Okay, a few more things that caught my immediate notice...
Bwah Ha Ha, on 06 December 2018 - 04:19 PM, said:
Please do not change the timeframe, some of us won't be starting until the week end.
That snow buried mech is just Matt's way of saying it will never overheat :-)
Sounds like you and I are in agreement about things on this thread's discussion. Any chance I could ask you to throw a '+Like' on
my post that's shortly above yours?
Xeno Phalcon, on 06 December 2018 - 04:54 PM, said:
Ease up off the wacky weed there 'null, there are no pitch forks and torches to be had in this thread (so far) I was more mentioning (originally) for anyone that thought the event might be in any fashion difficult but I offered further input just in case matt wanted actual insight from someone that casually finished 6 of 11 while just playing normally (and getting 23/111 kill assist, 2805 / 8000 damage done ones). Literally did nothing different then when I usually play, which is why I got 0/6 for the hit and run one lol.
Understood, but I think
Matt Newman may have misinterpreted your post to some extent. I think he got the impression that it might be too easy for too many people, and that's
not quite the case here. It so happens that yours and my Higher PSR Tier Positions (
and in turn, Skill Levels) happen to skew any data directly provided to him. As such, it can throw off his planning in terms of how Challenges are laid out, and we need to avoid causing that. On top of that, splitting down into a greater number of much smaller Phases does result in running up the difficulty for the 'Try Hard'-Type Players. But, it unnecessarily causes the Casual-type Players to end up in a sort of "Pressure Cooker" that (
at least in my own opinion... and probably some others' opinions) should not happen to them... particularly during Holiday Events, what with all the other things those people must be dealing with in Real Life. So it's better to keep more Challenges bundled together in one Phase, and running for a Longer Duration, than it would be to cut it into a bunch of smaller sections.
Also of note, while I do have some of these done myself, I intend to space out my own efforts so I can equally handle Real Life without regard to what that throws my way, and therefore not punch through too quickly on this Event. Heck, I plan to keep the queues loaded even if I did happen to finish early and/or have spots where I couldn't add anymore to my Challenge Progress on the Event Phase's listing. Further, I know the Challenge Difficulty is going to be a bit tougher for many other people, and I don't want to end up turning the proverbial screws on them. Not saying you don't with this following thought, but I want there to be more people that end up growing in capability and sticking around here on MWO than what we currently have for an Active Player Base, and the End-Of-Year Holiday Period is one of the prime times for nurturing that. I think you can agree that's a good and constructive idea for keeping MWO alive and growing?
Jesse Custer, on 06 December 2018 - 04:58 PM, said:
<<<
snip>>>
Git...bad?
I'm a potato, so I should get that Hit and Run one in one game.
Hey, everyone's got their own Natural Combat Style. Some things are easier for some, and harder for others. In the case of "Hit And Run", it pretty much boils down to needing to hit hard and then get out of the way without taking a smacking, and having a Mech that you can do it with. Of course, that means that Your Team has to be willing to communicate and coordinate so that everyone can get their hits in. If they don't, then what instead happens is that the Enemy will get to run Your Team over instead. Each who can get this particular Challenge will complete it, and in their own time as they figure out how they can do it with what they have on hand.
...and now I scram again... Catch you later, everyone!
~D. V. "
Longer Event Phases are definitely better, and feel much more friendly. Don't forget the right choice of Mech!" Devnull