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Deadly Accurate, The Rifleman Iic Preorder Is Here!


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#21 Stink Bug

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Posted 05 February 2019 - 01:32 PM

This chassis has a lot going against it on paper. Low engine cap. 3 JJ max. Low # of hard points limited to the arms on most variants. No ECM or Masc available. Low agility for it’s weight, if PGI follows the stock engine rule. Quirks and hitboxes make the mech though, so we’ll just have to see how it does. Definitely not pre-ordering bearing in mind all those negatives though.

#22 shameless

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Posted 05 February 2019 - 01:38 PM

No crusader, no money, sorry.

#23 BrunoSSace

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Posted 05 February 2019 - 01:45 PM

Lol look, it finally dropped and most of you still arnt happy with it... Stop complaining in lore, it was a base defensive mech, held captured worlds and they made the low rung warriors use it in the second line. Mech looks super solid, its a Rifleman with Clan tech after all, you are not ment to be shot at.

Will not be doa.

#24 Thorn Hallis

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Posted 05 February 2019 - 02:00 PM

I'm happy for those who wanted this 'Mech. :-)



#25 P o l a r i s

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Posted 05 February 2019 - 02:05 PM

Posted Image

#26 FLG 01

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Posted 05 February 2019 - 02:06 PM

Is the Hero Mech supposed to be Roderick Steiner's ride?

Anyway, BattleTech has such a rich lore. Use it for the Hero Mechs! There is so much potential...

#27 dwwolf

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Posted 05 February 2019 - 02:07 PM

Can we get seperate barrels....like every proper Rifleman should have ?

#28 Mad Dog Morgan

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Posted 05 February 2019 - 02:08 PM

Low engine-cap upscaled blackjack 4thelulz.

Be neat if it had some killer range quirks or velocity quirks to make up for the low speeds and assuming low maneuverability.

#29 Ery

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Posted 05 February 2019 - 02:20 PM

235 Max Engine .... ?!?

#30 Akillius

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Posted 05 February 2019 - 02:59 PM

Honestly am I the only one who looked the Rifleman IIC and thought of Don Rickles....
"What are you looking at, ya hockey puck!"

Posted Image

#31 PraetorGix

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Posted 05 February 2019 - 03:02 PM

OHHH YESSS SO MUCH YESSS!!!!


So what if most variants are slow AF? It's a turret with legs and it's one of my favourites since MW2 *nerdgasming hard right now*

#32 MechaBattler

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Posted 05 February 2019 - 03:14 PM

It can do a quad UAC2 build. Good enough for me!

I just really hope that dome is not all CT. They should give it some damage reduction while they're at it.

#33 HammerMaster

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Posted 05 February 2019 - 03:17 PM

So much YES AND NO!
Posted Image
Posted Image
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:\
:/
Dammit!
Last $ you're getting and I mean it this time!
No NO NO!
Holding that wallet down!

Edited by HammerMaster, 05 February 2019 - 03:20 PM.


#34 Hippogryph

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Posted 05 February 2019 - 03:19 PM

View Postjustcallme A S H, on 05 February 2019 - 12:43 PM, said:


It's arms are going to have what, 45 armour? And if the art is to go buy, super easy targets. So one alpha from basically any mech in the current META will open the arm and thus crit/explode the Gauss.

Yeah - It's not going to be even close to the best dude.

The 2 variant looks good, it'll have to play the UAC2 long range game however.


I'm optimistic on the Gauss option. The *forward* facing profile of the arms will be rather small, and even if you lose one arm, there's still 3 erML and 1 Gauss left (if the basic build is 4 erML and 2 Gauss). I think it could operate pretty confidently from mid range, with a decent hill-peeking profile (depending on how easy a target the 'hat' will be). I suspect there will be some durability bonuses for the arms, though that will be a factor. I have trouble thinking it will be more vulnerable than a Night Gyr with a roughly similar loadout---and that approach works well, despite the chassis' problems.

Overall, the relative lightness of the clan XL engine promises a mech slightly faster and with more secondary weaponry than the classic dual Gauss Jagermech running a Light Fusion Engine. None of this is my personal style, but it should fill a role very well.

#35 Cyndryn

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Posted 05 February 2019 - 03:27 PM

If the dome is all CT, then the mech is dead on arrival... Slow, as people have been pointing out, though that does mean it has phenomenal space for weapons which is countered by the low number of weapon hardpoints. As much as I love this mech in lore terms, I'm worried it'll not be good for MWO. Reconsider the radar dish and up the engine cap..

Edited by Cyndryn, 05 February 2019 - 03:47 PM.


#36 MechWpnsTech

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Posted 05 February 2019 - 04:05 PM

why the hell is that being offered on mw5, when it is not on mwo yet?. who ever suggested such poor engine and speed for it should be shot ...,jump jets should be removed....yes there should be a ecm version...

#37 MechWpnsTech

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Posted 05 February 2019 - 04:11 PM

[color=#000000]This version carries an ER Large Laser and pair of [/color]AP Gauss Rifles[color=#000000] in each arm. These are supported by a [/color]Streak SRM-6[color=#000000] mounted in the left and right torsos. A head mounted [/color]ECM Suite[color=#000000] can disrupt targeting networks, and five jump jets allow the [/color]IIC[color=#000000] 8 to cover 150 meters at a time. The Endo Steel chassis allowed the engineers to install a [/color]Consolidated 325 XL[color=#000000] engine, increasing ground speed to a maximum of 86 km/h. BV (2.0) = 2,541[/color]
http://www.sarna.net/wiki/Rifleman_IIC ecm in head....

Edited by MechWpnsTech, 05 February 2019 - 04:13 PM.


#38 My Lord and Saviour Jesus Christ

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Posted 05 February 2019 - 04:11 PM

It looks bad on paper, but a lot of mechs look bad on paper if you ignore the quirks. It's likely going to benefit from the same quirks as the IS RFL which means it will have a role has a solid support mech.

#39 Cervantes88

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Posted 05 February 2019 - 04:12 PM

I saw 54kph and I was excited, then I realized it's not a Stone Rhino.

Cue immeasurable disappointment video.

#40 Mister Maf

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Posted 05 February 2019 - 04:21 PM

Wow the new Star Wars Pit Droid revamp looks great





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