Jump to content

Patch Notes - 1.4.193.0 - 22-Jan-2019


284 replies to this topic

#81 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 19 January 2019 - 04:27 PM

View PostFupDup, on 18 January 2019 - 10:07 PM, said:

AC/2 nerf is very unjustified. Streaks really don't need to be turned into CT-coring aimbots like they used to be before the Clan Invasion. Hellspawn's problem isn't a lack of agility.

Those are the main concerns I have for now.


He issue with pre-invasion streaks is that they went exclusively for center mass. At least here most of them should still hit non-CT components from the front.

Also, where the hell are my Jenner buffs?

#82 Jack Shayu Walker

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,451 posts

Posted 19 January 2019 - 04:28 PM

View Postdario03, on 19 January 2019 - 11:27 AM, said:

Ok, but the main thing that matters is effectiveness. The piranha isnt really more effective than all lights, I would argue that mechs like the wolfhound are just as effective with a different play style. And we cant just compare lights since there are multiple larger mechs that are better than all of them.


I'd contest you wholly, the Piranah is a jank-wizard more powerful than all lights. It's the only mech that crosses out don't chase the squirrel to lets back up, ignore the Atlas and focus all guns on squirrel otherwise we will shortly lose the game. Some are of the opinion that all lights should have that clout, but combined with the lights greatest virtue, being able to dictate engagements at their leisure, some of us are of the opinion that that is a bit much.

Making the Piranah easier to kill is a flunky PGI way of reducing their threat by making them easier to swat when they dive in to make flesh milkshakes. No the best, but I'll certainly take it.

#83 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 19 January 2019 - 04:32 PM

If you ignore a Wolfhound, it will tear your team apart. If you ignore a Locust, it will tear your team apart. If you ignore a Flea, it will tear your team apart. If you ignore a Mist Lynx, it will tear your team apart. If you ignore a Firestarter...it will tear your team apart.

Just like with the Piranha, the unspoken rule is that all of these require a competent pilot for them to be true. If you let me run around the outskirts and continuously dump 24.5 to 40 damage into your friends for the duration of a match, you are going to find my score dramatically inflated by the end with several kills to my name win or lose.

#84 Jack Shayu Walker

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,451 posts

Posted 19 January 2019 - 04:35 PM

View PostTeenage Mutant Ninja Urbie, on 19 January 2019 - 02:39 PM, said:


so, and in your words:
the piranha is effective.
you wanna change that.
got it.

there are so many things -bad- about the pir.. once you get one-shotted from even not so scary mechs, once you run into a wall cause it turns like a brick (for a light), once you run blindly into that one mech that IS prepared for you, since he saw you and you did not, thx to your abysmal field of view.. after all of that and more, you can still cry that it's OP Posted Image
you people should play it and find out. seriously. it's dirt-cheap. everybody: go buy one and have fun with that OP-mech.

and just for clarity: I too don't like a Pir in my butt.
but I realise that -I- have done something wrong when it catches me isolated. situational awareness or at least the will to learn when you lack it, is a very underrated skill in this game.


Piranha's have the ability to threaten assaults much closer to their team than do other lights, simply because they can do so much damage so quickly, can position themselves easily for back shots, and are so good at dodge tanking. No other light has this kind of immediate threat projection and it's not because all other lights are **** Posted Image

View PostY E O N N E, on 19 January 2019 - 04:32 PM, said:

If you ignore a Wolfhound, it will tear your team apart. If you ignore a Locust, it will tear your team apart. If you ignore a Flea, it will tear your team apart. If you ignore a Mist Lynx, it will tear your team apart. If you ignore a Firestarter...it will tear your team apart.

Just like with the Piranha, the unspoken rule is that all of these require a competent pilot for them to be true. If you let me run around the outskirts and continuously dump 24.5 to 40 damage into your friends for the duration of a match, you are going to find my score dramatically inflated by the end with several kills to my name win or lose.


