


Start Your Engines Event!
#1
Posted 11 January 2019 - 03:49 PM

#2
Posted 11 January 2019 - 04:13 PM

~D. V. "stares at challenges and rewards... is forced to accept most of it being beyond their reach..." Devnull
#3
Posted 11 January 2019 - 08:12 PM
#4
Posted 11 January 2019 - 08:34 PM
- Earn 10 Protected Light Rewards
- Earn 15 Flanking Rewards
- Earn 10 Hit and Run Rewards
The rest builds up by itself.
#5
Posted 11 January 2019 - 08:59 PM
Edited by GamerPro4000, 12 January 2019 - 10:41 AM.
#6
Posted 11 January 2019 - 10:45 PM
GamerPro4000, on 11 January 2019 - 08:59 PM, said:
Let me guess, kamikaze teammates pushing into entire enemy teams on their own and into your field of fire trying to snag those kills?
#7
Posted 11 January 2019 - 11:40 PM
pls?
#8
Posted 11 January 2019 - 11:57 PM
#9
Posted 12 January 2019 - 12:09 AM
Audacious Aubergine, on 11 January 2019 - 10:45 PM, said:
yes, or everyone just stays under cover afraid to get their paint scratched. Then we get surrounded and die a gruesome death.
#10
Posted 12 January 2019 - 12:44 AM

Pak Hammond, on 11 January 2019 - 08:12 PM, said:
I just took a second look, and see what you mean. At least some of those indirect actions won't be so heavily problematic like I originally thought. However, there's still all those ones that remark of requiring a specific weight class (Kill/KMDD, Protected Weight, Kill Assist, and Victory)... That may be where I hit trouble if teams won't put on their proverbial 'Thinking Caps' and get things in gear. Thanks for making me take a second look, though!

Humble Dexter, on 11 January 2019 - 08:34 PM, said:
- Earn 10 Protected Light Rewards
- Earn 15 Flanking Rewards
- Earn 10 Hit and Run Rewards
The rest builds up by itself.
Those do require a "Strike & Fade" twist in your own combat style to do well. Lights were absolutely never meant to facetank, right?

GamerPro4000, on 11 January 2019 - 08:59 PM, said:
Holy [MEGA-BLEEP]... You did this whole sheet of Challenges in a mere 5 Hours?!?!?!? I totally never have those kind of odds at Event Completion.

Krucilatoz, on 11 January 2019 - 11:40 PM, said:
pls?
I'm gonna digress here, because I think that's not quite so necessary. On the other hand, the



Appogee, on 11 January 2019 - 11:57 PM, said:
Only took you 8 Hours to finish, eh? Alright... Maybe I'm over-estimating the effort that the Event will ask of me, even though I tend to meet a hard wall of difficulty every single time. Either that, or I'm about to find out how lucky you were...

And now to get my rear out to the battlefields... I wonder what awaits me out there...

~D. V. "still can't tell if they're over-estimating the problems ahead or not" Devnull
#11
Posted 12 January 2019 - 07:18 AM
#12
Posted 12 January 2019 - 07:23 AM
#13
Posted 12 January 2019 - 08:21 AM
Humble Dexter, on 11 January 2019 - 08:34 PM, said:
- Earn 10 Protected Light Rewards
- Earn 15 Flanking Rewards
- Earn 10 Hit and Run Rewards
The rest builds up by itself.
The 20 UAV detections is the the only one that makes me groan, I usually only get a few to count per match which makes it a real grind.
#14
Posted 12 January 2019 - 09:48 AM

arcana75, on 12 January 2019 - 07:18 AM, said:
No, there does not happen to be a glitch. Have you piloted any Assault Mechs as of yet, in order to get Kill/KMDD or Damage or even a Victory? If not, you'll need to before a bit more shows up. Basically, you're only at "0.71% Complete" on that specific Challenge, from what little you're telling me. Read below on my reply to the other person to learn more!

Aidan Crenshaw, on 12 January 2019 - 07:23 AM, said:
Actually, it's not measured in quite that manner, at least from how I'm reading your wording. The meter is designed to...
- count up the 'Required Amounts' of all the parts of a Challenge
- add those 'Required Amounts' into one aggregate number for the 'Grand Total'
- add up all of 'Your Progress' on the particular Challenge so far
- divide 'Your Progress' by the 'Grand Total'
- multiply that "0.####..." decimal amount by 100
- 1/5 Solo Kills
- 7/10 Savior Kills
- 655/1500 Damage Dealt with an Assault Mech
- 7/20 Kill or KMDD while using an Assault Mech
- 1/1 Victory in an Assault Mech
...which then comes to '671 of 1536 Total', and happens to factor out to '~43.68% Complete' on that particular Challenge in the Event's Set. Ultimately, it's all measured in 'points of value, totaled within a whole', and so progression on ALL the parts is critical in order to complete each Challenge and see actual progress. I hope you find all this information useful, and hopefully this gives anyone else that's reading this a better insight into how Event Challenge Progression is calculated.

...and now here I go speeding off again!!!

EDIT (A tiny few minutes later) :: By the way, if a PGI Developer would be willing to stop by and give their two cents on my own findings here, it would be really appreciated. I think I've hit it on the head, though!

~D. V. "Just providing some helpful & simple enlightenment about Challenges and Progression Measurement" Devnull
Edited by D V Devnull, 12 January 2019 - 09:52 AM.
#15
Posted 12 January 2019 - 02:29 PM
#16
Posted 12 January 2019 - 03:55 PM
Could you maybe make one mission slightly harder, for people to grind for?
#17
Posted 12 January 2019 - 06:05 PM
Humble Dexter, on 11 January 2019 - 08:34 PM, said:
- Earn 10 Protected Light Rewards
- Earn 15 Flanking Rewards
- Earn 10 Hit and Run Rewards
The rest builds up by itself.
for me the hardest part is to get 5 kills with a light mech

EDIT: ah just i saw its not just kills also KMDD,..so its not that hard. i have 1/5^^
Edited by WiNNiep00h, 12 January 2019 - 06:06 PM.
#18
Posted 12 January 2019 - 07:29 PM
Aidan Crenshaw, on 12 January 2019 - 07:23 AM, said:
D V Devnull, on 12 January 2019 - 09:48 AM, said:
Thanks both. I dropped once in an Assault and it started to tick as per normal.
#19
Posted 12 January 2019 - 09:01 PM
#20
Posted 13 January 2019 - 01:00 AM
Aidan Crenshaw, on 12 January 2019 - 02:29 PM, said:
Alright. Glad I was able to help. And don't worry, I know how the whole "didn't feel like doing a long answer" thing happens to feel.

Hey, any chance I could ask for a 'Like' on that earlier post for having expanded and elaborated on the matter?

~D. V. "gets that there is always more than one way to express a thought" Devnull
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users