El Bandito, on 14 December 2018 - 06:32 PM, said:
Those do not have a place in 12v12 format. As other said, in Scouting those can be used and I agree.[color=#222222]
Old Forest Colony is the only one that was a little too small in my opinion and I still had a lot of fun on it. The other ones 12v12 was plenty manageable. Old Frozen City did have options for flanking as I pulled it off on many occasions in 12v12. Yes, things got clustered up on the old maps, but lets not pretend that doesn't happen on all of the current maps as well. That being said I would happy if they were added to scouting or one of the other game modes if nowhere else.[/color]
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El Bandito, on 14 December 2018 - 06:32 PM, said:
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Canyon is not a good map in terms of design. The D4 death valley always attracts noobs, like flies on shite. Mining and HPG are balanced maps and I do not hate them but pugs play dumber than usual on those maps, which detracts from my enjoyment.
Most of the maps seem to have trap areas and that doesn't make them bad. Personally I find it adds character to matches. I guess I just don't have the issue of being overly concerned about potatoes as they have existed in every online game I have ever played. You just play around them and do your thing. Sometimes it works out sometimes it doesn't such is life.