justcallme A S H, on 18 December 2018 - 05:53 PM, said:
The issue is though after Heat, Velocity and Ammo buffs - LRMs have gone from a OK place to a stupid one. This is why the Artemis change and tighter reticule was brought in. One was to reduce the effectiveness on SSRM against lights (and LRM in general) but it produed another effect I don't think PGI forsaw - Artemis became wasted tonnage on a LRM equipped mech. So what did people do as a result of the Artemis change?
Take it off and add more DHS. This is again further increasing the sustained and burst DPS of the weapon because you can basically alpha a cLRM60-80 and put down 80pts of DMG from basically 950m and just eat the ghost heat for 3 alpha's
You dont used lrms?
I tried using my lrm60 svn after the patches,
but after some matches i get that artemis is not the tonnage worth it anymore (artemis was for the locktime with los, not the spread).
But more heatsinks? The lrm60 has only heatproblems if i fired allthemissiles a few times in row and we get a heatreduction, so no heatsinks.
More ammo? I removed some tons after the patch and it still have more then enough.
So what did i do with the tons i have left from ammo and artemis? More tubes!
justcallme A S H, on 18 December 2018 - 05:53 PM, said:
OR
You can alternate first and simply win the attrition of armour war and fire, almost, indefinately.
The crux of it is if LRMs received none of the buffs they have in 2018 they would be fine right now as they were largely fine in 2017. Then we also wouldn't need PGI nuking Artemis, angle of flight or any other ways to try and bring them back inline as well as hitting NARC extremely heavily. Have any of the above de-buffs worked? No. Not one bit.
All the buffs and nerfs gave you:
More ammo (and tubes) and less heat for spamming.
Less arc to lock at low ranges, but changed nothing on longrange locks,
less flightpathcontrol (bending) at low ranges, but no change at long range, you need to stay futher away to clear obstacles.
Increased locktime means i got 2 alphas until my lrms got a lock and hit at los or staying back and get no alpha back, so stay out of los.
All the patches lead to a nerf for direct fire but a big buff for indirect, skilless, massspamming.
Just the old lrms (befor the first arc-nerf) with a little more speed would have be enough to make them ok.
Appogee, on 18 December 2018 - 09:36 PM, said:
The NARC-LRM combo is making most FP matches on Polar and Caustic fairly boring.
Then again, the ERL pokefests on those maps weren't much better, either.
I'll just show myself out now...
And did they change the 1 minute narc duration you get from some mechs with quirks?
No, you can now fire you 1 minute narc only every 7 seconds instead of 5, totaly missing the point again.
Edit: Lots of spelling
Edited by Kroete, 20 December 2018 - 03:05 AM.