just it....they actually didn't help really. Their damage was indiscriminant, ineffective, and unfocused. They didn't contribute armor until basically it didn't matter.

Now, I'm not saying you are that guy by any means, but I think that example kinda illustrates my underlying point. You might be on the cusp on some serious statistical improvement if you take a bit of time to dissect your game play a bit after matches, especially close losses, and ask if you could have made one different move (even at the cost of some armor) that could have turned the tide in a match.

Edit - on the issue of only "tryharding" or running optimal mechs, I'm going to respectfully disagree with that being a necessity. Play what you enjoy and can be effective in. It does not by any means need to be a meta mech every round (god knows I don't do that and I seem to be doing ok). It can be a completely goofball mech, if you can make it work - because positioning, situational awareness, and working with the team in a team game, is the most important facet of performance in this game.

Sure, you can lose the match in the mechlab, but complete garbage mechs shouldn't be run either, just like scouts rushing in and dying in 30's, but claiming victory because they popped a uav and found some guys, isn't helpful.

Edited by Lukoi Banacek, 18 November 2018 - 05:24 PM.


#32 RickySpanish

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Posted 18 November 2018 - 05:46 PM

Sometimes you can't carry for love nor money OP, sometimes that lasts an entire season. I don't quite know why, but possibly time of play and the presence and type of currently active events matters. You might also want to take a look at 'Mech builds, a lot of tier lists advocate laser boating and long range trading, but for example my win rate finally returned to 1 with my VGLs after I stopped doing that, and equipped ATMs instead. It seems as if you can legitametly read the evening's meta after a couple of matches and work to counteract it, no doubt thanks to the smaller player base at T1 meaning you see the same people more often. Or perhaps that's all rubbish. You could always try a Piranha. Those things never fail...

#33 Racerxintegra2k

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Posted 18 November 2018 - 05:53 PM

View PostRickySpanish, on 18 November 2018 - 05:46 PM, said:

Sometimes you can't carry for love nor money OP, sometimes that lasts an entire season. I don't quite know why, but possibly time of play and the presence and type of currently active events matters. You might also want to take a look at 'Mech builds, a lot of tier lists advocate laser boating and long range trading, but for example my win rate finally returned to 1 with my VGLs after I stopped doing that, and equipped ATMs instead. It seems as if you can legitametly read the evening's meta after a couple of matches and work to counteract it, no doubt thanks to the smaller player base at T1 meaning you see the same people more often. Or perhaps that's all rubbish. You could always try a Piranha. Those things never fail...



used a PIR-1 exclusively on my alt for a season .. 98.4 percentile on Jarl's lol.

#34 Vxheous

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Posted 18 November 2018 - 05:56 PM

There are matches that you simply can't carry, no matter how hard you play. When I solo queue, I just focus on what I'm doing, what I'm improving on, what I could've done better, and worry less about win/loss. The wins will come, even if you go on a massive losing streak like mine the other day (12 losses in a row). Here's some samples:
Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

No matter how hard I played, it was a loss

#35 Scout Derek

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Posted 18 November 2018 - 06:05 PM

Gunna Agree with a Majority of what Lukoi has said, and going to add some of my own opinion on how to work towards getting better in solo quickplay.

Here's the 3 Golden Rules I follow in order to keep myself alive, do good damage, and still in one unharmed piece 50% of the time.

1) Map Awareness/Game Sense; This is your Number 1 rule in staying alive and squashing any possible flanks headed at you or your teammates. Always keep track of your minimap. It is your friend in identifying where enemies are behind you, on the sides, or ahead. It is the beacon that will lead you to victory, and you should always make sure you know where you are or your teammates are.

2) Know your limitations; Yes, know what you are limited to, and what you aren't. If you're a slow assault, KNOW, that you have a slower speed and should not chase after light mechs, and so on. Just make sure you don't overextend yourself when it comes to similar situations.

3) Make sure you always are within areas with cover; Don't expose yourself out in the open unless it's absolutely necessary. Having cover for your mech could mean the difference between living and doing your part for the team until the end of the match, or dying easily without contributing at all for your team.

#36 LordNothing

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Posted 18 November 2018 - 06:58 PM

high k/d but low w/l indicates to me that you are placing personal stats over victory. in qp that fine. i find when i play qp its because some event has me chasing an objectives and winning ends up taking a back seat. you can make the argument that focusing on victory gives the best results on all fronts. but finding an entire team in qp that subscribes to this philosophy is damn near impossible.

its entirely different in fp where team play is critical to victory and a selfish player can be a huge detriment. my stats there have my w/l much higher than my k/d. if you are going to invest 30 minutes into a single match, at least make it good.

#37 GeminiWolf

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Posted 18 November 2018 - 07:16 PM

View PostRacerxintegra2k, on 18 November 2018 - 09:25 AM, said:

Can someone more knowledgeable than me let me know what i'm doing wrong ? My W/L is consistently my worst stat. Some seem to think that W/L is the "best" measure of player skill so it irks me that i cant seem to get at least a 1.00

Posted Image

Hmmm how is my rank better if all your stats are better than mine
QUICK PLAY LEADERBOARD
Rank Pilot Name Total Wins Total Losses W/L Ratio Total Kills Total Deaths K/D Ratio Games
3963 GeminiWolf 47 66 0.71 52 88 0.59 113
Played Average Match Score
212

Edited by GeminiWolf, 18 November 2018 - 07:24 PM.


#38 Navid A1

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Posted 18 November 2018 - 07:40 PM

View PostLordNothing, on 18 November 2018 - 06:58 PM, said:

high k/d but low w/l indicates to me that you are placing personal stats over victory.


I disagree.

My only goal in a match is to kill every single one on the enemy teams.

The decider in the match would be how fast one can kill the enemy potatoes compared to how fast the enemy is killing your potatoes.

#39 UnofficialOperator

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Posted 18 November 2018 - 08:07 PM

View PostRacerxintegra2k, on 18 November 2018 - 09:25 AM, said:

Some seem to think that W/L is the "best" measure of player skill so it irks me that i cant seem to get at least a 1.00


Yes it is.

I went away for a month. Reinstalled today and went 9 WLR and 8 KDR. Average 3 kills per game.

Tip on how to improve:
1. Reinstall the game after 1 month
2. Learn to play like me
3. ???
4. Profit

Edited by UnofficialOperator, 18 November 2018 - 08:08 PM.


#40 Bombast

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Posted 18 November 2018 - 08:08 PM

It's hard to tell, but with that disparity between your KDR and WLR, my first guess is that you're playing the long range game and not contributing to an actual battle line, and thus your team collapses. I used to see this a lot when I was playing a Hellbringer - I'd find a good spot out of the way of enemy attention, get hit after hit in without trading, get a lot of kills and damage... and then still lose because the friendly battle line collapsed and I was out of position to absorb the rush or hold everything together.

View PostKoniving, on 18 November 2018 - 10:03 AM, said:

Its the worst indication of skill, and more an indication of group cohesion which is only gonna go up with, well, a group.


Do you ever tire of being on the exact polar opposite of right?





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