Is The Stealth Atlas Competely Useless?
#1
Posted 28 December 2018 - 10:59 PM
When I see one on my team, I groan. When I see one on the enemy team, I am happy.
Is this just a bias based on my personal experience? Or is that Atlas really bad?
#2
Posted 28 December 2018 - 11:16 PM
#3
Posted 29 December 2018 - 03:00 AM
Fully Skilled ECM is functionally almost the same without the slot cost and sacrifice cost.
(What you sacrifice to fit stealth - Endo , Large weapons etc.)
At short range where fully skilled ECM can be targeted , the stealth Atlas can not be targeted.
Thou even with stealth the Atlas cannot hide because its a walking mech mountain.
So the benefit of Stealth for an Atlas is marginal since ECM can do practically the same with less negatives.
I run my DDC like this, ECM fully skilled, Triple MRM20 and Dual RAC 5's
Its really hot, best to have a focus fire buddy to shoot as you cool down.
But its a DPS monster, till you overheat anyway
and with structure skills you can overheat long time
Coz an Atlas has lots of structure
Woo Hoo
Edit: DDC come with native structure quirks too. Skill dat. Overheat for dayz.
Edited by OZHomerOZ, 30 December 2018 - 12:25 AM.
#4
Posted 29 December 2018 - 03:01 AM
So in fact in most cases it isn't the stealth using units inability to be usefull but rather the teams inability to use their tech and support units to any effect.
f.e.: Cyclops battlecomputer should be a nice addition ECM spotters to be less endangered from beeing detected (sensor range)
But it isn't realy because the maps are either to smal and flat for tactical movement or too steep for LRM support.
Also the sad fact of the little team sizes are a problem here making any ton spend on something other than heatcapacity and weapons a problem for the team.
So is the stealth Atlas useless ?
No its just missplaced in this game of just running and shooting like a bunch of kids with waterpistols.
#5
Posted 29 December 2018 - 03:14 AM
I would say situational
Pro tip: Situational is bad in Solo Que
Even if your a good pilot, you would do better more often in a less situational mech
And the idea of having perfect cohesion and info warfare with a bunch of randoms, with random builds, random skills and little to no communication viop or no is unrealistic IMO
Thats why you join a group, less random
In solo queue you have to adapt to what drives wins in a random jungle, so you have a bunch of tactics and strats that work reliably aka Nascar, Deathball, Focus fire, Get weak ez mechs first, first few kills mean the most coz Snowball mang etc.
Edited by OZHomerOZ, 29 December 2018 - 03:22 AM.
#6
Posted 29 December 2018 - 12:54 PM
Many may be trying The B33f's Spooky Atlas ninja technique and flank the enemy but as OZHomerOZ pointed out, the current NASCAR dynamic in PUG drops doesn't really benefit slow moving assaults working solo.
#7
Posted 29 December 2018 - 02:00 PM
#8
Posted 29 December 2018 - 02:09 PM
The D-DC is a good Assault, with the caveat that the only thing it does really well is brawl. It doesn't have the high mounts for corner poking, it can't carry a huge array of low-tonnage weapons (note its hardpoint locations.) And again, I haven't played regularly for a while now - yet for a long time, nothing took a licking and kept on kicking like an Atlas. But unless the pilot knows how to position with a slow, short-ranged 'mech, and how torso twist properly (not just spreading damage, but how to play that twist-and-shoot mini-game against other brawlers,) well... He's going to die in a screaming pyre of humiliation and shame.
I'm guessing that's what you're seeing in your matches.
Stealth Armor on an Atlas! What do they teach them in these schools?
#9
Posted 29 December 2018 - 03:26 PM
If you don't want or need ECM, their maybe better choices of Atlas.
Edited by OZHomerOZ, 29 December 2018 - 03:27 PM.
#10
Posted 29 December 2018 - 03:47 PM
If the Altas had higher hard point mounts for reasonable sniping, Stealth armor may be more viable for it. But as it is, it's uses are very limited, mostly to just breaking locks... (Though I'm not saying it can't work, just I don't see much other strengths to the concept.)
#11
Posted 29 December 2018 - 06:10 PM
I do love my D-DC, but Homer is correct; the ECM is an integral part of the 'mech's appeal, so if you're not using ECM it's better to pick another Atlas.
Also:
Edited by Void Angel, 29 December 2018 - 06:12 PM.
#12
Posted 29 December 2018 - 07:33 PM
Void Angel, on 29 December 2018 - 06:10 PM, said:
Also:
The ECM is more than sufficient without need of Stealth Armor on top of that. So yeah, if you are taking a D-DC, I'd have to agree to not bother with Stealth, but do take the ECM. Otherwise... why are you taking the D-DC?
#13
Posted 30 December 2018 - 12:52 AM
Darakor Stormwind, on 29 December 2018 - 02:00 PM, said:
I mostly use the DDC when it comes to Atlases using the build I mentioned above, cause whilst the others have armour quirks they are inferior to other assaults mechs due to their generalist hardpoint layout.
