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The Eve Of Lurmageddon: Join Us Or Die Edition.


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#41 LordNothing

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Posted 17 March 2019 - 08:34 PM

View PostOmniFail, on 17 March 2019 - 03:09 PM, said:

This might PGIs desired outcome. They might be afriad that their average player lacks the brian power to deal with somthing as complex as lrms on the battlefield. They might be dumbing down the effectiveness of the weapons system to save their simpleton player base.

The funny thing about this is that LRMs have been very ineffective for a very long time. And yet the whiners continue to cry. Gotta keep dumbing it down.


to be fair most of t1 are potatoes, and there are other tiers with sizable populations, do the math.

#42 Lykaon

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Posted 17 March 2019 - 08:35 PM

Ok so the sky is falling because LRMs got a 20 meter per second velocity increase?

I mean the direct fire crap is just that,crap since LRMs are definatively the worst option for dealing direct fire damage at ranges outside 500m. Who cares if the abjectly terrible LRM direct fire performance was buffed to levels that still make LRM direct fire terrible? So what if direct fire LRMs are slightly less sucky but still the worst.

Other than that we got what...

NERFS to indirect fire.

#43 LordNothing

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Posted 17 March 2019 - 08:50 PM

i for one like the depthening of mechanics and want to see more of it on other weapons systems. thats how this game stops being a skeleton and becomes a decayed zombie from one of the latter seasons of the walking dead or perhaps a white walker from got. lets see if we can make mwo as chubby as a cadaver that died of severe anorexia, because that would be actual progress.

Edited by LordNothing, 17 March 2019 - 08:52 PM.


#44 Steel Raven

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Posted 17 March 2019 - 08:52 PM

My solution would be to make IS LRMs act like Clan LRMs.

Minimum range in the table top just means harder to hit, not impossible (PGI is emulating a scene from one of the BT novels having LRMs bounce of mechs at close range) They should just have LRMs dumb fire within the minimum range, the option to wait for locks at range unless you trust your aim as with MRMs or SRMs.

#45 Sigmar Sich

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Posted 17 March 2019 - 11:53 PM

View PostVonBruinwald, on 17 March 2019 - 06:09 PM, said:

Ether Saga Online

He probably meant TESO, The Elder Scrolls Online. A very good game, IMO, but with a severe flaw - not enough Urbies. Or any mechs, for that matter. Orcs and elves (and kitties), swords and shields. One of the best story telling among the MMOs., i'd even put it above Star Wars the Old Republic.
Just for the information.

#46 Burning2nd

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Posted 17 March 2019 - 11:54 PM

so last night.. i went in to the rear of my drop ship to find my old A1(C)

she had about 12" of dust and muk sitting on top of her thermal ports, blew her off.. got in side,

she wont start, she sounds like she's trying to start.. but the reactor wont fire.. anyone good at troubleshooting the plasmaStar xl series engines?

By the power of kerensky this things only like 1100 years old please help....



Posted Image

#47 Vellron2005

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Posted 18 March 2019 - 12:02 AM

View PostOmniFail, on 17 March 2019 - 01:13 PM, said:

So, with Lurmageddon quickly approaching, I am having a hard time telling what the game will be like in the coming days. Will lurms be all powerful? Will the sky truly be falling on Mercville? Or will the changes to the weapon system and its supplement equipment paint a Lurmageddon that is the death of lurms? Another possibility is that all the changes will just put the weapons system into a state of mediocrity.

In this thread not only do I want to hear your thoughts, I want you to show me your Lurmageddon warface. Show me what builds you will be sporting on the Eve of Lurmageddon. The only restriction is that the build you post must be viable and Lurmageddon themed (No joke or troll builds). Builds posted do not have to be lurmboats but they most fit the theme of the Eve of Lurmageddon. Yes, all missile boats and your Douchstrike sporting its tiny single AMS are welcome.

Share your thoughts and show me you Eve of Lurmageddon Masks.

Heres one of mine.

https://mech.nav-alp...61dd3ede_MCII-4


My classic LRM boats will be tested first..

For the clan side - SNV-A, LRM70+4ERSL.

For the IS side - AWS-R8: LRM60+3ERML

Those are the builds that will show me best the state of LRMs..

I know these builds like the back of my hand, and will detect the smallest changes in performance..

#48 PhoenixFire55

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Posted 18 March 2019 - 12:17 AM

Playing a stealth Flea for like a month already. Can't care less.

#49 General Solo

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Posted 18 March 2019 - 02:15 AM

That trick where if you don't give them long time LOS they cant lock you, still work?
Or the one where they can't lock you if you keep your exposure short.
Coz Im doing them. Posted Image

Having lermy leaches wait longer for locks they leached for risk free leramge is kinda nice Posted Image

More time to run when the incoming missile warning goes off.

Edited by OZHomerOZ, 18 March 2019 - 02:17 AM.


#50 Curccu

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Posted 18 March 2019 - 02:47 AM

View PostPhoenixFire55, on 18 March 2019 - 12:17 AM, said:

Playing a stealth Flea for like a month already. Can't care less.

and if you want to go bigger without caring much of lurms (because pretty much noone of above lurm builds has tag and cannot break stealth armor) FNR-5B

#51 PhoenixFire55

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Posted 18 March 2019 - 03:00 AM

View PostCurccu, on 18 March 2019 - 02:47 AM, said:

and if you want to go bigger without caring much of lurms (because pretty much noone of above lurm builds has tag and cannot break stealth armor) FNR-5B


Why would I do that? ... Stealth Fafnir is a hard counter to just lock-on weapons. Stealth Flea in solo queue is a hard counter to all weapons. 99.9% of damage you take in a stealth Flea is purely accidental - running into your teammates fire, or enemy fire directed at your teammates, or enemey fire directed into a rock you've been hiding behind 5 seconds ago.

