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Bravo Pgi And Haters! Please Remove Lrm Altogether


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#21 The6thMessenger

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Posted 20 March 2019 - 02:42 AM

View PostAcersecomic, on 20 March 2019 - 02:30 AM, said:

Posted Image

You tell me that is not ridiculous. Taking the shortest way, during the approach, and losing one of the best armored assaults in the game who even brought an AMS and skilled it.
If you can't survive that kind of distance in that kind of a mech while being LURMed, how can anyone even suggest "hurrdurr just go into cover". Even a faster mech sometimes can't get in cover fast enough unless they've been hugging walls the entire time.
It is not all black and white sometimes.


You mean G5 to G6 in our current?

If you're in a brawler build in long-range maps full of snipers, it's an understandable strategy to just hide before engaging. Imagine a fresh brawler late-game. Same case, imagine if you didn't crossed the river that game, or found a different route? you know they are coming from H7 so why push your chance at right?

It seems more like a poor choice than anything, just as a brawler in long-range-map chose to gimp his chances by taking on early damage.

There are plenty of bad luck and counters, such as small lights vs slow assaults, why would that be any different? Similarly brawlers caught in a middle of large map and snipers? Where are your outrage vs the lights that would easily kill a dire-wolf from the rear, where are your outrage vs brawlers in polar-highlands or alpine peaks?

What you are highlighting is nothing more than a bad game, you milked the entire time to hate on the LRMs which never was that powerful in the first place.

Edited by The6thMessenger, 20 March 2019 - 02:44 AM.


#22 Yondu Udonta

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Posted 20 March 2019 - 02:44 AM

Time to gitgud ya lurming *****.

#23 denAirwalkerrr

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Posted 20 March 2019 - 02:45 AM

LRM 33% ammo buff - haha haters gonna hate
LRM 20% velocity buff - haha haters gonna hate
LRM 10-15% heat buff - haha haters gonna hate
LRM 10% velocity buff, 10% heat nerf and 0-20% health nerf and people taking AMS to counter this cancer -

#24 Oberst Wilhelm Klink

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Posted 20 March 2019 - 02:45 AM

skillless noobs cry, others adapt

#25 NUMBERZero1032

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Posted 20 March 2019 - 02:55 AM

LRM's have gotten buffed 5 times in a row. They literally just got another velocity buff. According to their notes, they are supposed to be a ranged DPS weapon, not a magical solution to everything.

How about this. We implement ammo costs again and people can pay for using their 5,000 LRM missiles, and pay supply and demand adjusted rates. Lots of missiles being used? The factories can't keep up so let's raise the prices of LRM ammo.

#26 Battlemaster56

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Posted 20 March 2019 - 03:11 AM

Wow the lurm hate [Redacted] is big in this thread. [Redacted]

Edited by draiocht, 20 March 2019 - 02:11 PM.
inappropriate reference, replies removed


#27 V1S0R

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Posted 20 March 2019 - 03:15 AM

[Redacted]

Edited by draiocht, 20 March 2019 - 12:05 PM.
unconstructive


#28 Abaddun

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Posted 20 March 2019 - 03:18 AM

I'm going to wait and see before I say AMS is OP, but it definitely feels strong right now. I also think the bonus performance against LRM15s and LRM20s is a move in exactly the opposite direction to healthy LRM gameplay, healthy in this case being a compliment to direct fire builds and not a continuous stream of LRM10 barrages(looking at you cyclops).

If I may add a suggestion why nog have AMS feature a spool up mechanic? Start of at 75% effectiveness of pre patch AMS, but wind up to 100% over 0.4 seconds, then slowly increase up to 133%/150% over the next 5 seconds. That way it tackles LRM rains but still allows for a bit of damage to get through.

#29 FRAGTAST1C

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Posted 20 March 2019 - 03:21 AM

View PostAbaddun, on 20 March 2019 - 03:18 AM, said:

If I may add a suggestion why nog have AMS feature a spool up mechanic? Start of at 75% effectiveness of pre patch AMS, but wind up to 100% over 0.4 seconds, then slowly increase up to 133%/150% over the next 5 seconds. That way it tackles LRM rains but still allows for a bit of damage to get through.


Cool idea. Like the Turbo-Chargers for the Group B rally cars in the 80's.

#30 Darkstrand

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Posted 20 March 2019 - 03:37 AM

How am I supposed to play this game anymore? I can't even get most damage dealt with my cLRM Nova Cat anymore.. Game is busted.

#31 Acersecomic

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Posted 20 March 2019 - 04:09 AM

View PostThe6thMessenger, on 20 March 2019 - 02:42 AM, said:


You mean G5 to G6 in our current?

If you're in a brawler build in long-range maps full of snipers, it's an understandable strategy to just hide before engaging. Imagine a fresh brawler late-game. Same case, imagine if you didn't crossed the river that game, or found a different route? you know they are coming from H7 so why push your chance at right?

It seems more like a poor choice than anything, just as a brawler in long-range-map chose to gimp his chances by taking on early damage.

