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Advent Event - Dailies Added!


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#21 Xeno Phalcon

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Posted 06 December 2018 - 02:55 PM

View PostMatt Newman, on 06 December 2018 - 02:48 PM, said:


WHOA SLOW DOWN!
(reconsiders doing days as Phases)


Yeah may want to have them in chunks of 2-3 cause the try hards will be done with it before midnight, I was just playing normally without checking what I needed to do for the event lol.

Edited by Xeno Phalcon, 06 December 2018 - 02:56 PM.


#22 Mikayshen

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Posted 06 December 2018 - 03:06 PM

2-4 events in 72 hour time blocks would be awesome then rinse and repeat for more events and more and more and more and more.

#23 D V Devnull

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Posted 06 December 2018 - 04:07 PM

Unholy cow... How did this thread start to go off the train tracks?!?!? :blink:



View PostXeno Phalcon, on 06 December 2018 - 02:44 PM, said:

well in the span of 8 games where I lost all faith in humanity I got pretty much all the easy ones done with out trying. Except for hit and run, which I got a whopping 0 of cause the mech I was using. Missed the savior kill one by 1 , oddly enough I got 3 savior kill credits for 1 kill, guess assists count.

Got 23/111 of the kill assists, and somewhere over 2k towards the 8k damage done one.

View PostMatt Newman, on 06 December 2018 - 02:48 PM, said:

WHOA SLOW DOWN!
(reconsiders doing days as Phases)

View PostXeno Phalcon, on 06 December 2018 - 02:55 PM, said:

Yeah may want to have them in chunks of 2-3 cause the try hards will be done with it before midnight, I was just playing normally without checking what I needed to do for the event lol.

View PostMikayshen, on 06 December 2018 - 03:06 PM, said:

2-4 events in 72 hour time blocks would be awesome then rinse and repeat for more events and more and more and more and more.

@ Everyone ---
Guys, cool off and stop trying to pile all over our friendly Matt Newman here! Remember, we're in the End-Of-Year Holidays right now! :o

I'm actually VERY glad that he's got it arranged in Big Phases with Long Durations, as it allows people to play casually and keep the queues loaded without burning out. If those so-called 'Try Hards' want to punch through it and disappear temporarily, let them miss out on a whole huge bunch of battles that they won't be at in the meantime, and all the earnings that would have come with them. This is the Holidays, and there are already enough mad messes in Real Life to deal with, both in literal and metaphorical train wrecks. Let's not make a mad mess of MWO as well, and allow the more Casual-type Players to enjoy the game better during this time of year. Let the Casuals have a better chance to rake in the earnings they need to grow in the game, and NOT end up stuck being frustrated in manners that would cause them to step back out because they felt unable to handle something. :)


@ Matt Newman ---
Stick to your original guns here, and go with the Larger Phase Sets. They really are appreciated, and more than I can make clear. We're in the Holidays, and this is supposed to be a less stressful time of year. Don't let these 'Try Hard Clowns' mess with your head. If they're punching through so fast, that's their fault, NOT YOURS... They will have to suffer the temporary break in their action for pushing too quick, and that's their consequence for their actions. In the meanwhile, Casual-type Players will be able to enjoy the game more due to not feeling like they got thrown into a quote-unquote "Pressure Cooker", all the while being able to go from one Challenge Completion to another and enjoying each step they make forward as they reach it. So please, stick with the layout that's more compatible with the Casual-type Players, alright? :D


~Mr. D. V. "Just trying to prevent the Holidays from turning into a crazy, over-rushed train wreck..." Devnull

#24 Mikayshen

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Posted 06 December 2018 - 04:16 PM

Warhammer IIC exclusive 'snow on mech' bolt on, when?

#25 Bwah Ha Ha

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Posted 06 December 2018 - 04:19 PM

View PostMatt Newman, on 06 December 2018 - 02:48 PM, said:

<p></p>
<p> </p>
<p>WHOA SLOW DOWN!</p>
<p>(reconsiders doing days as Phases)</p>
<p> </p>
<p> </p>
<p></p>
<p> </p>
<ol>
<li>YES</li>
<li>CORRECT</li>
<li>PROBABLY NOT</li>
</ol>


Please do not change the timeframe, some of us won't be starting until the week end.

That snow buried mech is just Matt's way of saying it will never overheat :-)

Edited by Bwah Ha Ha, 06 December 2018 - 04:19 PM.


#26 Xeno Phalcon

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Posted 06 December 2018 - 04:54 PM

View PostD V Devnull, on 06 December 2018 - 04:07 PM, said:

Unholy cow... How did this thread start to go off the train tracks?!?!? Posted Image




@ Everyone ---
Guys, cool off and stop trying to pile all over our friendly Matt Newman here! Remember, we're in the End-Of-Year Holidays right now! Posted Image


Ease up off the wacky weed there 'null, there are no pitch forks and torches to be had in this thread (so far) I was more mentioning (originally) for anyone that thought the event might be in any fashion difficult but I offered further input just in case matt wanted actual insight from someone that casually finished 6 of 11 while just playing normally (and getting 23/111 kill assist, 2805 / 8000 damage done ones). Literally did nothing different then when I usually play, which is why I got 0/6 for the hit and run one lol.

