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Yesterday, I Got Bored, And Photoshopped Nightstar Width...


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#1 razenWing

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Posted 01 December 2018 - 10:57 AM

I did something VERY simple. Basically, I took a screenshot, and just shrunk the width by 20%.

I did it on top view, front view, and side view.

The transformation was quite incredible. Not only is the Nightstar no longer a mentally handicap cousin of King Crab, but it's got a real edge to it. The profile is skinnier, so it doesn't look like a mech in perpetual squat position.

Now, obviously, some art would need to be reworked. With a 20% reduction in width, you need to rework the hop to make the legs wider apart. Also, I would adjust the angle of upper torso so that the Nightstar looks more like it's looking up instead of like currently, where it's looking at the ground as if perpetual depression.

All in all, I am starting a petition to make the following easy changes to make the Nightstar not only cooler, but what everyone imagined it would be prior to release.

#2 FupDup

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Posted 01 December 2018 - 11:00 AM

Providing a picture would help. :P

#3 razenWing

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Posted 01 December 2018 - 11:07 AM

View PostFupDup, on 01 December 2018 - 11:00 AM, said:

Providing a picture would help. Posted Image


Done
Posted Image Posted Image Posted Image Posted Image

Edited by razenWing, 01 December 2018 - 11:07 AM.


#4 Jackal Noble

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Posted 01 December 2018 - 11:16 AM

Except you didn't change anything at all. That's just the perspective in the mechlab.

Edited by Jackal Noble, 01 December 2018 - 11:16 AM.


#5 Koniving

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Posted 01 December 2018 - 11:19 AM

View PostJackal Noble, on 01 December 2018 - 11:16 AM, said:

Except you didn't change anything at all. That's just the perspective in the mechlab.

He did, but not in any technically skillful way.
He may as well have said he opened MS Paint and reduced the width by 30% of the ENTIRE SCREEN CAP.

Not too dissimilar to this, except I did it with the model itself and put it side by side with the original.
Posted Image

#6 Jackal Noble

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Posted 01 December 2018 - 11:29 AM

Here I actually did it eons ago, and actually did modify the image.
Posted Image

#7 Jackal Noble

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Posted 01 December 2018 - 11:38 AM

Tbh I find the Nightstar fine, although I realize many do not like it. It helps if you think of it in terms of the Marauder or MarauderIIC, it's basically similar with profile just blocky where as the maruader's side flanks are smooth.

#8 Grus

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Posted 01 December 2018 - 11:42 AM

You know when i get bored... charity events happen... but i see what you did there. Looks good.

#9 Nightbird

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Posted 01 December 2018 - 11:51 AM

Well, you can shrink the volume of any mech and make it better... but doing it is a different story.

#10 Y E O N N E

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Posted 01 December 2018 - 12:30 PM

View PostJackal Noble, on 01 December 2018 - 11:38 AM, said:

Tbh I find the Nightstar fine, although I realize many do not like it. It helps if you think of it in terms of the Marauder or MarauderIIC, it's basically similar with profile just blocky where as the maruader's side flanks are smooth.


The Marauder's weapons are tightly packaged on the X-axis, so it can corner peak. The Nightstar can neither corner peak nor ridge-hump very well; the arms are too wide and there's too much crap above the cockpit. It really doesn't play anything like a Marauder.

Its best use case is any one where you go full-expose, so the geo won't matter.

#11 Jackal Noble

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Posted 01 December 2018 - 12:38 PM

View PostYeonne Greene, on 01 December 2018 - 12:30 PM, said:


The Marauder's weapons are tightly packaged on the X-axis, so it can corner peak. The Nightstar can neither corner peak nor ridge-hump very well; the arms are too wide and there's too much crap above the cockpit. It really doesn't play anything like a Marauder.

Its best use case is any one where you go full-expose, so the geo won't matter.

I was strictly talking the geo, not weapons placement

#12 Y E O N N E

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Posted 01 December 2018 - 12:42 PM

View PostJackal Noble, on 01 December 2018 - 12:38 PM, said:

I was strictly talking the geo, not weapons placement


Eh, I consider them one and the same. The geo dictates where you can put the weapons, the latter of which are themselves also geometry.

It's like, the concept of high-mounts to most seems to mean weapons that are cockpit-level. Well, that's not always a high mount, because if the cockpit isn't at the highest point then having weapons there doesn't do you much good, either. Case in point, the Fafnir, which seems a better corner boogeyman than it is a ridge-humper because the geometry places the cockpit kind of low.

Edited by Yeonne Greene, 01 December 2018 - 12:42 PM.


#13 Jackal Noble

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Posted 01 December 2018 - 12:50 PM

It was not a one to one, it was just to say a rough example on the way the hitboxes are situated. I get what you are saying.

compromise - is like a meld of a marauder and a KC, which it's 'supposedly a derivative of

#14 Savage Wolf

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Posted 03 December 2018 - 09:17 AM

Just shorten the arms and the Nightstar will be golden.

#15 TheArisen

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Posted 03 December 2018 - 07:54 PM

View PostJackal Noble, on 01 December 2018 - 11:29 AM, said:

Here I actually did it eons ago, and actually did modify the image.
Posted Image


Man I wish we could've gotten that.

#16 El Bandito

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Posted 03 December 2018 - 07:58 PM

I remember when we were hopeful that the Nightstar was gonna be what MCII was for the Clans. Hahaha, fat chance that.

Seriously balance the firggin tech already.

#17 FLG 01

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Posted 03 December 2018 - 08:06 PM

View PostEl Bandito, on 03 December 2018 - 07:58 PM, said:

I remember when we were hopeful that the Nightstar was gonna be what MCII was for the Clans.

They ruined the geometry, that's one big reason why it could not live up to the expectation. It should have been a sleek, elongated Mech with minimal frontal profile, but we got a short, stubby Mech with Mickey Mouse-ears resulting in a huge frontal profile. PGI (deliberately?) neutered the Mech's potential. Compare it to how they treated the MCII's geometry, and weep.

Imo that's closer to how it should have been (plus shortening the arms); it would be more accurate to the canon model, and it would be a lot stronger in MWO...

Posted Image

Posted Image

#18 Y E O N N E

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Posted 03 December 2018 - 09:13 PM

Linking PPC and Gauss sure didn't help. And the HSL quirk on the 9J (why this one keeps getting more quirks while the others languish, I don't friggin' know) is for ERPPC only, when it really needs HPPC.

#19 5th Fedcom Rat

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Posted 03 December 2018 - 11:28 PM

Those stupid ears/chicken wings are the first thing that need cutting to make the nighstar look and play good.

#20 panzer1b

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Posted 04 December 2018 - 03:08 PM

I dont really get why so many hate the night star. Yes its not MCII meta or anything, but it can carry some nastly ballistic loadouts (2uac10+2uac5, 3 ac10, 2uac10+uac20, 2HGR, ect), and its got a profile that can at least be worked with (if you wobble at mid-long range its not that easy for enemy to isolate one hitbox, just be sure to wobble up/down too to cover those shoulder boxes). Just stop trying to imitate the clam gauss vomit loadouts or run the subpar variants like the ECM one that cant even do quad ballistics well cause its guns are all in super wide crit limited arms.

That and imo its one of the better looking mechs PGI released.





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