Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside
#501
Posted 30 October 2012 - 09:15 AM
I haven't read the whole thread, but in case if nobody else has asked that already: Could you implement the pure tonnage of weapons and / or heatsinks to each mech? It would help a lot in a purchase of a mech with planning different weapon systems.
#502
Posted 30 October 2012 - 10:06 AM
#503
Posted 30 October 2012 - 11:18 AM
Marzepans, on 30 October 2012 - 02:21 AM, said:
No, I'm not referring to lateral arm movement. The Yen-Lo has different base numbers for turning speed and torso twist..
Wouldn't surprise me. I looked over the Yen-Lo-Wang. It comes with a 215 rating engine (when it should be a 200), so who knows what other things they changed.
No pay2win my ***...
#504
Posted 30 October 2012 - 12:28 PM
#505
Posted 30 October 2012 - 02:36 PM
Thanks, and I appreciate all the work in making this thing up.
#506
Posted 30 October 2012 - 03:01 PM
#507
Posted 30 October 2012 - 06:03 PM
Or just tell me the file these come out of I guess.
#508
Posted 30 October 2012 - 09:33 PM
Vermaxx, on 30 October 2012 - 06:03 PM, said:
Or just tell me the file these come out of I guess.
Color me confused, but if Ohm hasn't listed them and Krivvan has ... wouldn't it make more sense to ask Krivvan where the info is located?
But like I said, I am colored confused right now so perhaps I am wrong.
On a side not, Ohm, you rock! Thanks for all your hard work that I don't have to do myself anymore!
Varcor
#509
Posted 31 October 2012 - 12:02 AM
#510
Posted 31 October 2012 - 01:28 AM
As a request, could you include stats (weight savings, particularly) for the new upgrades.
#511
Posted 31 October 2012 - 09:19 AM
Also wanted to add that we got a new module and their GXP costs got tuned with the last patch.
- Advanced Zoom for 5,000 GXP
- Target Info Gathering for 10,000 GXP
- Capture Accelerator for 15,000 GXP
#512
Posted 31 October 2012 - 03:06 PM
#513
Posted 31 October 2012 - 11:08 PM
DPH: Damage per Heat.
DPT: Damage per Ton (for weapons with ammo, this includes enough ammo to fire continuously for one minute)
SDPT: Sustained DPT. This also counts the weight of normal HS needed to sustain the firing indefinitely.
DPC: Damage per Crit
DPA: Damage per ton of ammo
MPT: Minutes of shooting per ton of ammo
The most interesting stat is the SDPT. This is why so many people use LRM right now. At around 0.4 dps per ton (counting heat sinks, ammo, and the weapon) they offer the most sustained damage per second of any weapon. You can just shoot and shoot. Of course, they have drawbacks... but so do other weapons. This SDPT stat is why LRM are so extremely popular right now. And why my Catapult has 6 LRM5 mounted on it.
Edited by Dreaming Demon, 31 October 2012 - 11:10 PM.
#514
Posted 31 October 2012 - 11:59 PM
CYBRN4CR, on 30 October 2012 - 06:26 PM, said:
Cheers.
Agreed. The devs consider Module slots important enough to be equivalent to weapon hardpoints for balance purposes. So knowing which ones have an extra slot (or one less slot!) would be very nice.
#515
Posted 01 November 2012 - 03:35 AM
Thanks for all your work on this though, it would be a rather frustrating game without it.
#516
Posted 01 November 2012 - 04:40 PM
#517
Posted 01 November 2012 - 06:26 PM
DPS for some of the weapons seem to be miscalculated
the zoom modul
the modul xp cost
for instance.
Also could you have the mechs with extra critical slots mentioned somehow, I cant recall now for your but didnt the dragon for example have 1 extra arm slot?
#518
Posted 01 November 2012 - 07:58 PM
#519
Posted 02 November 2012 - 12:36 AM
#520
Posted 02 November 2012 - 02:02 AM
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