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Anyone Actually Found A Build For Bludgeon?


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#81 SmokedJag

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Posted 20 February 2019 - 06:28 PM

View PostClownwarlord, on 20 February 2019 - 09:02 AM, said:

I put together a quad erppc build for mine. Played only one match so far and did fairly well. I like it more than running the Warhawk with 4 erppc build, but it is just about the same though.


XL325 Quad ERPPC, 26 DHS, TC1, LAMS (it's heat-negative, why not). It is the same as on the Warhawk, differences being 5 tons lighter and higher, tighter (chest) PPCs. Doesn't have the heavy defensive quirks but is also harder to isolate torsos on. Not unique, not bad.

Bludgeon isn't a bad nickname for it, With any heat conservation at all it will beat on people indefinitely at any range.

#82 Bud Crue

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Posted 20 February 2019 - 07:21 PM

View Post50 50, on 20 February 2019 - 06:02 PM, said:


Still has a role.
I would seriously doubt we would see any new mechs actually provide a role that cannot already be done by another mech in the game. Maybe just in another weight class or perhaps done slightly differently due to loadout. unlikely though as those bases have been covered pretty thoroughly now.
Maybe some subtle shifts in what might be considered top tier due to slightly better hitboxes or hardpoint locations combined with number of hardpoints in those locations.... slightly different quirks perhaps.
There will also be no dramatic alteration of the game play with any new mechs added for the same reasons.
We just have so many options now.


Yup. And that is really all my point was. Perhaps I was a bit overly dramatic when I said it's a waste. In hind sight I should have said that it is simply a waste for me. I have 220 something mechs. I don't see a need, nor do I have a desire for another quad ERPPC clan mech with JJ. Been there, done that, and I don't see what else can really be done with it that I can't do on some other mech. At this point, if a mech doesn't provide me with something new or at least fun I am just not interested in leveling it. I hope everyone enjoys their latest quad ERPPC mech, or ATM12 and 5 assorted energy, or whatever. It was free so have fun with it if you can. I'm just not into it, is all. No biggie.

#83 LordNothing

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Posted 20 February 2019 - 08:47 PM

View PostClownwarlord, on 20 February 2019 - 09:02 AM, said:

I put together a quad erppc build for mine. Played only one match so far and did fairly well. I like it more than running the Warhawk with 4 erppc build, but it is just about the same though.


ive been putting the ppcs in 2 groups of 2 and chain firing them. makes them behave more like a uac doubletaps (sans jams) and makes heat really easy to manage.

#84 DarkFhoenix

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Posted 20 February 2019 - 10:48 PM

View PostRickySpanish, on 20 February 2019 - 02:03 PM, said:

You really must be owning noobs if you are doing it with the loadout of a medium 'Mech.


I can Alpha strike to my hearts content . Alpha Strike does not care about the size of your guns or the weight of your mech .

#85 Vxheous

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Posted 20 February 2019 - 11:14 PM

View PostSmokedJag, on 20 February 2019 - 06:28 PM, said:


XL325 Quad ERPPC, 26 DHS, TC1, LAMS (it's heat-negative, why not). It is the same as on the Warhawk, differences being 5 tons lighter and higher, tighter (chest) PPCs. Doesn't have the heavy defensive quirks but is also harder to isolate torsos on. Not unique, not bad.

Bludgeon isn't a bad nickname for it, With any heat conservation at all it will beat on people indefinitely at any range.


I don't know what you have on your warhawk, but my warhawk has 28 double heaksinks

#86 FireStoat

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Posted 20 February 2019 - 11:47 PM

350 XL, 2 large pulse and 3 medium pulse is pretty much what I've settled on, as have many other players that have been streaming for the Bludgeon. Leftover tonnage can be used for some jump jets, targeting computer, or SRM's of some kind or a mix of 2 out of the three. When you're restricted on hardpoints you pretty much have to make lemonade out of the lemon and take advantage of low cooldown cycling weapons.

#87 BlueStrat

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Posted 21 February 2019 - 02:08 AM

The build I'm trying out is 2xcLPL 2xcHML, cTAG, ATM12 + 3T ammo, cAP, TC1, 3xJJs, cXL340 + 11 DHS (21 total) Endo with Standard armor.

TAG laser in the head energy slot, the LPLs in the torso, and a HML in each arm. You can trade JJ(s) for AMS and/or trade the cLPLs for a pair of cER-PPCs if you prefer . I personally prefer the cLPLs over cER-PPCs and more JJs over AMS since the 'mech is fast enough to get to cover if you're not badly out of position. You could replace the cTAG with a cER-ML but I prefer the much-reduced ATM spread and lower heat generation using the cTAG

It's not overly-hot at 1.3/2 with 3 JJs which pull down the heat ratio numbers in MechLab, and a 68 alpha isn't great but not horrid considering the slots/tons/hardpoints available on the Bludgeon.