#52 VonBruinwald

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Posted 18 March 2019 - 06:14 AM

View PostBurning2nd, on 17 March 2019 - 11:54 PM, said:

so last night.. i went in to the rear of my drop ship to find my old A1(C)

she had about 12" of dust and muk sitting on top of her thermal ports, blew her off.. got in side,

she wont start, she sounds like she's trying to start.. but the reactor wont fire.. anyone good at troubleshooting the plasmaStar xl series engines?

By the power of kerensky this things only like 1100 years old please help....


Why the hell would you put a plasmaStar XL in your A1? The Magna 260 was perfectly fine.

The plasmaStar XL's are basically an imported Rawlings with the shielding stripped and replaced. Odds are the secondary ignition coils aren't firing, a common problem when they've been sitting for a while, best thing to do is rip them straight out and bypass the whole bank. They don't do much and only serve serve to sustain a reaction if the primary's fail while it's running.

Hold override when you start the ignition sequence and she should start fine. NEVER start your engine this way with failed secondary coils, you risk shorting them all out which will require a complete rebuild.

#53 Lances107

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Posted 18 March 2019 - 08:05 AM

This LRM patch is a disaster, as bad as when the KDK was released. The amount of players they are going to piss off over this is going to hurt the game. Polar every time when ever possible, alpine every time when ever possible, tourmline every time when ever possible, and canyon every time when ever possible. Teams filled with rookies loaded with LRM boats that they do understand. Bracket builds through the roof. In between a few people who are actually trying to play the game.

My builds is simply long range ppc and er large lasers. This is the makings of a gigantic cluster **** as bad as the Kodiak was if not worse.

#54 Athom83

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Posted 18 March 2019 - 08:21 AM

View PostLances107, on 18 March 2019 - 08:05 AM, said:

This LRM patch is a disaster, as bad as when the KDK was released. The amount of players they are going to piss off over this is going to hurt the game. Polar every time when ever possible, alpine every time when ever possible, tourmline every time when ever possible, and canyon every time when ever possible. Teams filled with rookies loaded with LRM boats that they do understand. Bracket builds through the roof. In between a few people who are actually trying to play the game.

I mean, its going to wear off pretty quickly when the bads that relied on LRMs discover that how they were playing got a massive nerf, and that those who used them "correctly" by hanging near the front and being actual support got buffs. Plus with all the crying coupled with the AMS buff, you can bet most people should now be bringing at least 1 AMS on their mechs (creating an umbrella when all members are by eachother). For the first few days, yeah its going to be nothing but LRMs. By next week, probably going to see a lot less than we currently have.

#55 K O Z A K

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Posted 18 March 2019 - 08:36 AM

I got dis

Posted Image

I'll probably get bored after 3 drops and go play ghost recon

#56 Racerxintegra2k

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Posted 18 March 2019 - 11:15 AM

People keep suggesting that this is a LRM buff. Its a complete and utter nerf to LRM's. The lobbing arc was the only benefit to LRMS. Good players could use LRMS to redirect the enemy away from shallow cover or obliterate mechs that didnt seek cover.


Mech dads will NOT get better they will be even less effective and quit in droves when there missiles just smash into shallow cover now.

This was very evident when they mistakenly patched this in a couple months ago. Changing the ARC is a monumentally bad idea. The entire situation is a hilarious experiment on someone trying to justify there job by breaking things that arent broken, just so they can fix them later.

#57 Athom83

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Posted 18 March 2019 - 12:55 PM

View PostRacerxintegra2k, on 18 March 2019 - 11:15 AM, said:

People keep suggesting that this is a LRM buff. Its a complete and utter nerf to LRM's. The lobbing arc was the only benefit to LRMS. Good players could use LRMS to redirect the enemy away from shallow cover or obliterate mechs that didnt seek cover.


Mech dads will NOT get better they will be even less effective and quit in droves when there missiles just smash into shallow cover now.

This was very evident when they mistakenly patched this in a couple months ago. Changing the ARC is a monumentally bad idea. The entire situation is a hilarious experiment on someone trying to justify there job by breaking things that arent broken, just so they can fix them later.

Except they still arc like previously if they aren't in LOS, and only fly like ATMs when in direct LOS?

#58 HammerMaster

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Posted 18 March 2019 - 12:57 PM

View PostLances107, on 18 March 2019 - 08:05 AM, said:

This LRM patch is a disaster, as bad as when the KDK was released. The amount of players they are going to piss off over this is going to hurt the game. Polar every time when ever possible, alpine every time when ever possible, tourmline every time when ever possible, and canyon every time when ever possible. Teams filled with rookies loaded with LRM boats that they do understand. Bracket builds through the roof. In between a few people who are actually trying to play the game.

My builds is simply long range ppc and er large lasers. This is the makings of a gigantic cluster **** as bad as the Kodiak was if not worse.

Bracket builds IS SOMEONE ACTUALLY trying to play the game.
Just not the stale 6x this one weapon stuff people like you keep trying to stuff down our throats.

#59 whatever it takes

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Posted 18 March 2019 - 01:06 PM

BAS-A, HBR-Prime, FNR-5B are my choices. But still can't get why PGI make it even easier for LRM monkies to play this game..

#60 Bowelhacker

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Posted 18 March 2019 - 02:02 PM

So... can someone clarify for me is: is this terrible or good?





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