Lucky Charms 2019
#141
Posted 21 March 2019 - 07:35 PM
#142
Posted 21 March 2019 - 08:41 PM
IshanDeston, on 14 March 2019 - 09:16 AM, said:
They are not altruistic when doing these events. These events drive the engagement with the game. More engagement means more players, means more people that will be buying the next Mech release.
So don't mistake them giving out a few free MC, which cost them nothing, and a small selection of free Mechs for anything other than them keeping the game alive so the people that will buy the next mech pack, have someone to play with.
Events and new players are the lifeblood that drives their revenue.
And i don't mean to sound ungrateful, but the quality of rewards is what drives the engagement of the events. Free Mechs event rewards are largely only interesting for those that don't already sit on 80+ mechs. The newbies, that will probably not get 500+ damage in 100 matches, but the ones that struggle to do 250 damage.
What you call complaining or rather 'moans'.. is actually feedback. Nobody complained about the easy events, because all you had to do is get your games in. But when i see 100 games needing to do 500 damage, then i am looking at it as something i can do (but will be an unpleasant grind, because i am not winning every match), but also something i know for a fact most people will be struggling to do.
Not to mention that 100 games in 18 days is a lot of time on its own. And if you even just get >500 damage in say every 3rd game (and i really doubt that is possible) then we are already at 300 matches. That is 16 matches per day. Most people will not do 500 damage every 3rd match, unless they actually grind for it. That is insane.
The key is to NEVER spend any real money on MWO. ;-)
#143
Posted 22 March 2019 - 06:40 AM
D V Devnull, on 20 March 2019 - 10:13 AM, said:
I'm sorry to report, but I have been blocked from enjoying your rather nice Event. The destruction of the Entire Missile Weapon Lineup has resulted in my personally finding the situation untenable.
You got to T1 rank playing with lurms ? Really ?
Firstly I dont see much of a lurm change if any my lurm scores are the same . Secondly you have streaks and ATM,s .
Thirdly you still need to aim to lock on and if you can do that you can play with the other weapons
Edited by Pain G0D, 22 March 2019 - 06:42 AM.
#144
Posted 22 March 2019 - 07:58 AM
#145
Posted 22 March 2019 - 08:26 AM
Ryoken S, on 22 March 2019 - 07:58 AM, said:
Done with both. Assists was definitely the pain in the a** one, especially when potatoes are stacked on you and it's only 1-3 assists a game. Getting stomped 12-0 means a completely waste of time.
But looking at the scoreboards, with most people in a game doing less than 200-300 dmg, that's over 200 games for them as well.
#146
Posted 22 March 2019 - 09:46 AM
Are there more people who feel same me?
#147
Posted 22 March 2019 - 11:09 AM
Apollo777, on 22 March 2019 - 09:46 AM, said:
Are there more people who feel same me?
My motivation is all but dead at this point, the event grind +patch changes make it very unappealing to play that much - I mostly play Vulcans these days which is fine for my 5S/5M and 6M but my VL-BL is reduced to being a minor annoyance around more than two AMS. Played four matches this morning and two of them were wins by sheer virtue of the enemy team squirreling after me for some reason, im not a squirrel dammit leave me alone!
#148
Posted 22 March 2019 - 11:22 AM
kdk-3 / 6-12 loss / 642 dam / 2 kills / 1 solo / 2 kmdd / 5 components
and 2 Kill Assists
what I mean is that the 750 kill assists are brutal. I'll probably reach the 100k damage anyway.
#149
Posted 22 March 2019 - 12:00 PM
#150
Posted 22 March 2019 - 12:57 PM
Yes admittedly it is rather grindy and long but on the other hand the prizes especially the MC from the loot bags seem pretty generous compared to previous events .
#151
Posted 22 March 2019 - 08:16 PM
So you only need 150 from the first 2 phase.
To grind the event faster, I used my Medium missile skirmishers, SRM/MRM doesn't matter, get a fast build that keeps you in the fight. Long cooling laser vomit and Gauss builds are too slow. Assaults are too feast or famine, and too slow to get to the fight. You want to be at every engagement.
Griffins, Shadow Hawks, Wolverines, Arctic Wolves, Huntsmans are where it's at.
Edited by ImperialKnight, 22 March 2019 - 08:17 PM.