There are plenty of bad luck and counters, such as small lights vs slow assaults, why would that be any different? Similarly brawlers caught in a middle of large map and snipers? Where are your outrage vs the lights that would easily kill a dire-wolf from the rear, where are your outrage vs brawlers in polar-highlands or alpine peaks?

What you are highlighting is nothing more than a bad game, you milked the entire time to hate on the LRMs which never was that powerful in the first place.


The example there is a show of how bad it can be without you even having a chance to do something about it. At all.
That light attacking a Dire? That is two things, blind team leaving slow assaults behind and two, Dire can still return fire if he just doesn't hold ROTATE IN ONE DIRECTION button.
My post wasn't about bad luck when it happens, I wasn't even lagging behind my team nor crossing over solo. I was just of the misfortune to be targeted and again, misfortune is not the point of this, but what the LURMer could do at such a short time without you being able to do anything about it. Now imagine a map with little to no proper cover where you have even less chance to find any real cover.
Hell, I even did a few rounds in my Supernova-A which I used as an LRM boat to return the favor and make the game more toxic so they nerf LRM, I did a few rounds and them remade it into an ATM/LRM boat and then ATM boat (always backup pulses though) because I could not stand chucking LRMs at others. And you know what? I was eaaaasilly getting 800+ matches with the LRMs by throwing them at people BEHIND CLIFFS, ROCKS, AND FREAKING HOUSES!! I felt like filth for being able to do that and just melt people. And I did play agressively at least, staying with my team and sharing armor.
Too damn effective for a weapon that makes it so enemy can't return fire.

#32 RickySpanish

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Posted 20 March 2019 - 04:09 AM

Lol. People equip AMS ahead of big missile buff. Who'da thunk it? Thanks for the match score boost, gimboids.

#33 RickySpanish

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Posted 20 March 2019 - 04:13 AM

What we need now to round off a truly epic thread is for a full page reply by a certain somebody referencing videos from 4 years ago and quoting himself.

#34 Acersecomic

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Posted 20 March 2019 - 04:13 AM

View PostRickySpanish, on 20 March 2019 - 04:09 AM, said:

Lol. People equip AMS ahead of big missile buff. Who'da thunk it? Thanks for the match score boost, gimboids.


I know, right? haha
It is incredible how much of a score inflation you get for 500+ missiles destroyed <3
If you ever need a 500 score for an event, mobile laser mech with lots of AMS is easy mode choice.
I run my Nova-S with 3 AMS, 4 Heavy Medium Lasers and 8 Micro Lasers. It runs fast, it can fly, it has full arm mobility, it is soooo fun to play and it scores and earns like mad.

#35 Nathan White

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Posted 20 March 2019 - 04:20 AM

View PostdenAirwalkerrr, on 20 March 2019 - 02:45 AM, said:



Thx, now i have the best soundtrack to play this game after last patch.

#36 Besh

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Posted 20 March 2019 - 04:37 AM

View PostRickySpanish, on 20 March 2019 - 04:13 AM, said:

What we need now to round off a truly epic thread is for a full page reply by a certain somebody referencing videos from 4 years ago and quoting himself.


Idk, this already has a lot of the classicEpics of "LRMs op/LRMS useless" Threads . Funniest thing is to see the points of "LRMs on an Assault =100t of 'Mech wasted!" and "LRMs crippled my Assault WAHWAH !" being made by the same person . I for one am wonderfully entertained already, without any further grand contributions .

Edited by Besh, 20 March 2019 - 04:38 AM.


#37 CoffeePlease

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Posted 20 March 2019 - 04:46 AM

The patch is barely out and I’ve seen some people complaining hard.
I’m all about different mechanics for weapons and different ranges - it keeps the tactics of it fresh.
But come on - seriously - I know you LRM heavy users are complaining - but wasn’t it boring? I mean. I can easily dodge and hide from LRMs. I never tough they were overpowered - iit was just the state of game. Everybody playing passively... It was like extending matchmaking queue for another 6 minutes. I do not agree that LRM are for the non-skilled and I believe everyone should be able to approach the game - skilled or not. But the way it was... was just boring.
If the patch put the LRM in a place where it is used as a tactical and secondary weapon I am very happy with it.

#38 K O Z A K

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Posted 20 March 2019 - 05:30 AM

Ahahaha

This is like a holiday. AMS, the thing that is supposed be a counter (and wasnt really before) to the risk free, no skill or effort required, just chilling while dumping out top damage weapon system, now actually works as a counter. I understand after people are done with the corsairs the thickness of ams umbrella will go down quite a bit, but its fun to listen to all the "but ma free damage button doesnt work so well anymore" complaining

It's too bad srms and mrms got hurt, but should be ok once the amount of ams ppl bring goes down

I can't believe I'm saying this but thank you pgi, this makes me want to play the game more

#39 John Bronco

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Posted 20 March 2019 - 05:47 AM

Lots of hate going to the LRMers here, but I don't hate them, I feel bad for them because LRMs lulled them into a false sense of skill and team contribution.

The great news is they now have an opportunity to learn to actually play the game in a very welcoming environment - indeed, because it is bereft of LRMs.

Rejoice Mechwarriors, a new day has arrived!

#40 vonJerg

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Posted 20 March 2019 - 05:56 AM







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