Arkhangel, on 22 January 2019 - 07:24 PM, said:
it's actually knowing how to PILOT. you don't get instagibbed if you actually maneuver and keep moving in a light. Easiest way to spot a stupid light pilot is they run straight at you without armor angling or zig-zagging, which is suicidal. entire combat role of a light is to get into the vulnerable flank of enemy units quickly and with luck, not being seen, doing hit and runs to either take out dangerous units, or at least force them to turn to engage which opens them up to teammates hitting said heavy unit in the back with long range firepower.
so.. yeah.. Lights still have a place in the game, it's just a lot of pilots can't pilot them worth crap. fun facts about the Urbie btw, maybe be slow, but it tanks like a Heavy, is quite maneuverable due to its JJs, does extremely well in Cities (hence its name), and carries a pretty solid punch with that AC/10. Lights're just as varied as other mech classes for roles and toughness too. I kinda see, say, the Wolfhound or Panther as the "Hunchbacks" of lights, being durable and decent firepower, even against Steak Boats, whereas the others really can run the whole gamut of firepower, durability and speed.
When Serial number says there is a problem, and he is one of the best, easily a top 100 player in this game, then there is a fricken problem. I have yet to play post patch but i could regularly rack up 800-1000 damage with a streak boat huntsman under the old rules, if they just made it easier i'm going to go out and intentionally ruin the day of every light pilot i see just to prove a point.
As for the jinking thing, great if the lock band is narrow, otherwise WW2 tactics for snipers, lol.
I would also like to point out that an xl light "angling" his armour is dead if i'm in a streak boat, absolutely dead, because then the missile predominantly hit one side, ie one torso, under the old rules they would be better off running straight at me to spread the damage. The only real hope is terrain and ecm under 90m, you can wreck a streak boats day by absolutely face hugging him in 2 ecm lights as a team, he cannot beat that and will require assistance. Also remember my streak boats carry 2 uavs, when the lights approach uav goes up, i lock the target over the hill they pop up for 2 seconds and then they die, why they thought making streaks easier was a good idea beats me. Rendering light IS mechs even more useless than they already were in scouting mode too.
Also your "urbie" example, i've never run an ac10 or 20 on one, never, does anyone? its all med pulse lasers and machine guns or the odd RAC, but also bear in mind that the urbie is the exception with regards to durability. Making streaks easier to use means all 20-25ton non ecm mechs just got a serious nerf bat. The wolfhound is probably ok if you play hit and run cause it can tank a couple of mistakes, but other lights might suffer greratly
Edited by mack brawler, 22 January 2019 - 09:27 PM.