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A Dragon's Rage - Dragon Fire Support Thread (Even More New Art!)

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#61 Y E O N N E

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Posted 26 January 2019 - 02:32 PM

View PostTheArisen, on 26 January 2019 - 01:38 PM, said:

Well perhaps you missed the part where profile and mounts came into the discussion as it was an important factor and there was more discussion on which mechs in general to go with in general as we knew that we couldn't just list every single mech ever. I wanted the DFire even before you suggested it so it's not like it was unknown before you mentioned it. I've also had discussions with FLG & others so that PM exchange isn't the only one of it's kind, nor is it the original reason to push for the DFire.


I didn't miss it, that was generic discussion not specific to the DFire. In 2019, the DFire has little going for it over existing 'Mechs and to try to bill it as if it did is being dishonest. Half of the discussion in that PM exchange is now obsolete, since we aren't stuck with XLs, Gauss+PPC is irrelevant, the skill tree is a thing, hardpoint-efficient weapons for IS now exist, lighter 'Mechs often have as much armor as heavier 'Mechs, and the Clans have been nerfed three times over.

As for whether or not this exchange is the only reason for pushing the DFire, who cares? It is the reason you made the first public posting for it, despite annoyingly diluting that thread supposedly focused on being top-meta IS with less-than-meta IS alternatives that we said should not be there.

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Yes at the time the Nightstar was the focus as we didn't anticipate it getting so butchered but the primary focus in general was on it so other mechs just didn't get the same attention.


We hardly focused on the Nightstar, only briefly comparing it to the Saggy and KGC. There was more talk about big dakka assaults like Thunderhawks and Gunslingers, Lights, and useless YouTubers.

Also said in that exchange that there were alternatives to new 'Mechs (in that specific instance, the Dragoon) in variants for existing chassis we don't have. That fact hasn't changed, is relevant now more than ever, and is coming back to haunt this thread.

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Also there are some weapons above the cockpit but the majority of them are almost exactly in line with the cockpit, including the arms. It most certainly has the ability to shoot whatever it can see. The Warhammer on the other hand exclusively has weapons mounted below the cockpit and again the Warhammer 6R doesn't have ECM which affects the ability of an enemy to see you and react before you drop into cover after shooting.


If you can see it in a WHM, you can hit it with the torso mounts, they are that high. The total amount of 'Mech mass exposed is what matters and, looking at all renditions of the DFire, it's not going to expose any less of itself than the WHM.

The fact that you need to leave your arms armored for the firepower is doing more harm to this 'Mech than the Warhammer having a cockpit a little bit over its otherwise superior torso weapon placement.

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I was able to fit X5 er meds and dual gauss with an XL300 on a Warhammer actually, albeit without enough ammo but since the DFire has the extra tonnage it can fit the extra ammo to make the extra laser work. It might be a snug fit but it would fit just fine.


That's an XL, though. There is a reason almost nobody uses an XL in a GaussHammer and those that do are either top 1% clubbing seals or easily killed. I am not going to advocate a 'Mech with long STs running a slow XL just to get a barely-better alpha than an LFE280 Warhammer, to say nothing of the fact that pure lasers are more effective than Gauss+Lasers for both Clans and IS and, for IS, can easily exceed the alpha you get with Gauss+Vomit on the Heavy class in alpha size.

Pure lasers are so much more effective that the mount height doesn't even matter when comparing against Gauss+lasers. IS lasers burn so fast that the exposure time needed to acquire a target and spool a Gauss for it is a hindrance and missing a pre-spool means your lasers-only shot loses the trade.

#62 Will9761

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Posted 26 January 2019 - 02:35 PM

I would be fine with anyone of these designs for the Dragon Fire. The DF, seems like it will be a fun mech.

#63 TheArisen

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Posted 26 January 2019 - 07:59 PM

View PostWill9761, on 26 January 2019 - 02:35 PM, said:

I would be fine with anyone of these designs for the Dragon Fire. The DF, seems like it will be a fun mech.


Yeah and if jjm1 & the other's art is any indication it'll be stylish too. :D

#64 TheArisen

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Posted 27 January 2019 - 09:36 PM

So as I noted in the OP the Dragon Fire has 4 non-hero variants so it'll need at least one more variant to fill out the 5 that is the norm for each mech pack. Also the lore hero variants either can't be done or don't actually offer new hard points or build options.