Now granted right up front, I'm a potato's potato, but I believe that's a quite viable build in decently-skilled hands

Edited by BlueStrat, 21 February 2019 - 02:38 AM.


#88 Acersecomic

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Posted 21 February 2019 - 04:58 AM

What about strapping a NARC on the missile pod, two ERLLs (head and one side torso), ERPPCs in arms and a choice energy in free ST slot or ERPPCs in STs and HLLs in arms.

#89 BlueStrat

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Posted 21 February 2019 - 10:44 AM

View PostAcersecomic, on 21 February 2019 - 04:58 AM, said:

What about strapping a NARC on the missile pod, two ERLLs (head and one side torso), ERPPCs in arms and a choice energy in free ST slot or ERPPCs in STs and HLLs in arms.


I could maybe see something like that for FP, but I'd say that in solo-QP you really need as much DPS as the few hard points and tons/slots available allow on the Bludgeon. I was torn between putting a cTAG or a cER-ML in the head slot, but the ATM spread reduction was great enough to convince me the sacrifice is worth it.

#90 Acersecomic

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Posted 21 February 2019 - 12:18 PM

View PostBlueStrat, on 21 February 2019 - 10:44 AM, said:


I could maybe see something like that for FP, but I'd say that in solo-QP you really need as much DPS as the few hard points and tons/slots available allow on the Bludgeon. I was torn between putting a cTAG or a cER-ML in the head slot, but the ATM spread reduction was great enough to convince me the sacrifice is worth it.


Well it does increase your team's DPS and you can pack PPCS and LPLs.

#91 Bunny Wigglesworth

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Posted 21 February 2019 - 12:55 PM

I'm still pretty new to the game, and I freely admit that I suck. But I am just a bit underwhelmed by this one. I ran it stock for the first game, and they peeled my CT with missile in the first 45 seconds on Mining Collective. I spent the next 5 minutes hiding and sniping, which is something I hate seeing assault mechs do. After rearranging the armor a bit, I tried it again, and it didn't get much better. I bumped the PPCs up to the torsos, added an ATM 12, and it got slightly better, even with the reduced alpha. But I still can't find a real good build for this one. It looks like going with a bunch of PPCs is going to be the most viable, but the mech just isn't fun like some other mechs are. It is adequate enough, I guess. And I like free stuff. But I am just not feeling it.

#92 Angel of Annihilation

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Posted 21 February 2019 - 01:13 PM

As much as I am down on the overall performance of the Warhammer IIC in general, I think people are trying to pigeon hole this clearly non-meta mech into some sort of meta build.

I tossed, 2xER PPC, 3xMPL and an LRM15 on mine and even stock its performance is fairly decent. Going for the max amount of JJs makes up for a fair amount the mobility issues that the Warhammer IIC is saddled with and with a 375XL it if fairly fast at almost 76 kph. The LRM15 is great for getting early damage or even taking advantage of times you don't have direct line of sight to the target while the Dual ER PPC, Triple MPL combo give adequate direct fire capability while being fairly heat manageable. Also no one likes LRMs hitting them so even in more of a direct fire scenerio and only with 15 missiles falling on their heads, many enemy pilots tend to panic and try to hide.

Basically quit trying to make this into a super, cutting edge efficiency meta mech with a meta build, accept its limitations and just try to make it into something you can have a bit of fun with.

#93 Verilligo

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Posted 21 February 2019 - 01:25 PM

View PostAngel of Annihilation, on 21 February 2019 - 01:13 PM, said:

Basically quit trying to make this into a super, cutting edge efficiency meta mech with a meta build, accept its limitations and just try to make it into something you can have a bit of fun with.

But... that's not how meta works... every mech has a set of builds that is meta for it. It may not be the same meta as what other similarly-tonnaged mechs use, but there is still a most effective build or couple of builds. It's just how you make the MOST of what's available. Given how few hardpoints the Bludgeon has, the most efficient builds are even EASIER to find, meaning you'll most likely stumble into a meta build trying to make a "fun" one.

#94 Angel of Annihilation

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Posted 21 February 2019 - 01:37 PM

View PostVerilligo, on 21 February 2019 - 01:25 PM, said:

But... that's not how meta works... every mech has a set of builds that is meta for it. It may not be the same meta as what other similarly-tonnaged mechs use, but there is still a most effective build or couple of builds. It's just how you make the MOST of what's available. Given how few hardpoints the Bludgeon has, the most efficient builds are even EASIER to find, meaning you'll most likely stumble into a meta build trying to make a "fun" one.


I guess if that is how you want to look at it. I have always taken meta to be more specific and only applied to the very best of the best mechs and/or variants rather than the meta being applied to each variant individually. Heck I have even heard of mechs being, "Not meta friendly" which implies that an entire mech chassis could technically fail to be classified as meta. For example would anyone really classify an Nightstar or Awsome as being "Meta"?

