Road Map For March, April And May
#21
Posted 25 February 2019 - 11:19 PM
#22
Posted 26 February 2019 - 12:37 AM
Edited by BlackhawkSC, 26 February 2019 - 12:37 AM.
#23
Posted 26 February 2019 - 01:41 AM
Re: New Canyon, a bit disappointing that it isn't a new Bog, we have 2, soon 4, Ice maps, but only 1 Jungle. Feels like a missed opportunity, the idea above of having water in it, is also great. Maybe another iteration could flavour it like this? I think most maps have the potential to be re-skinned, I for one would be happy with that.
As for FW, as a solo pug, that is where good mechs go to have a bad time against the well-coordinated pre-made groups.
#24
Posted 26 February 2019 - 01:56 AM
#25
Posted 26 February 2019 - 04:42 AM
mgto, on 26 February 2019 - 01:56 AM, said:
I have to agree on the Old Forest Colony Map, provided it's the one with the Tunnel Area. I never got to play on that particular version myself.
@ Everyone ---
On other notes, I'm wondering why PGI has failed to start using End-Of-Round Bonuses/Penalties for whether your Teammates are Alive or Dead? This could have KILLED the Anti-Team Behaviors that are making so many people angry, myself included. Anywho, built a Suggestion Thread for that, kept it reasonably simple.
And while we're at it, why hasn't PGI implemented the hallmark of MechWarrior Games, the Active Sensor Mode? Anywho, also built a Suggestion Thread for that, even though it took a hell of a lot more work! I think the people really mentally invested in Information Warfare would be really interested in that one. Kills any Anti-Team Behavior, and makes it more possible to work together too.
~Mr. D. V. "Returning Maps? Nice! ....... Now, where's the REAL Fixes for Anti-Team Behavior?" Devnull
#26
Posted 26 February 2019 - 05:15 AM
#27
Posted 26 February 2019 - 06:15 AM
D V Devnull, on 26 February 2019 - 04:42 AM, said:
@ Everyone ---
On other notes, I'm wondering why PGI has failed to start using End-Of-Round Bonuses/Penalties for whether your Teammates are Alive or Dead? This could have KILLED the Anti-Team Behaviors that are making so many people angry, myself included. Anywho, built a Suggestion Thread for that, kept it reasonably simple.
~Mr. D. V. "People are editing my self quotes now." Devnull
You could give people a fifteen minute ban everytime they did something that negatively impacted their team and you would still get people going willy nilly - either people are only interested in completing events and/or they dont care about winning so much as they do their own performance. This is made worse by the 'trying so hard they hurt the team' types that dont have the testicular fortitude to take charge but will readily blame everyone for not doing what they think they should have done - after its too late to do it.
#28
Posted 26 February 2019 - 06:36 AM
#31
Posted 26 February 2019 - 12:32 PM
#32
Posted 26 February 2019 - 12:43 PM
InnerSphereNews, on 22 February 2019 - 02:31 PM, said:
- Feature Improvements:
- Updating the End of Round Screen to display the amount of time a player has spent on a capture point.
Great to take a look at the end screen info
I would love to have some additional information
- received Damage
- damage on Objectives (like turrets and stuff)
- received Team Damage
#33
Posted 26 February 2019 - 01:15 PM
#34
Posted 26 February 2019 - 01:57 PM
I'm also a fan of taking the battle areas of maps that are presently faction-only, chopping off part/all of the spawn/approach areas, and turning those into QP maps too.
#35
Posted 26 February 2019 - 02:06 PM
SpankyHam1878, on 26 February 2019 - 01:15 PM, said:
Balance pass will have more clan nerfs.
Edited by Grus, 26 February 2019 - 02:05 PM.
#36
Posted 26 February 2019 - 02:28 PM
tacorodwarrior, on 22 February 2019 - 02:36 PM, said:
Disappointing
SpankyHam1878, on 26 February 2019 - 01:15 PM, said:
But they have made mechs free periodically through the past 5+ years. There will be more.
P.s. - I hope they change the drop zones in Forest Colony classic... Peeps are gonna be mad when they get hit by guass/LB2 the moment the game begins....
P.P.S - You'll find me ganking the uninitiated in the cave...
#37
Posted 26 February 2019 - 03:38 PM
InnerSphereNews, on 22 February 2019 - 02:31 PM, said:
- Feature Improvements:
- Updating the End of Round Screen to display the amount of time a player has spent on a capture point.
While you are at it:
How about having the end of round screen display the breakdowns for things you did, cbills/xp gains without having to scroll? Its 2019, most players should have upgraded from their 1280x768 screens.
Similar, the buttons when you hit ESC during a match should be larger, at least twice their current size. I only have a 1920x1200 screen, can't imagine how tiny these must be on a 2560x1440.
The end of round screen should appear sooner, what is this grace period after the winning condition is met good for? It just wastes time.
Bonus points would be for the match server telling the lounge when your mech is dead, at least in QP. There is no point in returning to a QP match when your mech is dead, why even have that option?
#38
Posted 27 February 2019 - 04:09 AM
Buenaventura, on 26 February 2019 - 03:38 PM, said:
While you are at it:
How about having the end of round screen display the breakdowns for things you did, cbills/xp gains without having to scroll? Its 2019, most players should have upgraded from their 1280x768 screens.
Similar, the buttons when you hit ESC during a match should be larger, at least twice their current size. I only have a 1920x1200 screen, can't imagine how tiny these must be on a 2560x1440.
...
They need to add dynamic scaling to all their menus, including the mech lab. My PC is hooked up to a 4k tv but need to play at 1440 or 1080 just so that I can see the menus/mech lab.
#39
Posted 27 February 2019 - 04:22 AM
White nascar network? seriously? will you just change colour of canyon network and base temp? laughable idea & waste of time, really now If you dont want to make new maps for us please ffs give the community map maker tools.
As for that FP update, it wont make FP any less shallow and any more fun in the end, it is really a pity.
Edited by Kell Aset, 27 February 2019 - 12:03 PM.
#40
Posted 27 February 2019 - 06:07 AM
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