#152
Posted 22 March 2019 - 09:24 PM
*please fix the lag on the horns
#153
Posted 23 March 2019 - 01:19 AM
Edited by ingramli, 23 March 2019 - 01:19 AM.
#154
Posted 23 March 2019 - 02:09 AM
(A lot of Emotes are getting skipped this time, too... ...)
Pain G0D, on 22 March 2019 - 06:40 AM, said:
Firstly I dont see much of a lurm change if any my lurm scores are the same . Secondly you have streaks and ATM,s .
Thirdly you still need to aim to lock on and if you can do that you can play with the other weapons
You make me shake my head slowly and sadly over the disappointment caused by your discriminatory and shameful post. So much so that this post is only getting that one emote above.
While not 100% of my games prior to the March 19th Patch were with LRMs, the only reason I got to 'Tier 1' was that I'm quite well able to work with a Team that is willing to respect ALL Combat Styles. That literally means ALL, and NOT just Brawling, unlike what the Toxic Part of this Community wants to shove down everyone's throats. The PSR Meter is NOT just an XP Meter, but also a Meter that identifies those who are most capable of working well in Teams and/or Carrying when everyone is willing to work with what each other has on hand.
ONLY because of the above, this allowed me to operate many times in my best Role, which happens to be Fire Support of all things. I'm a Casual-Class Pilot, NOT a Competitive-Class Elite Pilot, and you need to recognize that. Further, MechWarrior was supposed to be a series of games where Thinking & Strategy should be commonplace, with Role-Based Warfare being general operation. Unfortunately, due to that Toxic Part of this Community, the end result is that everything but Brawling has been effectively wiped out, which is an utter shame by comparison to previous MechWarrior games and the HallMarks that made them so great.
Now, before I get to the next piece of the puzzle, I should note that my discovery of my body's condition is very recent. I ended up learning the hard way that it has been degrading, and is now down to the point where I won't be able to play for much longer because I'll be pushing myself at a level well beyond what I can physically handle. It may even stop me finishing this Lucky Charms 2019 Event, sadly enough. If the IDF Missiles and other Lock-Ons had not been ruined so badly, and particularly wrecked by the Missile Health Changes, I could have used them as occasional fallbacks that would have allowed me to continue playing MWO for much longer. Plus, when I get eventually to the point where I will be trapped having to only use them, I could have stuck around as the Fire Support that I do best as. That has, however, been stripped from being an option due to Toxic Players whining and getting it ruined, and so now I'll be forced to pasture and out of the game.
Next off, and gravely of note, I have tried to use all the types of Missiles since the March 19th Patch. The only ones left that have any positive effect for me now are the SRMs, and ONLY because you're forced to literally get within 30 Meters of the Enemy Target in order to bypass AMS and have any effect at all. Something tells me (Like... personal experience, perhaps?) that aiming is literally NOT needed at Point-Blank Range where you're literally face-hugging the Enemy because you're forced to in order to do any damage at all. Oh, wait, wasn't that whole face-hugging thing supposed to be a behavior in general that we did NOT want the Community doing? That damage to Missile Health in the game's coding is literally threatening to the game's continued lifespan, as not everyone wants to be doing Brawling a cold 100% of the time, and people will get sick of it sooner than later. I can pretty much say right now that anyone still doing good with MRMs/LRMs/ATMs is operating at a level which happens to be well above that of a Casual-Class Pilot, being such a Casual-Class Pilot myself.
By the way, as for the part of aiming, those with their body jittering worse and worse do NOT happen to do well with LOS Aiming at all. I'm getting a lot of personal experience in that right now as my aim with Ballistics/Energy keeps jumping hard and flying off where I want whenever I have to try reacting quickly, and apparently much quicker than I am able to handle anymore. (And yes, I do get reasonable exercise in Real Life, but it still can not compensate for the rather permanent problems which I'm experiencing.) Medically Disabled People (which I am slowly becoming part of the ranks of) EXPLICITLY REQUIRE not having to move their aiming angle too much, which forces them onto IDF Missile Weapons and hiding behind cover, just so they can carefully concentrate on preventing their body from jumping their aim around. Being penalized -- particularly in Missile Spread & Damage, as well as Missile Health -- for using the small pool of Weapons which they are capable of using at any reasonable level to properly be a Team Support makes them think "Why should I play at all, when Toxic Whiners have caused the Developers to make me unable to help a Team, and I can't really use any other Weapons?" and causes them to leave the game. Unfortunately for you, that kind of discriminatory problem should never have been allowed to occur in the first place, and needs to be undone!!! Acting like "If I can do it, everyone else should be able to." is NOT a reasonable mentality, and definitely NOT even a right way of thinking, period. Learn to consider for those in a lesser state than yourself, and you'll find the whole danged world a lot more enjoyable. As it is, you have now shattered any credibility that I held to your posting on these Forums.
