Dee Eight, on 25 March 2019 - 07:29 PM, said:
Then WHY if that is true, did i just spectate you in group queue using a mech with clan beam lasers which require a steady aim to use properly ? Shouldn't you be using builds with spread weapons all the time ? MGs, flamers, SRMs, MRMs, LB autocannons, RACs, and Streaks. How you're actually playing the game doesn't seem to match how you're complaining about the game.
I expected this slightly warped and over-assuming post from you, seeing as you are most definitely a Competitive-Class Pilot, unlike Casual-Class me.
I believe we were on Grim Plexus, right? That was a lucky round compared to my usual, but wasn't even worth Screenshots in my personal files, directly due to how badly LRMs have been made to suck causing my performance to be well below what I used to be able to do. I managed to get away with very mild amounts of movement due to the distance (
500+ meters), and some very lucky lineups. You should see my arm after some of my usual rounds, such as when I'm running around in a Kit Fox with SRMs, shaking to the point of jittering up and down about a full inch. The kind of Medical Problem which I'm having is one that is exacerbated when I have to pour on the extra energy and adrenaline to respond quickly with large movements that require a fast stop on an exact point. I'll end up overshooting repeatedly, which frustrates me to no end, and I do remember having a few issues with lining shots up on that round. As it was, I was testing to see how LRMs were doing, and they're definitely sub-par compared to where they should be for someone with Medical Problems who is trying to help keep their Teammates alive. (
They should be damn well as easily able to kill as any other weapon in the lineup, being as it takes Teamwork to set up a damned IDF Shot, and even more so when on a Line-Of-Sight Firing Sequence! These changes to Missiles in general seem more Anti-Teamwork to me than anything else.) Thing is, I usually never (
except for like 1 Mech that's an exception to my building rules) run LRMs without backup weaponry, so that happens to be why you found me particularly with beam weapons as that one's been unedited in quite some time. Unfortunately, that one is not really able to slip in appropriate alternate weapons, at least from what I've determined, so I'll probably leave it like that and be forced to remain at longer ranges in order to use it without making myself jump all over the place.
Now, that noted, I've tried MRMs, ATMs, and even Streaks as well. They get torn up basically every time, and had there been more AMS on that round where I had LRMs, it would have been just as bad to have ever brought them. Heck, it's been way worse on my usual rounds, even compared to what you saw, particularly on my Mechs that have ONLY beam weapons and force me to get in close. I end up sliding up to about 25 degrees off-target on many of my shots, which lets whoever I'm firing at get completely away from the shot. I've also tried Flamers and MGs and the like, and the closer in that I get, the harder it is to hold my aim on with those from the panic setting in of trying to hit without dying, also making my aim jump about. About the only reason I can still use SRMs (
an option you mentioned) is because of the spread combined with being point-blank, but the jitter in my arm afterward makes me think carefully about using them again for a bit. I'm frankly surprised I don't totally lose grip and timing. It has most certainly
NOT been fun to lose Lock-On Missiles as an available "Extended-Term Fallback Option" when the Medical Problem which I physically deal with (
and know others who have similar issues, if not the exact same problem) makes me feel like I'm in need of being able to keep my hands settled for a while, but would prefer to avoid being pushed totally offline, even from MWO.
Anyway, excuse me... I'm being distracted & summoned by the Offline World... <*disappears*>
~Mr. D. V. "
a person who really didn't want to end up calling it 'Quit' on MWO in less than 5 Years" Devnull