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Bravo Pgi And Haters! Please Remove Lrm Altogether


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#1 CUTE PUPPY LUV

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Posted 20 March 2019 - 12:51 AM

Now the AMS is like those Phalanx anti missile turrets. 4x LRM20 with tag from 200m cause little damage or not at all. I like the IDF and LOS changes. No problem playing close support LRM. I like it.

But the AMS seriously? Destroying incoming missiles through buildings and walls?

LRM is utterly useless now. Why not remove it from the game?

Congratulations again. Excellent job.

#2 Acersecomic

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Posted 20 March 2019 - 12:54 AM

[Redacted]

Edited by draiocht, 20 March 2019 - 12:12 PM.
unconstructive, replies removed


#3 The6thMessenger

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Posted 20 March 2019 - 12:57 AM

I don't get it. We already gave the LRMers chance to be a bit more self sufficient with the DF buff, why would we still treat them like this? It's not like we could just counter AMS.

The AMS problem ALSO impacts MRMs, SRMs, SSRMs, and ATMs, why just localize LRMs?

#4 Vellron2005

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Posted 20 March 2019 - 12:59 AM

View PostCUTE PUPPY LUV, on 20 March 2019 - 12:51 AM, said:

Now the AMS is like those Phalanx anti missile turrets. 4x LRM20 with tag from 200m cause little damage or not at all. I like the IDF and LOS changes. No problem playing close support LRM. I like it.

But the AMS seriously? Destroying incoming missiles through buildings and walls?

LRM is utterly useless now. Why not remove it from the game?

Congratulations again. Excellent job.


Agreed.

LRMs have been turned completely useless..

And as for waiting for the dust to settle - no such thing. If we don't express what a poor job they have done, we will have to wait months and/or years before they hotfix this shait..

And sorry, but I'm not waiting.. not even a week..

I warned multiple times this would happen.. nobody listened.. got only hate and laughed at..

I would rather just stop playing..

[Redacted]

Edited by draiocht, 20 March 2019 - 12:13 PM.
Quote Clean-up, reference


#5 Acersecomic

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Posted 20 March 2019 - 01:01 AM

View PostThe6thMessenger, on 20 March 2019 - 12:57 AM, said:

I don't get it. We already gave the LRMers chance to be a bit more self sufficient with the DF buff, why would we still treat them like this? It's not like we could just counter AMS.

The AMS problem ALSO impacts MRMs, SRMs, SSRMs, and ATMs, why just localize LRMs?


The only time these Lurmers will fire DF is when a target walks in front of them. Change in mechanic does not change people.
Also, at the moment everyone and thir mothers are using AMS, but Lurmers can't think straight right now because of all the crying so they atribute it all to one or two AMS.

SRM, MRM and ATM players are not complaining because they are aware of that fact and are just waiting for the dust to settle and people go back to using no AMS so they can fit more dakka.

#6 The6thMessenger

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Posted 20 March 2019 - 01:08 AM

View PostAcersecomic, on 20 March 2019 - 01:01 AM, said:

The only time these Lurmers will fire DF is when a target walks in front of them. Change in mechanic does not change people.


So why lump them together nonetheless? I'm using LRMs in DF this change, and I'm also getting the same issues against AMS.

View PostAcersecomic, on 20 March 2019 - 01:01 AM, said:

Also, at the moment everyone and thir mothers are using AMS, but Lurmers can't think straight right now because of all the crying so they atribute it all to one or two AMS.


AMS are powerful right now actually.

View PostAcersecomic, on 20 March 2019 - 01:01 AM, said:

SRM, MRM and ATM players are not complaining because they are aware of that fact and are just waiting for the dust to settle and people go back to using no AMS so they can fit more dakka.


There's complaints about SRMs and MRMs on the other threads.

View PostVellron2005, on 20 March 2019 - 12:59 AM, said:

I warned multiple times this would happen.. nobody listened.. got only hate and laughed at..


The LRM concept is actually good. The execution however, is ******* poor.

Edited by The6thMessenger, 20 March 2019 - 01:17 AM.


#7 Maddermax

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Posted 20 March 2019 - 01:13 AM

Given that “Lurmageddon” was meant to happen while people try the new missile changes, and a multi-AMS mech was also given to most of the player base on the same day, I’d say there’s going to be an uncharacteristic amount of AMS on the field in the short term. When half the team is fielding 1-4 AMS, missiles are going to be neutered, but once things calm down and people move back to their normal mech selections, the amount of AMS will likely decrease, along with its effect on missiles generally. I think if you give it a week or three, AMS will be back to the 3-5 across a team again soon enough.

if it remains a massive issue, there’s probably going to be adjustments to missile HP, but this week would be a *very* bad benchmark for how effective AMS is generally.