If I wanna boat anything, other assaults are better, except armour quirks possibly.
For example if I wanna boat Heavy gauss their are better assault platforms for that Anni, Mauler, Cyclops etc.
Wanna boat Dakka then Mauler, DW, Cyclops not Atlas.
So one of the unique things the Atlas has is a variant Assualt mech with ECM, kinda uncommon, so I made a build to complement that.
IMO brawl Atlases (in fact any assualt mech) are a waste coz your frequently unable to use your greatest assest (firepower) due to range.
And MWO isnt the sort of game where being a meatshield is the best stratergy almost always.
So
Assualt brawling is dead/(not the optimium) I heard Proton say on his streams once or twice.
So Focus on mid range or better with your assualt mech as 270 meter limits will surely be a detrement to your effectiveness.
I really like my Dual RAC5 and triple MRM 20 DPS monster.
I can delete Assualt mechs (Turrets
I can shoot from 550 metres to zero
I can sneak around
I can delete light mechs with excessive fire power
With its native structure quirks and skill tree upgrade I can hit overide alot.
Use it to fill choke points full of lead in short order.
Doh I'm biased
I like it alot, thou it works best with a buddy
Edited by OZHomerOZ, 30 December 2018 - 12:57 AM.
#14
Posted 30 December 2018 - 02:29 AM
Once they found you and you don't move you'll get shot at, possibly called out and primed.
It works for fast lights which can get in and out fast.
It's not working so well for a huge, slow 100 ton assault with one of the most iconic silhouettes of the whole franchise.
And the hardpoints of the atlas aren't acutally in favor since you can't peek well over cover.
Edited by Toha Heavy Industries, 30 December 2018 - 03:12 AM.
#15
Posted 30 December 2018 - 09:44 AM
My build is a 325 STD, AC-20, 2x ASRM6, ASRM4, 2x mlas, 15 DHS. Heat is fine running constant stealth provided at least one coolshot for heavy combat.
#16
Posted 01 January 2019 - 10:25 AM
Nowadays ECM is so common and the fatlas has been almost completely obsoleted by other assaults and even some heavys that all brawl better that its just nothing to write home about. heck, with the agility nerfs the fatlas recieved post engine desync (same story with brawler kodiak which may as well be a clam fatlas), its been thrown into the ultra situational obsolete bin along with many other of the classic older mechs.
A bit of a side note, but stealth really doesnt work anymore period since the meta has changed to almost entirely include dealing damage and avoiding taking damage as the 2 cornerstones of the quickplay world. If your mech is not 100% outfitted for damage (with a secondary concern of avoiding enemy damage, specifically small size, speed and agility helps as does high damage per exposure PPFLD), you are throwing the game into the hands of those on your team and not your own. Believe me, i still occasionally play some of teh classics like teh ECM shadowcat and my ability to directly influence game outcomes goes from so-so to almost none. I still have alot of fun and enjoy playing stealthy flanker/harasser mechs as well as many lights, but in today's quickplay mode, you really need to be running heavys or assaults with loadouts focused more on dishing out damage then taking hits or harassing enemy teams from the shadows.
When it comes to effective use of ECM and stealth, i have to say that mobileish heavys with high damage per exposure is your best bet. A hellbringer can bring ECM and not attract much attention (since any half decent loadout on it has at least 500m effective range), move around the battlefield at will, and provide a very respectable punch to someone who is not aware of its presense while both distracting the enemy and taking little to no return fire in the process. Assaults due to being super large and just unable to hide ECM or not, and while you might as well take ECM if the chassis supports it, its benefits are much more negligible on a massive slow assault then on a heavy which carries ~75% the firepower of said assault, moves 50% faster if not more, and isnt the size of a barn.
#17
Posted 03 January 2019 - 01:45 PM
#18
Posted 29 January 2019 - 01:55 AM
In some matches, I've seen people using this mech as some kind of PPC sniper from far away, huge and bulky and all by itself. That doesn't really make sense to me.
I wouldn't use stealth armor for this. That seems pointless on an Atlas because they're easy to see without targeting. But the ECM is definitely useful, and since I've been usually (mostly) front line trying to lead pushes, it also shields guys near me. I try to stay with others so that, with the ECM, I won't be focused on as much. When I was thinking of this build, I didn't think to check the quirks, and I was disappointed to see that the ECM model doesn't have the massive structure quirks of the others, but oh well. I've been getting average or better match scores so far, and I still have a lot of skill points to invest.
#19
Posted 04 March 2019 - 12:00 PM
#20
Posted 04 March 2019 - 12:06 PM
Princeps Ibram Cain, on 04 March 2019 - 12:00 PM, said:
People are talking about using Stealth Armor with the Atlas D-DC. It's typically not a good idea... Normally you run out of crits before you do tonnage with armor/structure changes...
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