

Bravo Pgi And Haters! Please Remove Lrm Altogether
#41
Posted 20 March 2019 - 06:15 AM
#42
Posted 20 March 2019 - 06:20 AM
#43
Posted 20 March 2019 - 06:20 AM
Way to go for those who want MWO last some time longer...
Edited by Thorqemada, 20 March 2019 - 06:21 AM.
#44
Posted 20 March 2019 - 06:21 AM
#45
Posted 20 March 2019 - 06:25 AM
Hazeclaw, on 20 March 2019 - 06:20 AM, said:
This, is exactly why
Racerxintegra2k, on 20 March 2019 - 06:15 AM, said:
^this statement is false. They weren't "perfectly fine". They were okay in the sense that you could travel specific routes in order to minimize the damage the rain does, while all other routes/tactics only ended up with you and your team being constantly hit by a continuous barrage of missiles. It effectively nullified most areas of every map, so combat only really ever happened in the same locations.
#46
Posted 20 March 2019 - 06:25 AM
I like that AMS is effective against streaks, that is a treat.
They should buff the health back up on manually aimed missiles.
Edited by Prototelis, 20 March 2019 - 06:26 AM.
#47
Posted 20 March 2019 - 06:29 AM
Athom83, on 20 March 2019 - 06:25 AM, said:
^this statement is false. They weren't "perfectly fine". They were okay in the sense that you could travel specific routes in order to minimize the damage the rain does, while all other routes/tactics only ended up with you and your team being constantly hit by a continuous barrage of missiles. It effectively nullified most areas of every map, so combat only really ever happened in the same locations.
probably could have just Buffed the hell out of AMS without all the other crap and been perfectly fine. What most people dont understand is those targeted by the changes will not adapt they will simply leave. Might sound good, but can our community afford another double dip % drop in population ? Every time PGI implements somthing like this we bleed players.
#48
Posted 20 March 2019 - 06:30 AM
Thorqemada, on 20 March 2019 - 06:20 AM, said:
Way to go for those who want MWO last some time longer...
"Underappreciated playstyle" ******* lol you are diluted mate.None of us have issues with LRMs as a weapon, especially when used how its supposed to. Our problems were how easy it was to abuse and the types of players that sat 600-800 meters from the fight in an assault mech and do nothing but stare at the back of a hill while the pretty red circle spins and closes around a red box, then click their mouse every once in a while.
#49
Posted 20 March 2019 - 06:39 AM
Really, as long as there is no technical flaw (admittedly the whole AMS fring through terrain is a bit flawy), there's no urgent need to act. Just observe and see how it turns out.
Edited by Aidan Crenshaw, 20 March 2019 - 06:40 AM.
#50
Posted 20 March 2019 - 06:48 AM
The indirect fire mode, however, should be kicked into the balls...repeatedly...again and again...and then some more
CUTE PUPPY LUV, on 20 March 2019 - 12:51 AM, said:
But the AMS seriously? Destroying incoming missiles through buildings and walls?
LRM is utterly useless now. Why not remove it from the game?
Congratulations again. Excellent job.
But hey, now you know how it feels when a light mech encounters a streak boat. Enjoy!
Edited by Bush Hopper, 20 March 2019 - 06:51 AM.
#51
Posted 20 March 2019 - 06:50 AM
Where were all of you when multiple playstyles that actually required ability to play and could be shot back at were nerfed into the ground
#52
Posted 20 March 2019 - 07:00 AM
Hazeclaw, on 20 March 2019 - 06:50 AM, said:
Where were all of you when multiple playstyles that actually required ability to play and could be shot back at were nerfed into the ground
Because it's only weapon system then can do 500+ dmg. Note how they whine only about LRMs when MRMs and SRMs got heavily shafted (from -30% to whopping -80% on MRM40) by missle HP changes.

P.S. look at that glorious 2HP cLRM20, really makes you wonder why AMS was a useless trash before especially against cLRM80+ boats
Edited by denAirwalkerrr, 20 March 2019 - 07:04 AM.
#53
Posted 20 March 2019 - 07:01 AM
#54
Posted 20 March 2019 - 07:02 AM
Darion Rothgarr, on 20 March 2019 - 07:01 AM, said:
Won't matter if you're getting streaked from under 100m.
#55
Posted 20 March 2019 - 07:06 AM
denAirwalkerrr, on 20 March 2019 - 07:02 AM, said:
Does it help in shooting some of the volley? Considering how missile health is trashed and AMS reacts, having another light as a buddy system will help but thats just theory crafting at the moment and not diret experience.
#56
Posted 20 March 2019 - 07:09 AM
denAirwalkerrr, on 20 March 2019 - 07:00 AM, said:

P.S. look at that glorious 2HP cLRM20, really makes you wonder why AMS was a useless trash before especially against cLRM80+ boats
No wonder the pre-patch LRM 80 clanboats with 3K missiles and neutral heat could just nuke through AMS.
#57
Posted 20 March 2019 - 07:10 AM
Darion Rothgarr, on 20 March 2019 - 07:06 AM, said:
Does it help in shooting some of the volley? Considering how missile health is trashed and AMS reacts, having another light as a buddy system will help but thats just theory crafting at the moment and not diret experience.
Given most popular SSRM boats usually have 5+ SSRM6 even with 2xAMS it will be probably 3-4 missles out of 30+ at which point you're better off havimg a bigger engine tbh. You still will be an appretiated ATM/LRM counter tho but lights are more effective if they manage to pick off LRM boats at the back.
#58
Posted 20 March 2019 - 07:10 AM
Darion Rothgarr, on 20 March 2019 - 07:01 AM, said:
that kind of seems fair though no? Lights are extremely strapped for tonnage as it is, bringing an AMS on a light is a huge trade off for their already small offensive capability
edit: why the hell did clan 20s have twice the health of all other lrms before the patch? That makes 0 sense, but it does explain a lot
Edited by Hazeclaw, 20 March 2019 - 07:12 AM.
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