#27 Jesse Custer

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Posted 06 December 2018 - 04:58 PM

View PostXeno Phalcon, on 06 December 2018 - 04:54 PM, said:

Literally did nothing different then when I usually play, which is why I got 0/6 for the hit and run one lol.


Git...bad? Posted Image I'm a potato, so I should get that Hit and Run one in one game.

Edited by Jesse Custer, 06 December 2018 - 04:59 PM.


#28 Groutknoll

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Posted 06 December 2018 - 05:22 PM

View PostInnerSphereNews, on 06 December 2018 - 12:15 PM, said:

Posted Image




When WHM-IIC freezes over ... Posted Image Posted Image

#29 Gully D

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Posted 06 December 2018 - 05:39 PM

Dear Matt and Pgi

good stuff thankyou,

also on a side note like the proposed changes to FP cue, just go with it , we'll figure out the rest later.

Thanks

#30 Appogee

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Posted 06 December 2018 - 05:54 PM

View PostMatt Newman, on 06 December 2018 - 12:58 PM, said:

Description Updated to "Earn Hit and Run 6 times"

LOL. And whenever you write it that way, someone writes a thread asking what a hit and run is :D

(Thanks for another cool event.)

#31 D V Devnull

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Posted 06 December 2018 - 07:11 PM

Okay, a few more things that caught my immediate notice... :mellow:




View PostBwah Ha Ha, on 06 December 2018 - 04:19 PM, said:

Please do not change the timeframe, some of us won't be starting until the week end.

That snow buried mech is just Matt's way of saying it will never overheat :-)

Sounds like you and I are in agreement about things on this thread's discussion. Any chance I could ask you to throw a '+Like' on my post that's shortly above yours? ^_^



View PostXeno Phalcon, on 06 December 2018 - 04:54 PM, said:

Ease up off the wacky weed there 'null, there are no pitch forks and torches to be had in this thread (so far) I was more mentioning (originally) for anyone that thought the event might be in any fashion difficult but I offered further input just in case matt wanted actual insight from someone that casually finished 6 of 11 while just playing normally (and getting 23/111 kill assist, 2805 / 8000 damage done ones). Literally did nothing different then when I usually play, which is why I got 0/6 for the hit and run one lol.

Understood, but I think Matt Newman may have misinterpreted your post to some extent. I think he got the impression that it might be too easy for too many people, and that's not quite the case here. It so happens that yours and my Higher PSR Tier Positions (and in turn, Skill Levels) happen to skew any data directly provided to him. As such, it can throw off his planning in terms of how Challenges are laid out, and we need to avoid causing that. On top of that, splitting down into a greater number of much smaller Phases does result in running up the difficulty for the 'Try Hard'-Type Players. But, it unnecessarily causes the Casual-type Players to end up in a sort of "Pressure Cooker" that (at least in my own opinion... and probably some others' opinions) should not happen to them... particularly during Holiday Events, what with all the other things those people must be dealing with in Real Life. So it's better to keep more Challenges bundled together in one Phase, and running for a Longer Duration, than it would be to cut it into a bunch of smaller sections. :huh:

Also of note, while I do have some of these done myself, I intend to space out my own efforts so I can equally handle Real Life without regard to what that throws my way, and therefore not punch through too quickly on this Event. Heck, I plan to keep the queues loaded even if I did happen to finish early and/or have spots where I couldn't add anymore to my Challenge Progress on the Event Phase's listing. Further, I know the Challenge Difficulty is going to be a bit tougher for many other people, and I don't want to end up turning the proverbial screws on them. Not saying you don't with this following thought, but I want there to be more people that end up growing in capability and sticking around here on MWO than what we currently have for an Active Player Base, and the End-Of-Year Holiday Period is one of the prime times for nurturing that. I think you can agree that's a good and constructive idea for keeping MWO alive and growing? :)



View PostJesse Custer, on 06 December 2018 - 04:58 PM, said:

<<<snip>>>

Git...bad? Posted Image I'm a potato, so I should get that Hit and Run one in one game.

