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Countdown To Corsair Release March 19Th!


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#61 Prototelis

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Posted 15 March 2019 - 09:51 AM

Structure Quirks? Really?

#62 Gas Guzzler

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Posted 15 March 2019 - 10:00 AM

View PostNightbird, on 15 March 2019 - 09:19 AM, said:

I have 7 variants but I'm liking only one so far... the 6R


I like that one and the 7A (3 UAC5 2PPC)

#63 Koniving

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Posted 15 March 2019 - 10:12 AM

Now, in the mechlab it looks wide as ****...

In the map...that damn thing looks to be as scrawny as the Warhammer II...

I be thinkin' we need to see it next to some other mechs, since our mechlab doesn't have an orthogonal (orthographic) view anymore (and it'd be really nice to have one that we can toggle on and off.)


Posted Image
Orthogonal (Orthographic) view.
Posted Image
Perspective view
Posted Image

Edited by Koniving, 15 March 2019 - 10:47 AM.


#64 K4I 4LL4RD LI4O

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Posted 15 March 2019 - 10:23 AM

Holy lord in heaven! That thing is ugly!!! Please PGI have mercy on us!!! Design more mechs like the Roughneck. Pls!!!

#65 denAirwalkerrr

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Posted 15 March 2019 - 10:33 AM

Can't wait to farm damage from people who will be running this mech. Seems like IS just can't have another good assault after Fafnir release and 95t bracket still stays absolutely useless compared to 90/100t. Good job.

#66 Koniving

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Posted 15 March 2019 - 10:47 AM

Because right now I can take this angle...
Posted Image
....and make a Zeus look thick a.f.
Posted Image


Or here it is again
Posted Image
with a King Crab
Posted Image
Take note of the laser emitters (and note that PGI has been standardizing the weapon model sizes...)
The larger emitters...actually means if we shrink the image (to get the same distance) to compare to the King Crab, this monstrosity is quite a bit thinner...

Now compare the size of the Corsair emitters to the Zeus...
This thing's gonna be shoooort.
Also note the 4 in the background.
King Crab covers a chunk of it, the not-as-wide-as-PGI-makes-it-look-with-this-HORRIBLE angle... does not.

Now compare the 4 with the Zeus image.

....It is almost as skinny as a Zeus.

Edited by Koniving, 15 March 2019 - 10:55 AM.


#67 Xeno Phalcon

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Posted 15 March 2019 - 10:53 AM

*Rolls up newspaper.* What have we said about structures quirks?

#68 Acersecomic

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Posted 15 March 2019 - 11:01 AM

STATS ARE OUT! <3
Corsair-BR looks soooo sweet :D And quirked nicely too it seems :D
But mmmM! I gotta get myself some 7A when it comes out for C-Bills. Quad AMS on an assault and no low hanging arms... yes please :D

#69 Koniving

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Posted 15 March 2019 - 11:07 AM

Posted Image

Matt, I got a question; why the heck does this one have right arm quirks... when the arm is a stub, unlike any other one that has arm quirks?

Also is the right torso bigger than the left? Cause here, since both sides appear to be equal...why isn't the quirks? (Then again this is the same for all)

Also also...
Love how the "RA" Corsair...has no R(ight) A(rm).
Mad lad.

(For anyone thinking too literally, I mean it doesn't have a full lower/hand arm.)

Like that they also have varying finger counts. Shame the bodies and legs (and weights) couldn't have more variation given the fluff of these monsters...(or the names), but.. I like it.

#70 Nightbird

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Posted 15 March 2019 - 11:36 AM

View PostGas Guzzler, on 15 March 2019 - 10:00 AM, said:


I like that one and the 7A (3 UAC5 2PPC)


Yeah I like that one two, for 2AC10 and 2HPPC/ or 2PPC+4AMS

But... the cash mechs are bad... both the 20$ (S) and 15$(Hero) thinking about a refund

#71 Athom83

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Posted 15 March 2019 - 11:40 AM

View PostSuperFunkTron, on 15 March 2019 - 08:37 AM, said:

I'm probably being overly nitpicky here, but what is the point of the claw hands when the gun barrels extend past the claws or into the area where something would be held? Unless this was intended to be used as a "stab and grab" with intended risk to the ballistic barrel, I have a hard time making sense of why it was not placed either outside of the arm or fitted deeper into the arm...

Am I the only one looking for answers here?

I see the claws as 'spikes' that puncture and grab onto armor, not needing to fully close. It grabs something and holds on with the gun in it sitting right up against something, then you fire while holding onto the thing. Probably pretty useful for breaching starship hulls or something.

#72 Smutty

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Posted 15 March 2019 - 11:43 AM

No armour quirks DansGame

PGI what's up? Structure is beyond useless without crit reduction. You really gonna give this thing the Thanatos treatment?

#73 Athom83

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Posted 15 March 2019 - 11:46 AM

View PostNightbird, on 15 March 2019 - 11:36 AM, said:

But... the cash mechs are bad... both the 20$ (S) and 15$(Hero) thinking about a refund

I actually like the looks, hardpoint wise, of the (S). The Hero... yeah its pretty meh, but it might be nice with a LPL + ERML vomit mixed with some dakka 'secondaries' (2 UAC 2s or 5s).

#74 GaelicWolf

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Posted 15 March 2019 - 11:46 AM

View PostAthom83, on 15 March 2019 - 11:40 AM, said:

I see the claws as 'spikes' that puncture and grab onto armor, not needing to fully close. It grabs something and holds on with the gun in it sitting right up against something, then you fire while holding onto the thing. Probably pretty useful for breaching starship hulls or something.


