Darian DelFord, on 28 January 2019 - 04:29 AM, said:
And this is one massive issue with how C-Bills, XP and Match score are calculated..... WAY Way Way to reliant on damage.
In the end tho, the more damage you do, the more likely you are to win the match. There is no 'pointless' damage as all damage done, even to non-critical components, leaves less components to 'roll' damage. Considering the 'averageness' of solo quickplay, people with average aim will spread the damage across the mech quite a lot on both sides.
Its been suggested before, since its quite simple to implement, by myself and others, that matchscore and especially stats like KMDDs should track not just the raw damage numbers, but also the % of damage that goes to the component, the loss of which causes the death of an enemy mech (i.e. CT if a mech died via CT, RT if a mech died via RT, both legs if a mech died via losing them etc.) as well as the loss of its firepower.
However, there are always things that are hard to track. For example I can take a Pir-1, find an assault and crit all his weapons through the rear armor doing like 20 damage at most, then just leave him weaponess and nearly fully fresh. In the end somebody else would 'farm' the damage on said assault, and regardless of that damage being effective or spread, it will be entirely irrelevant. There are a lot of considerations like this, which we both know are too advanced for PGI to even think about, let alone track in-game.
All in all I don't see that much of an issue with current matchscore as players who actually do something useful and carry the team nearly always end up with highest matchscores anyway.