justcallme A S H, on 07 January 2019 - 01:45 PM, said:
Think about your suggestions logically.
tl;dr
current system not working either, should try come up with a solution or at least suggestions on how to fix it.
Logically viewed i would attest that FP is in deep $#!T and hardly any new players (well neither old nor regular players too for that matter) want to set foot into it.
Spawncamping is a HUGE issue which discourages folks from playing the mode.
Premades abusing and exploiding the systems to the very outermost, be it full lurm narc attack on polar, or 12x assassins/linebackers rushes and obviously spawncamping too.
Imagine for a second you're new to faction play and die ONCE before your remaining 3 mechs will get shot to pieces seconds after you got tossed out of the dropship. There gotta be something we can do at least about that issue.
Being a primarily premade player the obviously "GrOuP uP & GiT gUd SkRuB" which is preached for four years now is very, very obviously NOT solving the issue.
I've seen YOU camping pugs hard, so your "gameplan" of exploiding the gamemechanic and inexperience of the enemy is the actual problem. Now we gotta figure out how we prevent you from exploiding the system without causing other issues (such as hiding at the droppoints).
(And, yes, i too camp dropzones)
Sorry but you specifically have a lot of expertise on dropzone camping, you could probably come up with suggestions how to combat the issue and make the gamemode a little bit more fun to play even for the presumably losing side.
My takes on the Issue
easy approche: Currently the dropcommander can shuffle players into different lances, resulting their dropzone point to change. This "feature" is very, very underused and a lot of folks don't even know it is possible. Promoting this INGAME by us players can help preventing spawncamping right now and i heavily suggest ACTUALLY USING the feature and ACTIVELY promoting it.
It is a very labour intensive task to monitor each teammate (position in lance and death) and to manually drag an drop each player whenever someone dies.
It also has it's flaws since it occupies the dropcommander.
It also doesn't work when the dropcommander dies and respawns (command can't be renouced while waiting for respawn)
It doesn't do anything for most actual siege maps since the dropzones are usually too close together
And, lastly, it doesn't work when someone else is "hugging" the command spot to throw "tacticool" commands and icons around.
Still, it's something which can be done literally right now.
secondly: Let each player decide where they want to drop, much like they decide which 'mech they want to use. This obviously required work on PGI's end.
Lastly, give dropships and drops in general more meaning. If dropships would have more firepower so 12 mechs can't just easily ignore them anymore it would help. Indirect fire would help a freaking lot since folks like to hide behind cover until a dropship tossed someone down and left. Having a 360° LRM/STREAK would make such behavior much less rewarding.
If dropships can't be altered (because PGI said so for god knows what petty reasons) then let the dropship be accompanied by 2-3 light aircafts (vtol which can fire, shift position (in a set pattern) and can be shot down too). We know PGI can make objects move, dropships move and shot, UAVS shifting their positions). Obviously more on PGI's part (and i feel bad that i even have to think about IF or IF NOT PGI is actually capable to programm a drone in cryengine, they should absolutely, without a doubt, be capable to).