

Bravo Pgi And Haters! Please Remove Lrm Altogether
#1
Posted 20 March 2019 - 12:51 AM
But the AMS seriously? Destroying incoming missiles through buildings and walls?
LRM is utterly useless now. Why not remove it from the game?
Congratulations again. Excellent job.
#2
Posted 20 March 2019 - 12:54 AM
Edited by draiocht, 20 March 2019 - 12:12 PM.
unconstructive, replies removed
#3
Posted 20 March 2019 - 12:57 AM
The AMS problem ALSO impacts MRMs, SRMs, SSRMs, and ATMs, why just localize LRMs?
#4
Posted 20 March 2019 - 12:59 AM
CUTE PUPPY LUV, on 20 March 2019 - 12:51 AM, said:
But the AMS seriously? Destroying incoming missiles through buildings and walls?
LRM is utterly useless now. Why not remove it from the game?
Congratulations again. Excellent job.
Agreed.
LRMs have been turned completely useless..
And as for waiting for the dust to settle - no such thing. If we don't express what a poor job they have done, we will have to wait months and/or years before they hotfix this shait..
And sorry, but I'm not waiting.. not even a week..
I warned multiple times this would happen.. nobody listened.. got only hate and laughed at..
I would rather just stop playing..
[Redacted]
Edited by draiocht, 20 March 2019 - 12:13 PM.
Quote Clean-up, reference
#5
Posted 20 March 2019 - 01:01 AM
The6thMessenger, on 20 March 2019 - 12:57 AM, said:
The AMS problem ALSO impacts MRMs, SRMs, SSRMs, and ATMs, why just localize LRMs?
The only time these Lurmers will fire DF is when a target walks in front of them. Change in mechanic does not change people.
Also, at the moment everyone and thir mothers are using AMS, but Lurmers can't think straight right now because of all the crying so they atribute it all to one or two AMS.
SRM, MRM and ATM players are not complaining because they are aware of that fact and are just waiting for the dust to settle and people go back to using no AMS so they can fit more dakka.
#6
Posted 20 March 2019 - 01:08 AM
Acersecomic, on 20 March 2019 - 01:01 AM, said:
So why lump them together nonetheless? I'm using LRMs in DF this change, and I'm also getting the same issues against AMS.
Acersecomic, on 20 March 2019 - 01:01 AM, said:
AMS are powerful right now actually.
Acersecomic, on 20 March 2019 - 01:01 AM, said:
There's complaints about SRMs and MRMs on the other threads.
Vellron2005, on 20 March 2019 - 12:59 AM, said:
The LRM concept is actually good. The execution however, is ******* poor.
Edited by The6thMessenger, 20 March 2019 - 01:17 AM.
#7
Posted 20 March 2019 - 01:13 AM
if it remains a massive issue, there’s probably going to be adjustments to missile HP, but this week would be a *very* bad benchmark for how effective AMS is generally.
Edited by Maddermax, 20 March 2019 - 01:18 AM.
#8
Posted 20 March 2019 - 01:15 AM
Until MWO becomes very similar like Apex Legends or PUBG.
#9
Posted 20 March 2019 - 01:21 AM
The good news is that with all the AMS on the field of late, the clipping issue has more chances to be seen and reported, and hopefully addressed as the bug it is. So keep it up
#10
Posted 20 March 2019 - 01:29 AM
The6thMessenger, on 20 March 2019 - 01:08 AM, said:
This does not happen often.. more like never really.. but for once.. I agree with you.
The concept WAS good - as I understood it at least - it was to give LRMs a DF buff to inscentivize more frontline Lurmers..
What did we get?
A mega-nerf to IDF LRMs, and a mega-buff to AMS on top of that, which in total, make the IDF LRMs uber-nerfed, and DF LRM buffs negligible.
Textbook case of two wrongs not making a right.
And let's not forget the introduction of the extreme-brawl-range-only ancient maps for skirmish, which gets chosen every time..
Which means that PGI fully intends to completely ignore IDF and force LRM users into the frontline..
So why even use LRMs anymore?
Those maps, if anywhere, belong maaaaaybe in scouting..
Edited by Vellron2005, 20 March 2019 - 01:34 AM.
#11
Posted 20 March 2019 - 01:32 AM
This one, but i guess OP isn't that smart to think of this one(cause he is a LRM player), and runs to create posts on forum. PGI will nerf everything not because of haters, but because of people like you, who lost one game with an LRM boat, cause enmy mechs had AMS and he runs to create topics on forum and whine like a child. If i created a topic every f***ing time i have a disabled LRM player, who can't hit enemy assault with a laser, or everytime LRM supanova with TAG LURMS me to death on ECM mech, most of the posts on this forum would be mine.
#12
Posted 20 March 2019 - 01:39 AM
CUTE PUPPY LUV, on 20 March 2019 - 12:51 AM, said:
But the AMS seriously? Destroying incoming missiles through buildings and walls?