It's a matter of how small a window it needs to tear your team apart. Piranah is unreasonably quick to pull this off. MAking them easier to swat is another PGI halfassed means way of compensating. Not great, but I'm not complaining.

#85 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,628 posts

Posted 19 January 2019 - 05:11 PM

View PostJack Shayu Walker, on 19 January 2019 - 04:28 PM, said:


I'd contest you wholly, the Piranah is a jank-wizard more powerful than all lights. It's the only mech that crosses out don't chase the squirrel to lets back up, ignore the Atlas and focus all guns on squirrel otherwise we will shortly lose the game. Some are of the opinion that all lights should have that clout, but combined with the lights greatest virtue, being able to dictate engagements at their leisure, some of us are of the opinion that that is a bit much.

Making the Piranah easier to kill is a flunky PGI way of reducing their threat by making them easier to swat when they dive in to make flesh milkshakes. No the best, but I'll certainly take it.


Go run a Piranha in its typical high risk brawl setup and take note of how it does. Then go play a Wolfhound with medium class lasers (er or regular are good right now, pulse is probably still fine) and with a more peek and shoot style and note how it does. Once you compare notes (assuming you are about as good at each style) I think you will see that they do about as well. If anything the Wolfhound will probably score higher since you shouldn't have as many low damage matches thanks to less risk taking.

Or just go grab a good assault and mash fire till you do 1200+ damage.

Edited by dario03, 19 January 2019 - 05:12 PM.


#86 Jack Shayu Walker

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,451 posts

Posted 19 January 2019 - 05:25 PM

View Postdario03, on 19 January 2019 - 05:11 PM, said:


Go run a Piranha in its typical high risk brawl setup and take note of how it does. Then go play a Wolfhound with medium class lasers (er or regular are good right now, pulse is probably still fine) and with a more peek and shoot style and note how it does. Once you compare notes (assuming you are about as good at each style) I think you will see that they do about as well. If anything the Wolfhound will probably score higher since you shouldn't have as many low damage matches thanks to less risk taking.

Or just go grab a good assault and mash fire till you do 1200+ damage.


I'm not an assault mech kind of guy. And the issue isn't really that that the piranha isn't fragile enough, that's just PGI being PGI choosing to nerf it that way. The playstyle is just outa whack man, too high a skill ceiling, and the skill floor is also high and getting higher.

Edited by Jack Shayu Walker, 19 January 2019 - 05:28 PM.


#87 Teenage Mutant Ninja Urbie

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,678 posts

Posted 19 January 2019 - 05:30 PM

View PostJack Shayu Walker, on 19 January 2019 - 04:35 PM, said:


Piranha's have the ability to threaten assaults much closer to their team than do other lights, simply because they can do so much damage so quickly, can position themselves easily for back shots, and are so good at dodge tanking. No other light has this kind of immediate threat projection and it's not because all other lights are **** Posted Image


No offense meant - just see it as an advice, since lights are fun to drive:
drive one! dude, Jarl's says you don't do lights. pls do. you'll have fun doing it, and you'll get some first-hand experience from that greener gras how things work for you and your lightmech.

I'm not saying the pir was bad. it clearly isn't, else it would be on the big pile of "we don't use that mech, cause it's shy.te" where so many other mechs are on, sadly. Pir is a good and fun mech.
but seriously: people who get eaten by fish should look into what THEY are doing wrong. it's harder to defend against a midrange cicada or wolfhound who peaks in the backfield, cause range. to defend against a pir, you JUST HAVE TO STAY IN THE PACK. it IS that easy.
we don't need light-nerfs, but something like ... I don't know.. an academy perhaps.. that teaches very basic and obvious things like movement in a group, what a minimap is and that the blue stuff is friendly. no need to run away from it.
again: no insult to anybody here meant - I come from a rather competetive boardgame/cards/tabletop-scene, and 8-9 year olds _there_ show some rather advanced stuff and behavior;
I fully fail to understand how grown men playing mechwarrior try to yolosolo it in an assault for like 200 times and fail, only to fully expect that it works from the 201th time on.

