Black Hawk Ku And Nva U Pls
#1
Posted 15 March 2019 - 08:54 AM
Further NVA U should be buildable now due to the micro lasers being available and with the bold-on's even that totally awesome sword could be done.
#2
Posted 15 March 2019 - 08:56 AM
#3
Posted 15 March 2019 - 01:39 PM
#4
Posted 15 March 2019 - 01:47 PM
https://mwomercs.com...chs-your-picks/
https://mwomercs.com...chs-your-picks/
Edited by Bombast, 15 March 2019 - 01:48 PM.
#5
Posted 15 March 2019 - 02:05 PM
Grayson Dillinger, on 15 March 2019 - 01:39 PM, said:
Yes.
Just give me a good IS Omni, and not the trashy units like the Avatar or the Owens. What makes the Avatar e.g. a deathtrap is not just the XL engine, it is the combination of bad hitboxes, low speed and the XL.
Mechs like the Men Shen on the other hand would be perfectly fine, with their fixed XL engine and all. Also, the XL300 is pretty much the engine I would choose for the Black Hawk KU, even if I were allowed to change it.
Bombast, on 15 March 2019 - 01:47 PM, said:
Yeah, it should be the Men Shen.
However the Black Hawk KU is still in the top five easily.
#8
Posted 15 March 2019 - 03:48 PM
Grayson Dillinger, on 15 March 2019 - 01:39 PM, said:
Just give them extra side torso structure and torso twist speed. Not counting what they'd normally get in quirks and mobility stats for their weight class.
#9
Posted 15 March 2019 - 04:33 PM
Bombast, on 15 March 2019 - 02:10 PM, said:
I'm all for a 4-pack. Raptor, Men Shen, Black Hawk-Ku, Sunder.
The assault mech should be Hauptmann because we can't count on PGI to give the Sunder enough ST armor quirks to let it survive with an IS XL on such a big chunky torso hitbox. Our Balancing Overlord will not give us nice things.
Edited by FupDup, 15 March 2019 - 04:44 PM.
#10
Posted 15 March 2019 - 05:05 PM
Sarna said:
This unusual configuration appears to be used to support boarding actions against enemy spacecraft. Two torso mounted Liquid Storage tanks provide additional reaction mass for the jump jets. Eight machine guns can rapidly destroy enemy battle armor, while three Heavy Medium Lasers and three Micro Pulse Lasers scour the armor off of hardened targets. To keep track of enemy units, the U configuration carries a Light Active Probe, and a Clan ECM Suite interferes with enemy targeting systems. The right arm carries a Spot Welder presumably to seal hull breaches. Strangely, this configuration carries a Sword, marking the first time a Clan unit has carried a dedicated melee weapon.
U configurations are hyper-specialized to environments like underwater and space. The Nova U is specialized for boarding ships. Its sword is actually a placeholder for a prybar used to pry open armor and panels and get to the goodies inside, while also venting out the contents. The MG hardpoints would benefit the chassis but the other equipment (prybar-sword, storage tanks, and spot welder) wouldn't work or have a purpose in MechWarrior Online.
Actually storage tanks could do some cool stuff in MWO. It could expand the capacity of jumpjets.
#11
Posted 15 March 2019 - 05:11 PM
TheArisen, on 15 March 2019 - 08:56 AM, said:
My real concern however is the inability to fine-tune an already less inferior tech.
I mean look at the BlackJack omni for example, it's going to be stuck at 64 KPH for a medium, and it's XL engine too. They have to change some rules like make an IS XL side-torso survivable on omni, else they have to give it so much armor it's practically a jagermech.
#12
Posted 15 March 2019 - 07:56 PM
The6thMessenger, on 15 March 2019 - 05:11 PM, said:
Yeah, that is why we should ignore bad units like it and focus on the good IS Omnis like the Men Shen or the Raptor.
I mean there is no law that says we have to pick the worst possible IS Omnis...
Edited by FLG 01, 15 March 2019 - 08:00 PM.
#13
Posted 15 March 2019 - 08:33 PM
FLG 01, on 15 March 2019 - 07:56 PM, said:
I mean there is no law that says we have to pick the worst possible IS Omnis...
That's rather unfair.
I'd rather have the rules tweaked, i mean TT rules won't exactly translate well to FPS.
#14
Posted 15 March 2019 - 08:37 PM
The6thMessenger, on 15 March 2019 - 08:33 PM, said:
I'd rather have the rules tweaked, i mean TT rules won't exactly translate well to FPS.
Some of them were designed in questionable ways even for TT.
This just loops back to PGI's refusal to give good quirks being the reason we can't have nice things. Quirks can fix literally any mech, if they actually get used properly instead of neglected.
#15
Posted 15 March 2019 - 08:40 PM
Grayson Dillinger, on 15 March 2019 - 01:39 PM, said:
Yes, because I get to have 12+ IS Medium Lasers.
The6thMessenger, on 15 March 2019 - 05:11 PM, said:
I am not opposed to this.
#16
Posted 15 March 2019 - 09:28 PM
FupDup, on 15 March 2019 - 08:37 PM, said:
This just loops back to PGI's refusal to give good quirks being the reason we can't have nice things. Quirks can fix literally any mech, if they actually get used properly instead of neglected.
So counterpoint, instead of selectively just putting mechs in, why not quirk the hell out of it since it just fixes everything, right?
#17
Posted 15 March 2019 - 09:36 PM
The6thMessenger, on 15 March 2019 - 09:28 PM, said:
Ideally yes, we shouldn't have to "blacklist" certain mechs from ever being added to the game out of fear of them being too crappy.
In reality, since quirks are not given out in large enough doses most of the time, it is practical to focus on mechs that need only minimal quirks if any. We can only use the cards that we've been dealt, so it makes sense to try to stack the deck in our favor (pick mechs with innate meta attributes) from the get go rather than putting our faith into lady luck to give us a good draw (because lady luck is pretty lazy in these parts and doesn't like to do her job).
#18
Posted 15 March 2019 - 09:41 PM
FupDup, on 15 March 2019 - 09:36 PM, said:
In reality, since quirks are not given out in large enough doses most of the time, it is practical to focus on mechs that need only minimal quirks if any. We can only use the cards that we've been dealt, so it makes sense to try to stack the deck in our favor (pick mechs with innate meta attributes) from the get go rather than putting our faith into lady luck to give us a good draw (because lady luck is pretty lazy in these parts and doesn't like to do her job).
So the problem is the methodology itself right? I'd rather PGI fixes their ****, instead of giving us half-assed attempt and expect us to pay for it and thank them for coddling our nostalgic feels.
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