FupDup's variant breakdown and suggested inflation. Do you agree with his suggestions?
Posted Image

With that said here are some of my ideas for the 5th variant as well as ideas for the hero.

- A fast variant, XL375, JJ, gauss+erppc+4 MLs. This could work as a hero. Maybe 1 or 2B & 5 or 6, maybe even 7E.

Another version of the mobility variant would be to do XL300+MASC and then use MGs instead of the MLs to compensate for weight. Julie Hoffman and her Alarion Jaegers liked high speed flanking tactics so the hero being her mech and built as a fast variant could make sense. The MGs also make sense for her mech as her unit also specialized in combined arms warfare. It could have with inflation 6 ballistics and 1 or 2E

Her mech would look like this if copied off of her unit's colors.
https://unitcolorcom...on-jaegers-1st/

- Energy boat. Now before you say "But the Black Knight!" these two would function differently. The BK is a brawler whereas an energy focused DF could be made more focused on poking and range. Also could only give it 8E so that it doesn't overlap the 9E BK variants and of course quirks could further emphasis the difference.

- Reversed variant, very simply give it ballistic torsos and energy arms. Gregory Kishimoto of the WoB would be the best basis for this variant I think as his lore variant isn't doable in game but does swap ballistics into the torso.

I believe his 37th division would have something like this.
https://unitcolorcom...-and-divisions/

- Last idea is to have a sort of inter-mixed variant. Basically 4 ballistics but 1 in each arm and 1 in each torso with energy HPs also spread throughout the mech. Now while this doesn't totally conform to his lore mech I think this one could go to Michael Searcy as I'm pretty sure he qualifies as being the most famous DF pilot, what with him being the protagonist of a book. Although it is fair to say his most famous fight was in a Pillager he did use a DF for most of his time on Solaris.

- The idea of a missile variant was brought up but tbh I don't think missiles really fit what the DF is supposed to be but what do you guys think?

Edited by TheArisen, 27 January 2019 - 10:56 PM.


#65 FLG 01

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Posted 28 January 2019 - 06:29 PM

View PostY E O N N E, on 26 January 2019 - 11:16 AM, said:

All I'm really seeing here is the option for ECM; we can just as easily get that for less work from PGI and similar offensive capacity with a MAD reinforcement package featuring your choice of MAD-5L, 5R, 7D, 9M, or 9S.

MAD-9M and -9S for me. Posted Image

But then what makes you think this is going to happen any time soon? The Civil War-update was announced almost two years ago, and released one and a half years ago. But there have been no signs whatsover that PGI is even interested in releasing reinforcement packs.
I think that is a missed opportunity since such packs mean little effort and would generate revenue but I am not PGI. The reality is that reinforcement packs are extremely unlikely.


View PostTheArisen, on 26 January 2019 - 01:38 PM, said:

The Warhammer on the other hand exclusively has weapons mounted below the cockpit and again the Warhammer 6R doesn't have ECM which affects the ability of an enemy to see you and react before you drop into cover after shooting.

Another advantage of the DFire is the fact that the gauss rifles would be located in the arms. Those weapons are fragile and tend to explode. I prefer not carrying a potential double torso bomb, especially not after the LFE nerf and certainly not when I run an XL. The greater field of fire also comes in handy.

I mean, yes, the DFire won't revolutionize MWO warfare. But what the DFire does better than most Mechs is pushing the envelope.

#66 SevenUpMan

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Posted 31 January 2019 - 12:17 AM

Can someone please confirm that user000000000001 is *not*, in fact, just another nickname of Alex Iglesias? That art is way beyond awesome. GiorgioEspinos is a close second.

#67 xXBagheeraXx

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Posted 31 January 2019 - 01:14 AM

Im always up for a gauss slinger. yes plz!

#68 WhineyThePoo

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Posted 31 January 2019 - 04:24 AM

Can we get jjm1's mech but with arms and feet giorgio's art?

#69 JC Daxion

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Posted 31 January 2019 - 05:29 AM

It looks like a really cool mech. Is this a lore mech, or something coming? The pics look great!

#70 FLG 01

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Posted 31 January 2019 - 06:07 AM

View PostJC Daxion, on 31 January 2019 - 05:29 AM, said:

It looks like a really cool mech. Is this a lore mech, or something coming? The pics look great!