Edited by Teenage Mutant Ninja Urbie, 19 January 2019 - 05:31 PM.


#88 Akillius

    Member

  • PipPipPipPipPipPip
  • The Corsair
  • The Corsair
  • 484 posts

Posted 19 January 2019 - 06:36 PM

View PostGamerPro4000, on 18 January 2019 - 08:36 PM, said:


Posted Image

My god thats an old Meme gif but but we can't see or hear the enthusiasm, the energy, the je ne se quoi!



But I take it you applaud the nerfing of piranha since they are far too reminiscent of.....
actual cannibal Shia LaBeouf!

PS. of all memes this was my fav, but the bunga bunga meme still ranks in top 5.

Edited by Akillius, 19 January 2019 - 06:39 PM.


#89 Jack Shayu Walker

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,451 posts

Posted 19 January 2019 - 07:59 PM

View PostTeenage Mutant Ninja Urbie, on 19 January 2019 - 05:30 PM, said:


No offense meant - just see it as an advice, since lights are fun to drive:
drive one! dude, Jarl's says you don't do lights. pls do. you'll have fun doing it, and you'll get some first-hand experience from that greener gras how things work for you and your lightmech.

I'm not saying the pir was bad. it clearly isn't, else it would be on the big pile of "we don't use that mech, cause it's shy.te" where so many other mechs are on, sadly. Pir is a good and fun mech.
but seriously: people who get eaten by fish should look into what THEY are doing wrong. it's harder to defend against a midrange cicada or wolfhound who peaks in the backfield, cause range. to defend against a pir, you JUST HAVE TO STAY IN THE PACK. it IS that easy.
we don't need light-nerfs, but something like ... I don't know.. an academy perhaps.. that teaches very basic and obvious things like movement in a group, what a minimap is and that the blue stuff is friendly. no need to run away from it.
again: no insult to anybody here meant - I come from a rather competetive boardgame/cards/tabletop-scene, and 8-9 year olds _there_ show some rather advanced stuff and behavior;
I fully fail to understand how grown men playing mechwarrior try to yolosolo it in an assault for like 200 times and fail, only to fully expect that it works from the 201th time on.


I do have an appriciation for the fast mover, wolfpack type of mech, I just prefer the lighter mediums, 40 - 45 tons and the like.

My problem is that there are people who get eaten by fish who, would not have been getting eaten by any of the other meta-back-stabby lights in all of the games history. The Piranah fills that role better than anything before it and it does it a bit too well. With any other backstabber, it IS as simple as stick together play sensically. With the Piranha in competent hands that is often not enough.

It can quickly pull kills out of danger close engagements no other light in MWOs history could pull off.

#90 JonDoeIowa

    Member

  • PipPipPip
  • Little Helper
  • Little Helper
  • 89 posts
  • LocationIowa

Posted 19 January 2019 - 08:17 PM

So..... none of the FW things? Thought they had said a few things were already coming in this patch?

View PostBig Tin Man, on 18 January 2019 - 07:59 PM, said:

So that part at mechcon where you guys said there were changes and fixes coming to faction play, some of it planned for January... was that forgotten along with Paul's notes?


#91 D V Devnull

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,326 posts

Posted 19 January 2019 - 08:45 PM

And thus I found myself catching up again... Damn, I even missed a few topics the last time!



View PostCalebos, on 19 January 2019 - 12:18 AM, said:

PGI Cosmetics, Inc. Posted Image

Your comment is in reference to... what? :mellow:



View PostDee Eight, on 19 January 2019 - 12:57 AM, said:

I am fine with the bell curving the streeaks but could you fix the lock lost problem when the target is directly in front of you...the crosshairs cannot lock something literaly point blank.

