Since PGI has not released the changes to missile health, I've done it for them. I will be listing both the health per missile and the total health per volley (total HP listed in parentheses). These values are shared across both factions. For reference, the original LRM health per missile was 1.0 for all of them (I can't find the values for any other missile types in older versions of Weapons.XML).
The new April 16th values will be listed below the old values and designated as such.
LRM20: 0.7 (14.0)
LRM15: 0.8 (12.0)
LRM10: 0.9 (9.0)
LRM5: 1.0 (5.0)
New LRM20: 0.8 (16.0)
New LRM15: 0.9 (13.5)
New LRM10: 1.1 (11.0)
New LRM5: 1.2 (6.0)
(S)SRM6: 0.5 (3.0)
(S)SRM4: 0.6 (2.4)
(S)SRM2: 0.7 (1.4)
New (S)SRM6: 0.6 (3.6)
New (S)SRM4: 0.8 (3.2)
New (S)SRM2: 1.0 (2.0)
ATM12: 1.0 (12.0)
ATM9: 1.1 (9.9)
ATM6: 1.2 (7.2)
ATM3: 1.3 (3.9)
New ATM6: 1.4 (8.4)
New ATM3: 1.6 (4.8)
MRM40: 0.2 (8.0)
MRM30: 0.3 (9.0)
MRM20: 0.4 (8.0)
MRM10: 0.5 (5.0)
New MRM40: 0.3 (12.0)
New MRM30: 0.4 (12.0)
New MRM20: 0.5 (10.0)
New MRM10: 0.6 (6.0)
RL20: 0.8 (16)
RL15: 0.9 (13.5)
RL10: 1.0 (10)
Edited by FupDup, 11 April 2019 - 04:45 PM.