At present there seem to be no plans to include it in the game, but I hope that changes sooner than later.

And yes, the Mech has a significant part in the lore, especially that of the Civil War era. There are no less than seven named pilots (far more than for most Mechs), including one main novel protagonist. It has a strong presence in the novels in general, often acting as the bad guy's ride to give our 'heros' a strong opponent.

#71 Karl Streiger

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Posted 31 January 2019 - 09:43 AM

View PostFLG 01, on 31 January 2019 - 06:07 AM, said:

At present there seem to be no plans to include it in the game, but I hope that changes sooner than later.

And yes, the Mech has a significant part in the lore, especially that of the Civil War era. There are no less than seven named pilots (far more than for most Mechs), including one main novel protagonist. It has a strong presence in the novels in general, often acting as the bad guy's ride to give our 'heros' a strong opponent.


The only real evil guy in all the novels was piloting a Falconer.
But clearly the Dragonfire is a pure blooded mech killer, and serious busines.

I despised this Mech because of its look but this new artwork finally is fitting



#72 TheArisen

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Posted 31 January 2019 - 03:09 PM

View PostKarl Streiger, on 31 January 2019 - 09:43 AM, said:

The only real evil guy in all the novels was piloting a Falconer.
But clearly the Dragonfire is a pure blooded mech killer, and serious busines.

I despised this Mech because of its look but this new artwork finally is fitting

Haha WoB was pretty bad.

View PostFLG 01, on 31 January 2019 - 06:07 AM, said:

At present there seem to be no plans to include it in the game, but I hope that changes sooner than later.

And yes, the Mech has a significant part in the lore, especially that of the Civil War era. There are no less than seven named pilots (far more than for most Mechs), including one main novel protagonist. It has a strong presence in the novels in general, often acting as the bad guy's ride to give our 'heros' a strong opponent.

Yeah it's weird how such an important mech hasn't gotten more love outside of books, etc.

#73 jjm1

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Posted 01 February 2019 - 04:56 AM

View PostTheArisen, on 31 January 2019 - 03:09 PM, said:

Haha WoB was pretty bad.


Yeah it's weird how such an important mech hasn't gotten more love outside of books, etc.


Probably was just its looks more than anything else.

Plus being in a prior game tends to give other mechs the nostalgia appeal to sell more mech-packs.

#74 FLG 01

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Posted 01 February 2019 - 09:11 AM

View Postjjm1, on 01 February 2019 - 04:56 AM, said:


Probably was just its looks more than anything else.

Plus being in a prior game tends to give other mechs the nostalgia appeal to sell more mech-packs.

The strange minis certainly don't help, but the reason so many good IS Mechs of the Civil War era did not make in game is because of MW:4 nostalgia. Instead of units like the Dragon Fire we got a Thanatos...
Unfortunately the MW:4-originals (Uziel, Hellspawn, Thanatos, Osiris) are not only largely irrelevant in the lore of the FCCW, they are also not very much enjoyed by the players in game who rarely if ever play them.

I think having fun with a Mech in game is more important than nostalgia. I never liked the Champion much e.g., but in MWO it has become my favourite heavy Mech simply because I enjoy piloting it.
The Dragon Fire is also not my first choice when it comes to nostalgia, but I could imagine to enjoy it in MWO...

...and the artwork presented here made me like it more, too.

#75 TheArisen

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Posted 01 February 2019 - 10:13 AM

View Postjjm1, on 01 February 2019 - 04:56 AM, said:


Probably was just its looks more than anything else.

Plus being in a prior game tends to give other mechs the nostalgia appeal to sell more mech-packs.

Hahahah yeah it really needed the facelift.

#76 TheArisen

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Posted 01 February 2019 - 10:18 AM

View PostFLG 01, on 01 February 2019 - 09:11 AM, said:

The strange minis certainly don't help, but the reason so many good IS Mechs of the Civil War era did not make in game is because of MW:4 nostalgia. Instead of units like the Dragon Fire we got a Thanatos...
Unfortunately the MW:4-originals (Uziel, Hellspawn, Thanatos, Osiris) are not only largely irrelevant in the lore of the FCCW, they are also not very much enjoyed by the players in game who rarely if ever play them.