Edited by Maddermax, 20 March 2019 - 01:18 AM.


#8 CUTE PUPPY LUV

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Posted 20 March 2019 - 01:15 AM

I can see next the haters will ask PGI to nerf ER LL, Gauss Rifle, PPC, Uac2.
Until MWO becomes very similar like Apex Legends or PUBG.

#9 A Man In A Can

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Posted 20 March 2019 - 01:21 AM

Iknorite? Given that PGI spent so much time to the direct / indirect fire mechanism of late, they should have also applied it to L/AMS so it knows not to fire through terrain. And that's not even a new issue. That's been around for a while, and frankly, it's shoddy.

The good news is that with all the AMS on the field of late, the clipping issue has more chances to be seen and reported, and hopefully addressed as the bug it is. So keep it up

#10 Vellron2005

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Posted 20 March 2019 - 01:29 AM

View PostThe6thMessenger, on 20 March 2019 - 01:08 AM, said:

The LRM concept is actually good. The execution however, is ******* poor.


This does not happen often.. more like never really.. but for once.. I agree with you.

The concept WAS good - as I understood it at least - it was to give LRMs a DF buff to inscentivize more frontline Lurmers..

What did we get?

A mega-nerf to IDF LRMs, and a mega-buff to AMS on top of that, which in total, make the IDF LRMs uber-nerfed, and DF LRM buffs negligible.

Textbook case of two wrongs not making a right.

And let's not forget the introduction of the extreme-brawl-range-only ancient maps for skirmish, which gets chosen every time..

Which means that PGI fully intends to completely ignore IDF and force LRM users into the frontline..

So why even use LRMs anymore?

Those maps, if anywhere, belong maaaaaybe in scouting..

Edited by Vellron2005, 20 March 2019 - 01:34 AM.


#11 whatever it takes

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Posted 20 March 2019 - 01:32 AM

>people try the new missile changes, and a multi-AMS mech was also given to most of the player base on the same day, I’d say there’s going to be an uncharacteristic amount of AMS on the field in the short term

This one, but i guess OP isn't that smart to think of this one(cause he is a LRM player), and runs to create posts on forum. PGI will nerf everything not because of haters, but because of people like you, who lost one game with an LRM boat, cause enmy mechs had AMS and he runs to create topics on forum and whine like a child. If i created a topic every f***ing time i have a disabled LRM player, who can't hit enemy assault with a laser, or everytime LRM supanova with TAG LURMS me to death on ECM mech, most of the posts on this forum would be mine.

#12 Athom83

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Posted 20 March 2019 - 01:39 AM

View PostCUTE PUPPY LUV, on 20 March 2019 - 12:51 AM, said:

Now the AMS is like those Phalanx anti missile turrets. 4x LRM20 with tag from 200m cause little damage or not at all. I like the IDF and LOS changes. No problem playing close support LRM. I like it.

But the AMS seriously? Destroying incoming missiles through buildings and walls?

LRM is utterly useless now. Why not remove it from the game?

Congratulations again. Excellent job.

View PostVellron2005, on 20 March 2019 - 12:59 AM, said:

LRMs have been turned completely useless..

And as for waiting for the dust to settle - no such thing. If we don't express what a poor job they have done, we will have to wait months and/or years before they hotfix this shait.. And sorry, but I'm not waiting.. not even a week.. I warned multiple times this would happen.. nobody listened.. got only hate and laughed at.. I would rather just stop playing.. The fact you and many others like you are reveling in the stupidity of this patch, and lurmer's "misery" speaks volumes of the kind of people PGI just catered to.. Spiteful, hateful, toxic people, who don't want lurmers to even exist in the game.. looks like you might just get your wish tho, cose' if this blunder is not fixed quickly, I'm predicting there won't be many people left in this game

SO yall going to completely ignor that "You better be LRMing because if you aren't you're going to die!" thread? https://mwomercs.com...or-die-edition/

#13 The6thMessenger

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Posted 20 March 2019 - 02:08 AM

View PostAcersecomic, on 20 March 2019 - 01:52 AM, said:

[Redacted]


This sounds more like a git-gud scenario, and poor fit of mech. I mean if you're in a king crab vs lrms, maybe you just got bad luck of draw and should have brought something else. I mean I got lurmed to death with polar, and that's because of the narc. I don't hate LRms that much because slow-*** assaults and Polar never was a good mix to begin with.