So in the case of the Warhammer IIC, when looking at the all the variants, it tends to be able to field builds very similar to the Marauder IIC however I wouldn't classify the Warhammer IIC as being a Meta mech while I would absolutely classify the Marauder IIC as belonging to the Meta. Further, since the Bludgeon has such limited hardpoints and very few characteristics to offset this weakness, plus the fact that the entire Warhammer IIC line isn't strong enough to be considered part of the meta in my opinion, why not just build it for fun, or at least that is what I am trying to get it.

#95 Verilligo

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Posted 21 February 2019 - 01:50 PM

View PostAngel of Annihilation, on 21 February 2019 - 01:37 PM, said:


I guess if that is how you want to look at it. I have always taken meta to be more specific and only applied to the very best of the best mechs and/or variants rather than the meta being applied to each variant individually. Heck I have even heard of mechs being, "Not meta friendly" which implies that an entire mech chassis could technically fail to be classified as meta. For example would anyone really classify an Nightstar or Awsome as being "Meta"?

So in the case of the Warhammer IIC, when looking at the all the variants, it tends to be able to field builds very similar to the Marauder IIC however I wouldn't classify the Warhammer IIC as being a Meta mech while I would absolutely classify the Marauder IIC as belonging to the Meta. Further, since the Bludgeon has such limited hardpoints and very few characteristics to offset this weakness, plus the fact that the entire Warhammer IIC line isn't strong enough to be considered part of the meta in my opinion, why not just build it for fun, or at least that is what I am trying to get it.

Certain mechs are better in the metagame as choices in comparison with others, yes. No one is going to tell you that among IS medium mechs, the Trebuchet 7M is the greatest mech that has ever existed. But if you're going to use a Trebuchet 7M, everything about it makes it delightful at using MRMs. That is meta.

#96 50 50

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Posted 21 February 2019 - 05:21 PM

View PostBud Crue, on 20 February 2019 - 07:21 PM, said:


Yup. And that is really all my point was. Perhaps I was a bit overly dramatic when I said it's a waste. In hind sight I should have said that it is simply a waste for me. I have 220 something mechs. I don't see a need, nor do I have a desire for another quad ERPPC clan mech with JJ. Been there, done that, and I don't see what else can really be done with it that I can't do on some other mech. At this point, if a mech doesn't provide me with something new or at least fun I am just not interested in leveling it. I hope everyone enjoys their latest quad ERPPC mech, or ATM12 and 5 assorted energy, or whatever. It was free so have fun with it if you can. I'm just not into it, is all. No biggie.


I agree.

While there are a few mechs I would like to see simply for the redesigned art, the only addition that would really make me sit up and go holy **** would be pilotable Elementals.
I'd probably also sit up and take notice if we saw one of the quads like the Scorpion or Goliath.

Probably safe to say that I shall remain in a inclined relaxed state.

Edited by 50 50, 21 February 2019 - 05:34 PM.


#97 A Really Old Clan Dude

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Posted 21 February 2019 - 06:59 PM

been playing it with 2 ERPPC, 3 ER Mediums, atm 12 and a laser ams

heat is still high but its either atm+med or PPC's.

I might try heavy lasers with the atm next.

#98 The Unstoppable Puggernaut

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Posted 22 February 2019 - 02:55 AM

I dont see any point selling it, you never know if it may end up with a serious quirk like a PPC HSL. Quad PPC is nice but just too hot on the initial fire, it's only going to do well on maps like Polar. I've settled on dual PPC and triple er meds and then shelved it.

#99 Gen Lee

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Posted 22 February 2019 - 05:48 AM

BLUDGEON 22 15 7 2.14 24 13 1.85 9,402 31,572 02:26:43

Those are my stats after running it some yesterday. Ever since I settled with quad cER-PPCs and all the DHSs I could fit in it, I've been going for max Operations for heat and cooling, about half the Mobility tree so far to deal with it's bad mobility. and It's not really all that bad. PGI is going to have to buff it's mobility though, because assault mechs, especially the lightest ones, shouldn't have to heavily invest in that to make it playable. Those points would be MUCH better spent in other ways. As for the geometry and hitboxes, they don't seem to be that bad.

I think PGI did the smart thing releasing the Bludgeon as it is with room for future improvement, instead of releasing it and later nerfing the hell out of it. Give it some mobility buffs, maybe some cER-PPC heat gen quirks, and the Bludgeon can really live up to its name. The missile cooldown quirk is really just a gimmick unless you're running 5 cMPL and (A)SRM6. Even then, the word "bludgeon" doesn't make me think of lasers burning and a few missiles peppering something...it makes me think of PPCs pounding into something, lol.

#100 Athom83

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Posted 22 February 2019 - 07:00 AM

2 ERPPC, 3 MPL, and load up on DHS. Just ignore the missile mount and JJs.





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