I think having fun with a Mech in game is more important than nostalgia. I never liked the Champion much e.g., but in MWO it has become my favourite heavy Mech simply because I enjoy piloting it.
The Dragon Fire is also not my first choice when it comes to nostalgia, but I could imagine to enjoy it in MWO...

...and the artwork presented here made me like it more, too.

Yeah I think it's basically as jjm said, the original art was just not very inspiring so they opted to make the Thanatos.

Nostalgia is a big part of why people buy mechs but I think just thinking they look cool is the second biggest factor. Most players don't care to look through Sarna for potentially strong mechs or examine their past favorites with objectivity.

#77 JC Daxion

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Posted 01 February 2019 - 10:19 AM

View PostFLG 01, on 31 January 2019 - 06:07 AM, said:

At present there seem to be no plans to include it in the game, but I hope that changes sooner than later.

And yes, the Mech has a significant part in the lore, especially that of the Civil War era. There are no less than seven named pilots (far more than for most Mechs), including one main novel protagonist. It has a strong presence in the novels in general, often acting as the bad guy's ride to give our 'heros' a strong opponent.



thanks for the info, depsite playing the games since MW 3 and MC1, i really don't know much about lore. I only read a couple books.


But hey, Lore mech and looks awesome, sounds great to me!

#78 FLG 01

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Posted 01 February 2019 - 10:20 PM

View PostTheArisen, on 01 February 2019 - 10:18 AM, said:

Nostalgia is a big part of why people buy mechs but I think just thinking they look cool is the second biggest factor. Most players don't care to look through Sarna for potentially strong mechs or examine their past favorites with objectivity.

Not browsing Sarna is ok.

What's not ok is ignoring the obvious weakness of a Mech resulting from poor (potential) hitboxes, hardpoints and engine cap for the sake of nostalgia. Nostalgia alone is no fun in game and that is why people do not have fun with their Thanatoi, Hellspawns etc.

There is greater joy in piloting a capable Mech. That does not necessarily mean meta, it just means having a Mech capable of adequately doing what you actually enjoy doing in MWO.
If you do not like a massively overengined medium for example, you won't enjoy the Black Lanner. (And if you do the Vapor Eagle is probably still the more enjoyable unit in game...).

#79 TheArisen

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Posted 01 February 2019 - 11:55 PM

View PostFLG 01, on 01 February 2019 - 10:20 PM, said:

Not browsing Sarna is ok.

What's not ok is ignoring the obvious weakness of a Mech resulting from poor (potential) hitboxes, hardpoints and engine cap for the sake of nostalgia. Nostalgia alone is no fun in game and that is why people do not have fun with their Thanatoi, Hellspawns etc.

There is greater joy in piloting a capable Mech. That does not necessarily mean meta, it just means having a Mech capable of adequately doing what you actually enjoy doing in MWO.
If you do not like a massively overengined medium for example, you won't enjoy the Black Lanner. (And if you do the Vapor Eagle is probably still the more enjoyable unit in game...).

Haha I use the Thannatos for LB40 and that's it. The extra 5 tons and super high mounts make it slightly more flexible than the Warhammer sometimes but in general it's a weak mech even with all the quirks.

Still it's totally true that people let their nostalgia run away with them and don't think about actually playing the mech.

#80 FLG 01

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Posted 03 February 2019 - 12:12 PM

View PostTheArisen, on 01 February 2019 - 11:55 PM, said:

Haha I use the Thannatos for LB40 and that's it. The extra 5 tons and super high mounts make it slightly more flexible than the Warhammer sometimes but in general it's a weak mech even with all the quirks.

It is a capable glass cannon. It can dish out good punishment, using its ECM and JJ to get in and out quickly. But there is no staying power whatsover due to the really bad hitboxes. Also, the ECM placement prohbibits certain builds. It has its weaknesses, it is just not as bad as people think it is.

The DFire on the other hand would rely more on raw power and better hitboxes, not so much on mobility. As such it is indeed/hopefully quite close to the Marauder but with dual gauss in the arms and ECM.
For mobility its brother, the Maelstrom, or the Falconer would be the better choices than the Thanatos. That is really the main problem with the Thanatos: whatever you want to do, there are Mechs which can do it better. (to a certain extent, it has this problem in TT too, to be fair).





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