And "citadel"? Can I assume it's on the open waters? Then maybe it was your fault going in the open waters. If it was polar, then I could understand, but River-City has quite a lot of hard-covers. Hell, you don't need to cross the waters, you could just holed up behind the buildings.

I don't know if you ever got gud, but LRMs are actually easy to hide and advance from if you know how to position. If anything they rely on your mistakes, so if prior to the LRM patch, you are being nabbed by the weapon system that everyone shits on for being weak, maybe it's just you.

That being said, if you are being spotted on, it's a different scenario. If it's anywhere near like LRM Maximum of beef, well they deserved the win cause they're coordinated.

Edited by draiocht, 20 March 2019 - 12:16 PM.
Quote Clean-up


#14 50 50

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Posted 20 March 2019 - 02:18 AM

Destroying the missiles through the buildings and walls, ok, that should be looked at.
But I would suggest the reason LRMs don't seem as effective now is due more to a massive uptake in AMS use.

This is a fairly significant change to one of the weapon systems in the game and a few of the support items like TAG, NARC and AMS.
You can expect everyone to be having a go in the live environment to see how it feels and experiment with a few builds again.

It is foolish to think that there will not be further changes but chucking your love spuds on the bbq this soon after the patch is a bit premature.
Give it a week or two.
Let's see what happens once players return to their more regular habits.

EDIT: Please also be crystal clear that if there is a change, it would likely be to the LRMs as probably what you are experiencing most is the reduction in health of the missiles in larger volleys thus making the AMS scale up in effectiveness as a result.

Edited by 50 50, 20 March 2019 - 02:29 AM.


#15 Acersecomic

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Posted 20 March 2019 - 02:30 AM

I was crossing from G4 to G5, upper part of the coordinates, rushing from the moment I touched water to reach the cover of the citadel. See that short distance, that little bit of open water? That was during the initial approach, not during combat, not some time into the match, it was the basic thing that you do on that map.

Enemy LURMer was in H7 behind cover.
Someone probably kept me locked but he wasn't spotted, ECM light somewhere most likely.

That small stretch of water put me out of commision how much LRM came from that single mech. AND I WAS TWISTING TO SPREAD TO MY PINCERS AND REST OF THE MECH.

Link to map with coordinates. This is the old River City map, however these places on the map haven't changed.
https://maptactic-pr...286e9a33296.jpg

You tell me that is not ridiculous. Taking the shortest way, during the approach, and losing one of the best armored assaults in the game who even brought an AMS and skilled it.
If you can't survive that kind of distance in that kind of a mech while being LURMed, how can anyone even suggest "hurrdurr just go into cover". Even a faster mech sometimes can't get in cover fast enough unless they've been hugging walls the entire time.
It is not all black and white sometimes, but what is black and white is how annoyoing it is to be hit with a constant stream of LRMs. How annoying they are to get hit by. Because triple RAC2 at least needs clear line of sight.

Edited by Acersecomic, 20 March 2019 - 02:32 AM.


#16 Sigmar Sich

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Posted 20 March 2019 - 02:31 AM

Oh rubbish, you lurm cryhards. So much egoism, without caring for the bigger picture.

Weapons that require the least brain activity should never be as rewarding as proper gunplay. And you had it even more rewarding.

Eww.

#17 Burning2nd

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Posted 20 March 2019 - 02:35 AM

honestly i wasn't expecting that, its a clear indication that they learned something from the last lrm change...

BUT i have to agree.. gonna have to wait till the dust settles and the tweaks come out

wanna take bets on hotfix date?

#18 Faithsfall

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Posted 20 March 2019 - 02:35 AM

While I run several builds from a triple ams kitfox/nova to my lrm boats and everything in between it seems that there might be a mistake in the ams damage even a single ams is now taking out vast numbers of the incoming volley's, couple this with them shooting through terrain it has made them seem to be working better than intended.

#19 Kroete

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Posted 20 March 2019 - 02:39 AM

AMS is ok, but lrms are balanced against enemys not using ams.
Said this long time ago, balance ams against 6 ams, but they know it better again.

Another pgi ....

#20 Cyanogene

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Posted 20 March 2019 - 02:40 AM

View PostCUTE PUPPY LUV, on 20 March 2019 - 12:51 AM, said:

Now the AMS is like those Phalanx anti missile turrets. 4x LRM20 with tag from 200m cause little damage or not at all. I like the IDF and LOS changes. No problem playing close support LRM. I like it.

But the AMS seriously? Destroying incoming missiles through buildings and walls?

LRM is utterly useless now. Why not remove it from the game?

Congratulations again. Excellent job.


It's that bad now? lol Ok then, I'll just be sniping with PPCs and gauss from the side of the map from now on.





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