Hey, everyone's got their own Natural Combat Style. Some things are easier for some, and harder for others. In the case of "Hit And Run", it pretty much boils down to needing to hit hard and then get out of the way without taking a smacking, and having a Mech that you can do it with. Of course, that means that Your Team has to be willing to communicate and coordinate so that everyone can get their hits in. If they don't, then what instead happens is that the Enemy will get to run Your Team over instead. Each who can get this particular Challenge will complete it, and in their own time as they figure out how they can do it with what they have on hand. ;)




...and now I scram again... Catch you later, everyone! :ph34r:


~D. V. "Longer Event Phases are definitely better, and feel much more friendly. Don't forget the right choice of Mech!" Devnull

#32 Mikayshen

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Posted 06 December 2018 - 07:27 PM

quoting myself and Matt with much snipsnip
TSP 2019 starts on Jan 1, right *hint hint*
PROBABLY NOT
Truthfully, if there was a TSP that started on Jan 1st I know I'd be willing to pay $20 or $25 USD, hell, maybe even 30. Just to get that 10% bonus all year long. I'm sure I'm not alone.

#33 Alexander of Macedon

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Posted 06 December 2018 - 08:25 PM

I.e. fair warning everyone, QP is even more braindead than usual as people are just suicide rushing to get rewards.

#34 D V Devnull

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Posted 06 December 2018 - 09:51 PM

View PostAlexander of Macedon, on 06 December 2018 - 08:25 PM, said:

I.e. fair warning everyone, QP is even more braindead than usual as people are just suicide rushing to get rewards.

Then those people are totally failing in actually doing what they would need to do for earning a number of things. Some of those Challenges actually make surviving as a Pre-Requisite to earn, because those can't be earned when and while the player is dead. Take advantage of their mental lapse, and earn yours! :D

Hopefully, these people will eventually get the point, and then start giving you matches like you really want. Otherwise, they are just doing themselves out of earning from the Event Challenges, and giving you plenty of free progress. :)

~D. V. "Don't let their quote-unquote 'brain-dead state' be an opportunity that you miss using." Devnull

#35 Alexander of Macedon

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Posted 07 December 2018 - 03:48 AM

View PostD V Devnull, on 06 December 2018 - 09:51 PM, said:

Then those people are totally failing in actually doing what they would need to do for earning a number of things. Some of those Challenges actually make surviving as a Pre-Requisite to earn, because those can't be earned when and while the player is dead. Take advantage of their mental lapse, and earn yours! Posted Image

Hopefully, these people will eventually get the point, and then start giving you matches like you really want. Otherwise, they are just doing themselves out of earning from the Event Challenges, and giving you plenty of free progress. Posted Image

~D. V. "Don't let their quote-unquote 'brain-dead state' be an opportunity that you miss using." Devnull

I finished them before I noticed there was an event up. It was the worse-than-usual play that made me check. Think I had seven in a row where 50% of one team died for nothing in the first minute or so after contact.

#36 Rex Gordan

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Posted 07 December 2018 - 05:56 AM

View PostMikayshen, on 06 December 2018 - 04:16 PM, said:

Warhammer IIC exclusive 'snow on mech' bolt on, when?

I agree this would be amazing...but, might look a bit strange on Terra Therma and other hot maps. Posted Image

#37 Xeno Phalcon

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Posted 07 December 2018 - 06:16 AM

View PostAlexander of Macedon, on 06 December 2018 - 08:25 PM, said:

I.e. fair warning everyone, QP is even more braindead than usual as people are just suicide rushing to get rewards.


Thats pretty standard issue I am afraid, why usually during these events I either A) Complete as fast as possible then stop playing till its done or B> go into matches with mindset of working with a bunch of political extremists. (So when we all die, its not so bad)

Edited by Xeno Phalcon, 07 December 2018 - 06:17 AM.


#38 Ruccus

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Posted 07 December 2018 - 07:46 AM

View PostMikayshen, on 06 December 2018 - 07:27 PM, said:

quoting myself and Matt with much snipsnip
TSP 2019 starts on Jan 1, right *hint hint*
PROBABLY NOT
Truthfully, if there was a TSP that started on Jan 1st I know I'd be willing to pay $20 or $25 USD, hell, maybe even 30. Just to get that 10% bonus all year long. I'm sure I'm not alone.

A while ago I suggested a MWO Supporter Pack that would run opposite the TSP to provide revenue solely for the purpose of providing free to play content like maps and game modes, while providing purchasers with similar benefits to the TSP.

The F2P Supporter Pack would run from January through the end of June and the TSP would run from July through to the end of December.

#39 Mikayshen

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Posted 07 December 2018 - 09:09 AM

View PostRuccus, on 07 December 2018 - 07:46 AM, said:

A while ago I suggested a MWO Supporter Pack that would run opposite the TSP to provide revenue solely for the purpose of providing free to play content like maps and game modes, while providing purchasers with similar benefits to the TSP.

The F2P Supporter Pack would run from January through the end of June and the TSP would run from July through to the end of December.

Last December I suggested a year long TSP, though I like the idea of your's too. Something to provide the benefits of the TSPO year long and like you said, a Spuuprter pack for Jan-June and the TSP for July-Dec.
I'd be on board for that.

#40 Pain G0D

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Posted 10 December 2018 - 01:45 AM

Thanks PGI for a very nice and relaxing event . Posted Image





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