I imagine, givin the Pirate nature of the build, that the Arm weapons were installed AFTER they recovered said arms from the trash heap and that the "fingers" were left in place.

Although I do like the idea of the "Grab and Blast", although the back blast damage would probably wreck the weapon

#75 Athom83

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Posted 15 March 2019 - 11:52 AM

View PostGaelicWolf, on 15 March 2019 - 11:46 AM, said:

Although I do like the idea of the "Grab and Blast", although the back blast damage would probably wreck the weapon

Gauss, AC/2s, and AC/5s would probably be alright. Definitely would love to see a pirate put in an AC/20 and try it.

#76 Grayson Sortek

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Posted 15 March 2019 - 11:59 AM

HAHAHAHAHAHAHAHAHAHAHAHAHAHA
HAHAHAHAHAHAHAHAHA
HAHAHAHA
HA
Ha
heh
...

Okay, I'm good now.

#77 Gas Guzzler

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Posted 15 March 2019 - 12:11 PM

View PostNightbird, on 15 March 2019 - 11:36 AM, said:


Yeah I like that one two, for 2AC10 and 2HPPC/ or 2PPC+4AMS

But... the cash mechs are bad... both the 20$ (S) and 15$(Hero) thinking about a refund


The S can do HGauss plus MPLs and 2 SRM4s or something (or UAC20 MRM10 MRM30 and MPLs), I'm sure i can make something work there. The hero though I'm not sure.

Edited by Gas Guzzler, 15 March 2019 - 12:16 PM.


#78 SuperFunkTron

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Posted 15 March 2019 - 12:41 PM

View PostAthom83, on 15 March 2019 - 11:40 AM, said:

I see the claws as 'spikes' that puncture and grab onto armor, not needing to fully close. It grabs something and holds on with the gun in it sitting right up against something, then you fire while holding onto the thing. Probably pretty useful for breaching starship hulls or something.

That would make sense if the gun barrels did not exceed the range of the claws. I'm still left wondering about the design.

#79 Dee Eight

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Posted 15 March 2019 - 12:52 PM

Well its nice the chrismas one looks like it'll work for a nice shotguns and MRMs combo, but other than the quad AMS one I'm generally Meh about the rest of them.

#80 Koniving

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Posted 15 March 2019 - 12:56 PM

View PostGaelicWolf, on 15 March 2019 - 11:46 AM, said:


I imagine, givin the Pirate nature of the build, that the Arm weapons were installed AFTER they recovered said arms from the trash heap and that the "fingers" were left in place.

Although I do like the idea of the "Grab and Blast", although the back blast damage would probably wreck the weapon

Uh, you wanna see grab-and-blast in action?

if you take a peek at another thread I posted in, I put the Piranha up against the Ravager Corsair...and let two AI pilots fight a boatload of times.

50 matches with a young Clan pilot that's overly eager... and 50 matches with a Solahma (an older, experienced pilot in his late years).

The Solahma won quite a few matches...
The younger pilot only technically won once...
When the Ravager grappled with the Piranha, picked it up by the head, and got blasted to ****.

If you wanna read about this tabletop (Megamek) fight between AI (computer players), swing over here..posted January 12 2019.
____________

Edit, sorry that one had the brief version.
The full one is here. Quoting it here.

View PostKoniving, on 23 January 2019 - 11:33 AM, said:

One such moment I've shared already in less detail is when the Corsair Ravager picked up the Piranha... and in a moment of glory, the otherwise young, brash and stupid pilot Danica in the Piranha hit a heroic moment that got her the only win she would ever get in her short virtual existence. Picked up (grappled) by the one-armed Corsair heromech 'Ravager', the Piranha's head is the grab-point, and the pilot is critically wounded but somehow still conscious. Danica decides that unlike every other time where she dies and it all gets reset, this one time, this last chance that Danica has... will be worth something. Down to 6 heatsinks. Hefty engine damage despite still having all three torsos, one arm's hand, elbow and laser all three destroyed after being hit earlier with a tree. The other laser destroyed around the same time, due to the same hit and a 30 meter skid from the impact (must've been a strong tree, though it did break). But that was before, and now, head trapped in the grip of a 95 ton freak of salvage, there was only one thing that the Piranha had left. 1/4th of a ton of ammunition, 4 MGs that have survived the abuse so far, and they were let loose to their full extent. A torrent of fire, totaling between 3 and 10 damage per MG (burst fire + direct blow rules) with 2 of the 4 jamming and 1 of the other two critically exploding....

The Ravager went down. The random pilot given to the Ravager, Annabelle, perished. This was the only time out of the 104 tests in which the Corsair pilot was actually killed in action. Due to the Ravager's death during the weapons fire phase, when the melee phase came, a pilot roll had to be done for being dropped from a grapple-hold that left the Piranha airborne. A knee and foot actuator broke and the Piranha was on the ground. Danica was already unconscious due to the MG exploding from a critical jam-and-overheat. The Piranha shut down. It would never be turned on again. Danica died in the fall. The wreckage of this brutal fight will never to be found or salvaged. To many this would be a draw, but for Danica... this is the closest to victory that he or she would ever get.

There are many tales to be told, and I hope to share them soon.


(For the description of Danica as a pilot, it'd make a bit more sense if reading this quote in the spoiler from the first link)
Spoiler

Edited by Koniving, 15 March 2019 - 01:14 PM.






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