crazytimes, on 01 December 2018 - 10:54 PM, said:
Having played a few mech games over the years, namely:
Cresents Hawks Revenge, MW2, MW2:Merc, MW3, MW4:Mercs, MW4, MechCommander, MechCommander 2, MWO, plus a couple of hundred games in the BattleTech pods... and having recently reviewed video of what they actually look like versus my rose coloured memories, I am pretty happy with how MW5 looks.
I tried to replay MW4:Mercs earlier this year and realised just how 2002 it looks and feels.
MW5 is a huge leap forward from any of the above. Yeah, it isn't FarCry 5 visuals. It looked damned good for a MW game though and I am happy with that aspect. I assume the gameplay will have strong similarities to MWO, just with less nascar.
Exactly.
Peeps keep talking about spud AI, but all previous MW titles had spud AI. I'm just looking forward to a more immersive MW/BT game, and I really hope the storyline turns out well.
Asym, on 02 December 2018 - 06:16 AM, said:
That's it? That's about as innovative as the simplicity of the VW Beetle.... The storyline is the IP and of all of the tied concepts, Mercenaries avoids the actual storyline......IS versus Clan. It fit yet another niche and we went there in MW4.
I mean, the title was MW5: Mercenaries, so IDK what you were expecting.
Humble Dexter, on 02 December 2018 - 06:05 PM, said:
Quote : "as Garden takes great pains to emphasise, in the final game the player’s particular flavour of mayhem will reflect back on their mercenary unit, factoring into which missions they take to how they target enemies.".
So on the one side, MW5 won't remove your freedom to totally trash everything in sight...
But on the other side, factions will start hating you and singling you at an enemy of the state, if you keep doing too much civilian damage to their faction.
And I wouldn't have it another way.
The point is that, during the mission, the townsfolk are fawning over the PC having saved them and their settlement despite the PC leveling half the town, and then the Mission Summary gives a perfect score.
Long-term effects are great, but I really hope in the final product the NPCs won't be congratulating in this particular situation. It was utterly absurd--I kept laughing during the closing dialogue becuase it was so incongruous with what actually happened.