~Mr. D. V. "Well beyond sick of the discriminatory behaviors that are flooding MWO with toxicity..." Devnull
[One minor wording Edit by the Post Author for a very slight piece of missed clarity. It's fixed now.]
Edited by D V Devnull, 23 March 2019 - 02:15 AM.
#155
Posted 23 March 2019 - 04:37 AM
ImperialKnight, on 22 March 2019 - 08:16 PM, said:
So you only need 150 from the first 2 phase.
Not sure about this. I think you'll have to play 25 games where you score at least 100.
#156
Posted 23 March 2019 - 12:18 PM
FupDup, on 19 March 2019 - 07:17 PM, said:
Agreed. Phase 2 actually is a disincentive to killing anything. Better just to 'tap' everything repeatedly and hope you don't get the kill.
I imagine it was put in to satisfy the usual whingers that come out during the events spewing their rubbish that the event criteria doesn't encourage team play.
#157
Posted 23 March 2019 - 12:52 PM
ImperialKnight, on 22 March 2019 - 08:16 PM, said:
Goldo7, on 23 March 2019 - 04:37 AM, said:
Goldo7 has it right. The 'Phase 3' Loot Bags are NOT set up to be cumulative on Match Score.
ImperialKnight, on 19 March 2019 - 06:36 PM, said:
FupDup, on 19 March 2019 - 07:17 PM, said:
mabo, on 23 March 2019 - 12:18 PM, said:
I imagine it was put in to satisfy the usual whingers that come out during the events spewing their rubbish that the event criteria doesn't encourage team play.
Even further, trying to encourage not killing also discourages Team Play. Frankly, PGI's Events Team would have done better to use 'Savior Kill' as the metric for 'Phase 2', and only ask for 150 of those, granting a Loot Bag for every 2 of those earned. It would have encouraged Team Play on a far greater level, because people would have to keep each other Alive in order to rack those up quickly. The end result would be forced attrition as those Teams would have to be coordinating at their absolute maximum, otherwise one side would get all of those while the other side got stomped. Bah, now you guys make me wish I had thought of this to suggest in the thread BEFORE this Event even started!
~D. V. "This particular Event is turning out to be Unlucky Charms, due to Teams not working together, isn't it?" Devnull
#158
Posted 24 March 2019 - 03:55 AM
...now if my team would just kill some mechs....
#159
Posted 24 March 2019 - 04:16 AM
#160
Posted 24 March 2019 - 12:24 PM
mabo, on 23 March 2019 - 12:18 PM, said:
Agreed. Phase 2 actually is a disincentive to killing anything. Better just to 'tap' everything repeatedly and hope you don't get the kill.
I imagine it was put in to satisfy the usual whingers that come out during the events spewing their rubbish that the event criteria doesn't encourage team play.
Actually, for this, I'm trying to tap everything, but those mechs need to be killed, too. I've been having some luck with my high alpha builds. If I core something, then leave it for my teammates to finish off more easily, everyone wins. But there's an interesting balance between touching as many other mechs as possible and also kicking serious a$$ so that the team still wins and kills everyone.
Goldo7, on 23 March 2019 - 04:37 AM, said:
Not sure about this. I think you'll have to play 25 games where you score at least 100.
I agree that Phase 3 will be easy. It'll also be my makeup session. I'm almost done with the damage, but still have a looong way to go with the assists. I have 200/750. I figure if I'm coming up short for the free mech, I can easily make the last 25 bags with Phase 3 and maybe just miss out on the pattern. It's really hard to not get at least 100 match score. You'd have to either screw up really badly or have horrendous luck in the beginning.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users