LRM is utterly useless now. Why not remove it from the game?
Congratulations again. Excellent job.
Vellron2005, on 20 March 2019 - 12:59 AM, said:
And as for waiting for the dust to settle - no such thing. If we don't express what a poor job they have done, we will have to wait months and/or years before they hotfix this shait.. And sorry, but I'm not waiting.. not even a week.. I warned multiple times this would happen.. nobody listened.. got only hate and laughed at.. I would rather just stop playing.. The fact you and many others like you are reveling in the stupidity of this patch, and lurmer's "misery" speaks volumes of the kind of people PGI just catered to.. Spiteful, hateful, toxic people, who don't want lurmers to even exist in the game.. looks like you might just get your wish tho, cose' if this blunder is not fixed quickly, I'm predicting there won't be many people left in this game
SO yall going to completely ignor that "You better be LRMing because if you aren't you're going to die!" thread? https://mwomercs.com...or-die-edition/
#13
Posted 20 March 2019 - 02:08 AM
Acersecomic, on 20 March 2019 - 01:52 AM, said:
This sounds more like a git-gud scenario, and poor fit of mech. I mean if you're in a king crab vs lrms, maybe you just got bad luck of draw and should have brought something else. I mean I got lurmed to death with polar, and that's because of the narc. I don't hate LRms that much because slow-*** assaults and Polar never was a good mix to begin with.
And "citadel"? Can I assume it's on the open waters? Then maybe it was your fault going in the open waters. If it was polar, then I could understand, but River-City has quite a lot of hard-covers. Hell, you don't need to cross the waters, you could just holed up behind the buildings.
I don't know if you ever got gud, but LRMs are actually easy to hide and advance from if you know how to position. If anything they rely on your mistakes, so if prior to the LRM patch, you are being nabbed by the weapon system that everyone shits on for being weak, maybe it's just you.
That being said, if you are being spotted on, it's a different scenario. If it's anywhere near like LRM Maximum of beef, well they deserved the win cause they're coordinated.
Edited by draiocht, 20 March 2019 - 12:16 PM.
Quote Clean-up
#14
Posted 20 March 2019 - 02:18 AM
But I would suggest the reason LRMs don't seem as effective now is due more to a massive uptake in AMS use.
This is a fairly significant change to one of the weapon systems in the game and a few of the support items like TAG, NARC and AMS.
You can expect everyone to be having a go in the live environment to see how it feels and experiment with a few builds again.
It is foolish to think that there will not be further changes but chucking your love spuds on the bbq this soon after the patch is a bit premature.
Give it a week or two.
Let's see what happens once players return to their more regular habits.
EDIT: Please also be crystal clear that if there is a change, it would likely be to the LRMs as probably what you are experiencing most is the reduction in health of the missiles in larger volleys thus making the AMS scale up in effectiveness as a result.
Edited by 50 50, 20 March 2019 - 02:29 AM.
#15
Posted 20 March 2019 - 02:30 AM
Enemy LURMer was in H7 behind cover.
Someone probably kept me locked but he wasn't spotted, ECM light somewhere most likely.
That small stretch of water put me out of commision how much LRM came from that single mech. AND I WAS TWISTING TO SPREAD TO MY PINCERS AND REST OF THE MECH.
Link to map with coordinates. This is the old River City map, however these places on the map haven't changed.
https://maptactic-pr...286e9a33296.jpg
You tell me that is not ridiculous. Taking the shortest way, during the approach, and losing one of the best armored assaults in the game who even brought an AMS and skilled it.
If you can't survive that kind of distance in that kind of a mech while being LURMed, how can anyone even suggest "hurrdurr just go into cover". Even a faster mech sometimes can't get in cover fast enough unless they've been hugging walls the entire time.
It is not all black and white sometimes, but what is black and white is how annoyoing it is to be hit with a constant stream of LRMs. How annoying they are to get hit by. Because triple RAC2 at least needs clear line of sight.
Edited by Acersecomic, 20 March 2019 - 02:32 AM.
#16
Posted 20 March 2019 - 02:31 AM
Weapons that require the least brain activity should never be as rewarding as proper gunplay. And you had it even more rewarding.
Eww.
#17
Posted 20 March 2019 - 02:35 AM
BUT i have to agree.. gonna have to wait till the dust settles and the tweaks come out
wanna take bets on hotfix date?
#18
Posted 20 March 2019 - 02:35 AM
#19
Posted 20 March 2019 - 02:39 AM
Said this long time ago, balance ams against 6 ams, but they know it better again.
Another pgi ....
#20
Posted 20 March 2019 - 02:40 AM
CUTE PUPPY LUV, on 20 March 2019 - 12:51 AM, said:
But the AMS seriously? Destroying incoming missiles through buildings and walls?
LRM is utterly useless now. Why not remove it from the game?
Congratulations again. Excellent job.
It's that bad now? lol Ok then, I'll just be sniping with PPCs and gauss from the side of the map from now on.
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