Acersecomic, on 20 March 2019 - 02:30 AM, said:

You tell me that is not ridiculous. Taking the shortest way, during the approach, and losing one of the best armored assaults in the game who even brought an AMS and skilled it.
If you can't survive that kind of distance in that kind of a mech while being LURMed, how can anyone even suggest "hurrdurr just go into cover". Even a faster mech sometimes can't get in cover fast enough unless they've been hugging walls the entire time.
It is not all black and white sometimes.
You mean G5 to G6 in our current?
If you're in a brawler build in long-range maps full of snipers, it's an understandable strategy to just hide before engaging. Imagine a fresh brawler late-game. Same case, imagine if you didn't crossed the river that game, or found a different route? you know they are coming from H7 so why push your chance at right?
It seems more like a poor choice than anything, just as a brawler in long-range-map chose to gimp his chances by taking on early damage.
There are plenty of bad luck and counters, such as small lights vs slow assaults, why would that be any different? Similarly brawlers caught in a middle of large map and snipers? Where are your outrage vs the lights that would easily kill a dire-wolf from the rear, where are your outrage vs brawlers in polar-highlands or alpine peaks?
What you are highlighting is nothing more than a bad game, you milked the entire time to hate on the LRMs which never was that powerful in the first place.
Edited by The6thMessenger, 20 March 2019 - 02:44 AM.