I can't help but majorly second this, distinctly because of how unfair that it is! (And yes, this has impacted me too!) Any enemy on the battlefield being able to face-hug you to prevent your weapons from functioning is literally an exploit needing closing rather immediately! Particularly when they don't even have either ECM or Stealth Armor! :(



View PostEd Steele, on 19 January 2019 - 01:11 AM, said:

They need to fix the bouncing / floating decals too. And decals that show through armor plates on MECHS.

View PostProf RJ Gumby, on 19 January 2019 - 11:16 AM, said:

Well, we also have a problem of decals floating out of sync with the mech moving, especially on arms. I think it happened with retrofits? My banchee's left (?) arm suffers the most of it, but I saw decals floating a bit or a lot on many mechs lately.

Hey, you two... It so happens that the original way in which PGI's Developers were first handling Decals that were painted on Mechs was totally bad. They then put out a semi-hidden update which corrected that, but could not simply auto-fix the Decal positioning for you outright. If you'll take the time to reseat at least those floating Decals, it should take care of a lot of your issues which you're having right now, if not all of them. :)




...and that's it for me, at least for the timebeing. Catch you all later? B)


~Mr. D. V. "So many outstanding gameplay bugs... it's just weird." Devnull

#92 shaytalis

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 271 posts

Posted 19 January 2019 - 08:50 PM

Please make lights that compete with PIR rather than moving the bar further down. Or fix existing lights that have ridiculous hitboxes like the jenner etc.

#93 John McHobo

    Member

  • PipPipPipPipPipPip
  • 207 posts

Posted 19 January 2019 - 09:34 PM

View PostQuakeRiley, on 19 January 2019 - 10:55 AM, said:


The issue with the Piranha is the ability to boat super light weapon systems to the extreme without many issues, personally I don't like PGI's method of solving the issue by just directly nerfing the mech because the issue still exists with the weapon systems. But the difference with comparable IS lights is having to work more to get the same damage output, or with bigger lights the issue is simply being bigger so you're easier to kill.


But nerfs to the weapon system would hit everyone, so the Piranha would still be best at it while an entire weapon family becomes unviable for everyone else. If you nerf MGs you eliminate even the slightest viability of builds that utilize maybe two or three of them. The only reason why we see MGs on lights was their buff, so that e.g. using the Pirate´s Bane´s two ballistic slots became an option.

Decent weapons are not the problem, but releasing a mech that can field twelve of them is.

#94 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 19 January 2019 - 09:56 PM

View PostJack Shayu Walker, on 19 January 2019 - 04:35 PM, said:

It's a matter of how small a window it needs to tear your team apart. Piranah is unreasonably quick to pull this off. MAking them easier to swat is another PGI halfassed means way of compensating. Not great, but I'm not complaining.


A Piranha needs about the same window as a Wolfhound to mess you up. It takes me 6 seconds to fire out 72 damage and I can do it from 250 meters away.

#95 Jack Shayu Walker

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,451 posts

Posted 19 January 2019 - 10:37 PM

View PostY E O N N E, on 19 January 2019 - 09:56 PM, said:


A Piranha needs about the same window as a Wolfhound to mess you up. It takes me 6 seconds to fire out 72 damage and I can do it from 250 meters away.


Wolfhound is a quality skirmisher no doubt, but would you say its an assassin? Once chaos ensues, nothing slips in and drops a 100 ton mech and then fades like a Piranha. Wolfhound lays out damage and trades well, but its a different niche, and its not pushing that niche to places its never gone before.

Of course maybe I'm just missing something. I've never found myself frustrated at the hands of a wolfhound, nor have I watched an entire PUG team collapse to wolfhounds. But hey doesn't mean it doesn't happen, that's n of 1 on my part.

Still, it seems PGI concurs, even if their fix is a little hamfisted.

Edited by Jack Shayu Walker, 19 January 2019 - 10:38 PM.


