Yeonne Greene, on 01 December 2018 - 10:07 PM, said:
It adds both strategic and tactical depth.
My fear is that the AI is going to be cheap. Either too stupid to amount to much of a threat or accurate beyond human ability with their damage placement to be an overly dangerous and frustrating threat. It won't be about having to systematically dismantle an enemy force by targeting support mechanisms before attacking the main body, with constant worry of running into an enemy patrol and tripping reinforcements, etc.
It really seems like you can basically just own the game by spamming LRMs or AC/2s in every mission.
I have some input here. PCGamer said they tried the latest version and they really liked the AI. They had these two complaints though.
The AI still has issues with running into objects (especially aircraft).
The AI has an issue with leaving weak spots too open. (This sounds like the AI isn't trying to protect vital weak spots such as no armor left on left torso, doesn't care if LT is getting hit).
(Scratch the above. Rereading it the issue is the AI leaves itself too open; it isn't taking advantage of the environment to give itself time to cool off or defend against fire.)
Beyond that they seem to enjoy how it fights.
Edit: changed weapons to weak spots but then realized I may have read it wrong and put the other interpretation of what was said here.
Edited by Koniving, 02 December 2018 - 06:02 PM.