#1
Posted 09 January 2019 - 10:28 PM
#2
Posted 09 January 2019 - 11:04 PM
#3
Posted 09 January 2019 - 11:12 PM
You should have also captured the end game screen for the matchID
#4
Posted 10 January 2019 - 12:11 AM
I was shooting LRMs at this guy.. and he was near death.. but he ran into cover, behind a big rock on Tourmaline. I stopped shooting for a second or two, locked another target.. then I got the kill on him..
So I literally killed this guy, while not shooting at this guy, facing directly oposite of him, and locking other targets, with him being behid full cover..
Another win for hitreg..
Edited by Vellron2005, 10 January 2019 - 12:12 AM.
#5
Posted 10 January 2019 - 12:13 AM
#6
Posted 10 January 2019 - 12:14 AM
#7
Posted 10 January 2019 - 05:08 AM
#8
Posted 10 January 2019 - 05:15 AM
Y E O N N E, on 10 January 2019 - 12:13 AM, said:
Shanrak, on 10 January 2019 - 05:08 AM, said:
What Shanrak said, at least that's my experience on ammo explosions. Shoot mech --> mech dies in few seconds after the shot and I get the kill.
I would also guess overheating or just some random PGI.
#9
Posted 10 January 2019 - 05:22 AM
#10
Posted 10 January 2019 - 07:19 AM
#11
Posted 10 January 2019 - 07:28 AM
TheCaptainJZ, on 10 January 2019 - 07:19 AM, said:
This makes perfect sense, except for the part that apparently the game reported that he died without a killer. No red or blue name, not even his own. Supposedly, anyway.
It IS possible to die from lag, by which I mean actually dying from lag rather than damage inflicted by another while your connection is faltering. I died once in the past during the dropship sequence on Grim Plexus because my connection was horribly lagged out and I took off running for a Conquest point... not realizing my connection was lagged until I saw that no one else on the team was moving. Eventually my connection re-established itself, warped me to somewhere between my current and drop locations, and killed me on the spot. Even that produced a suicide message, though, so I'm not sure what kind of situation would lead to an unnamed death.
#12
Posted 10 January 2019 - 07:52 AM
If no message popped up at all, the game bugged out, someone (Either you or an enemy) got credit, and the game just didn't report it. I've seen this happen once or twice.
#13
Posted 10 January 2019 - 08:36 AM
Vellron2005, on 10 January 2019 - 12:11 AM, said:
I was shooting LRMs at this guy.. and he was near death.. but he ran into cover, behind a big rock on Tourmaline. I stopped shooting for a second or two, locked another target.. then I got the kill on him..
So I literally killed this guy, while not shooting at this guy, facing directly oposite of him, and locking other targets, with him being behid full cover..
Another win for hitreg..
you may have crited his ammo. when you get an ammo crit it sits there for a little doing a light show before damaging his mech
#14
Posted 10 January 2019 - 12:04 PM
SLUGOTHA, on 09 January 2019 - 10:28 PM, said:
What game mode were you playing? If it had turrets, it's entirely possible you were killed by a friendly turret trying to shoot through you at an enemy. Happens on occasion.
#15
Posted 10 January 2019 - 12:13 PM
#16
Posted 10 January 2019 - 01:33 PM
Vellron2005, on 10 January 2019 - 12:11 AM, said:
I was shooting LRMs at this guy.. and he was near death.. but he ran into cover, behind a big rock on Tourmaline. I stopped shooting for a second or two, locked another target.. then I got the kill on him..
So I literally killed this guy, while not shooting at this guy, facing directly oposite of him, and locking other targets, with him being behid full cover..
Another win for hitreg..
Nothing weird about this. You caused an ammo explosion chain reaction which can sometimes take a few seconds to kill the victim. You hit him, his ammo started exploding, he took cover, you changed targets, and then the ammo explosion took out something important.
#17
Posted 10 January 2019 - 01:47 PM
Bombast, on 10 January 2019 - 07:52 AM, said:
If no message popped up at all, the game bugged out, someone (Either you or an enemy) got credit, and the game just didn't report it. I've seen this happen once or twice.
Yeah I was going to mention this. The new heat system is a killer, literally. I really don't like the feature at all. You are engaged, usually in a brawl and pushing maybe 70-80% heat then BOOM there goes your ST and BOOM there goes your mech. What happened is when you lost the ST, the penalties associated with the LFE or Clan XL plus the loss of the DHS automatically spiked your heat up to the instant destruction zone immediately. I was very, very confused as to what the hell was going on the first half a dozen or so times it happened.
#18
Posted 10 January 2019 - 11:15 PM
#19
Posted 11 January 2019 - 06:58 AM
I feel Clan XL's are MUCH closer to being balanced with the change as is...
#20
Posted 11 January 2019 - 10:23 AM
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users