#96 TechChris

    Member

  • PipPipPipPipPip
  • Liquid Metal
  • 159 posts
  • LocationSomewhere in Midwest, I think??? Dang "Drinkin Man's" Shooter bad for my memory! ^_^

Posted 20 January 2019 - 12:06 AM

View PostZortPointNarf, on 19 January 2019 - 06:30 AM, said:

Nice to see some love for the Blackjack.
Piranha nerfs long over-due, their adamantium lagshield combined with leg buffs is/was insane.
Been trying to get a match on PTS, but no luck,, running events and PTS just doesn't work.


View PostDee Eight, on 19 January 2019 - 01:10 PM, said:


Its not the event...its the fact that we already had an accidental lrm pts when they inadvertently patched in the direct fire flight path for a few days last month. So combine that with no rewards for doing the pts, with a player base that 98% of which don't ever do the PTS's anyway...


Well.....it's a combination, let's be honest.
1. No rewards for PTS and nothing you earn there carry's over.
2. There's an event going with actual rewards.
3 thru 10. Everyone knows the PTS is mostly for show, and PGI will "balance/change" things n whatever way they see fit, with whatever time/effort there willing to still give to the game.

#97 Calebos

    Member

  • PipPipPipPipPipPip
  • 285 posts

Posted 20 January 2019 - 12:38 AM

View PostD V Devnull, on 19 January 2019 - 08:45 PM, said:

And thus I found myself catching up again... Damn, I even missed a few topics the last time!




Your comment is in reference to... what? Posted Image




I can't help but majorly second this, distinctly because of how unfair that it is! (And yes, this has impacted me too!) Any enemy on the battlefield being able to face-hug you to prevent your weapons from functioning is literally an exploit needing closing rather immediately! Particularly when they don't even have either ECM or Stealth Armor! Posted Image




Hey, you two... It so happens that the original way in which PGI's Developers were first handling Decals that were painted on Mechs was totally bad. They then put out a semi-hidden update which corrected that, but could not simply auto-fix the Decal positioning for you outright. If you'll take the time to reseat at least those floating Decals, it should take care of a lot of your issues which you're having right now, if not all of them. Posted Image




...and that's it for me, at least for the timebeing. Catch you all later? Posted Image


~Mr. D. V. "So many outstanding gameplay bugs... it's just weird." Devnull


If you can't recognise the sarcasm do not bother with this question :)

#98 Thorn Hallis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,902 posts
  • LocationUnited States of Paranoia

Posted 20 January 2019 - 01:08 AM

AC2 change is probably Solaris-related.

I doubt the PIR-changes will have much impact. The PIR wasn't that durable before.

#99 aardappelianen

    Member

  • PipPipPipPipPip
  • The Predator
  • The Predator
  • 195 posts
  • Locationamsterdam

Posted 20 January 2019 - 01:54 AM

nerf the ac2 not the boats, hurt the smaller mechs with less ac2's and incentivize the use of boating great idea.....

#100 Uncle Totty

    Member

  • PipPipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 1,556 posts
  • Facebook: Link
  • LocationSomewhere in the ARDC (Ark-Royal Defense Cordon)

Posted 20 January 2019 - 06:34 AM

View PostY E O N N E, on 19 January 2019 - 04:32 PM, said:

If you ignore a Wolfhound, it will tear your team apart. If you ignore a Locust, it will tear your team apart. If you ignore a Flea, it will tear your team apart. If you ignore a Mist Lynx, it will tear your team apart. If you ignore a Firestarter...it will tear your team apart.

Just like with the Piranha, the unspoken rule is that all of these require a competent pilot for them to be true. If you let me run around the outskirts and continuously dump 24.5 to 40 damage into your friends for the duration of a match, you are going to find my score dramatically inflated by the end with several kills to my name win or lose.

If you ignore a Kit Fox, Osiris, and Urban Mech... Posted Image





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users