Jump to content

Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside


769 replies to this topic

#181 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 24 August 2012 - 05:39 AM

Excellent compilation.


My thread The "Real" Stats of MWO Weapons may be useful to some poeple if you want to figure out damage and heat compared to table top values (e.g. assuming that you fire the weapons whenever they are available, calculating the average damage and heat produced over a 10 second round).

Edited by MustrumRidcully, 24 August 2012 - 05:40 AM.


#182 Multitallented

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 697 posts
  • Locationright behind you (figuratively)

Posted 24 August 2012 - 09:39 AM

Thank you so much for this. It's so helpful knowing the speed of an engine, or the hardpoints of a mech before I buy it

#183 SgtoSunshine

    Rookie

  • 9 posts

Posted 24 August 2012 - 10:28 AM

Out of curiousity, would it be possible to get the base rotation speeds of the various mechs statted? I'm curious as to what it is exactly. My main interest being whether or not the dragon can turn faster than a catapult, torso wise.

#184 Dreamwrecker

    Rookie

  • The Bowman
  • The Bowman
  • 1 posts

Posted 24 August 2012 - 12:37 PM

Thank you for doing this, this was absolutely needed!

#185 Dieheart

    Rookie

  • 4 posts

Posted 24 August 2012 - 01:02 PM

Awesome work. Thanks!

#186 Bandokay

    Member

  • PipPip
  • 48 posts
  • LocationHamburg

Posted 25 August 2012 - 04:04 AM

indeed great work ty

helped alot ;)

#187 headbasher

    Member

  • PipPipPipPipPip
  • Philanthropist
  • 134 posts

Posted 25 August 2012 - 10:45 AM

Bring up Ohms and go play mechs

#188 Storms Echo

    Rookie

  • 3 posts
  • LocationBC, Canada

Posted 25 August 2012 - 01:07 PM

This is great! Thank you

#189 Evad Traskerd

    Member

  • Pip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 14 posts
  • LocationPlanet Dirt

Posted 25 August 2012 - 03:52 PM

Awesome, thanks for all the work on this

#190 MadFJohn

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 202 posts

Posted 26 August 2012 - 12:28 AM

you might want to change min on LRM for damaged. i have damaged mechs with them at close rang not much but still did something.

#191 JebusGeist

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 514 posts
  • LocationSolaris City International Zone

Posted 26 August 2012 - 10:37 PM

Great stuff, i am in here every time i play double checking figures.

Edited by JebusGeist, 26 August 2012 - 10:59 PM.


#192 DukeP

    Member

  • PipPipPipPipPip
  • 126 posts

Posted 27 August 2012 - 02:17 AM

Nice!

#193 New Day

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,394 posts
  • LocationEye of Terror

Posted 27 August 2012 - 04:20 PM

There's is no excel file for the last chart (2nd engine one) it gives me the previous one, could you put it up please.

#194 MadFJohn

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 202 posts

Posted 28 August 2012 - 01:55 AM

View PostJebusGeist, on 26 August 2012 - 10:37 PM, said:

Great stuff, i am in here every time i play double checking figures.

i will say you are doing great on this.

#195 Ritechezfire

    Member

  • Pip
  • 10 posts

Posted 28 August 2012 - 06:26 AM

Just wanted to say thanks so much! Fantastic work and really appreciate the time and effort you went into producing / collating all this.

Again THANKS HEAPS!! ;)

#196 GhostDogKilla

    Rookie

  • 7 posts

Posted 28 August 2012 - 12:02 PM

Will today's patch's updates be reflected soon? And thanks!!

Edited by GhostDogKilla, 28 August 2012 - 12:03 PM.


#197 The Decoy

    Member

  • PipPip
  • 33 posts

Posted 28 August 2012 - 12:56 PM

Thank you VERY much for doing this, a geniune asset to any would-be-pilot before making their mech purchases!

I hope that you keep this alive once it goes to Open and beyond!

Cheers!

#198 Malteser

    Member

  • PipPip
  • Bridesmaid
  • Bridesmaid
  • 27 posts
  • LocationHamburg, Germany

Posted 28 August 2012 - 01:20 PM

Just wondering why the MPL with a damage of 6 and a cooldown of 3 just has a DPS value of 1.6? Shouldn't it be 2? This seems to be the case for all laser weapons.

#199 Jobastion

    Rookie

  • 1 posts

Posted 28 August 2012 - 03:45 PM

The cooldown doesn't begin until the .75 sec duration of the laser fire ends, so the total time per shot is 3.75 seconds.

#200 Salient

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 538 posts
  • LocationTerra

Posted 28 August 2012 - 03:45 PM

Anyone have updated large laser damage? This needs to be updated after todays patch!

Edited by Salient, 28 August 2012 - 04:16 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users