Fp Weekly Report - Mar 22-2019
#61
Posted 27 March 2019 - 06:15 AM
I joined this party late, and wished I had gotten into this game sooner. FP is the only mode that interests me, if it wasn't for this upcoming update I would likely have left and not looked back.
I feel like this game needs FP, it needs a reason for conflict.
#62
Posted 27 March 2019 - 08:47 AM
#63
Posted 27 March 2019 - 09:23 AM
Mike Barnes, on 27 March 2019 - 08:47 AM, said:
Your post is NOT funny. Paul Inouye is a MAN, not a lady. Geez...
~Mr. D. V. "get the gender right already" Devnull
#64
Posted 27 March 2019 - 09:20 PM
In the end of the day you can change the ui, spice up the stats on events, mess with the q, but if it remains nothing more then another quick play mode than whats the point? Most faction guys I talk to from back when faction was siege prefer that to the current setup, which for all tense and purposes is nothing more then quick play. Long toms and siege is the way faction should be.
#65
Posted 27 March 2019 - 09:23 PM
Appogee, on 22 March 2019 - 10:44 PM, said:
Honestly, as I experienced it, people are more put off by the random pugs being clubbed to death by coordinated premades. I get that FP is for units and all, but merely attracting people at FP isn't enough.
They should face enemies of equal skill, not just thrown to get clubbed by premades. Likewise make units much more attractive and easier to get in.
Edited by The6thMessenger, 27 March 2019 - 09:29 PM.
#66
Posted 27 March 2019 - 11:37 PM
The6thMessenger, on 27 March 2019 - 09:23 PM, said:
The6thMessenger, on 27 March 2019 - 09:23 PM, said:
It's simple to get into a unit. There are recruiting threads in these forums. All folks have to do is go to the unit website, introduce themselves, and meet the unit's selection criteria.
Several units require very little of new recruits, other than having a willingness to learn and enough Mechs to drop with. Other units require a certain minimum standard of player experience and ability. Either way, players have plenty of choice.
(If players aren't prepared to join a unit, they probably shouldn't be playing the team oriented part of the MWO, aka Faction Play.)
#67
Posted 28 March 2019 - 03:14 AM
Appogee, on 27 March 2019 - 11:37 PM, said:
Several units require very little of new recruits, other than having a willingness to learn and enough Mechs to drop with. Other units require a certain minimum standard of player experience and ability. Either way, players have plenty of choice.
(If players aren't prepared to join a unit, they probably shouldn't be playing the team oriented part of the MWO, aka Faction Play.)
This topic is so played out. The reality is that anyone who wants to be in a unit probably already is. Anyone that wants to drop in a premade already is (for the most part, population at a given time notwithstanding). You can literally find any kind of unit to play with these days.
People are warned before ever queuing that they aren't in a safe place anymore. I would LOVE competitive games more than farming stomps. That keeps people coming back IMO, but I don't see how MM is gonna fix that with the population as it is...
I keep lamenting the 3 day experiment of separate queues, back in the day... why they didn't let it run longer, the solos that hated pug play would realize they *had* to join groups (if not unts) to escape the pug mentality... or embrace it. Groups looking to farm would realize they'd have to up their game or break up into solos.
#69
Posted 29 March 2019 - 03:21 AM
QP play makes less sense in a 48vs48 battle.
And that map is just terrible small allready in a 12 vs 12.
#70
Posted 29 March 2019 - 02:50 PM
Rebel Ace Fryslan, on 29 March 2019 - 03:21 AM, said:
QP play makes less sense in a 48vs48 battle.
And that map is just terrible small allready in a 12 vs 12.
Hi there. Just a question for you... Have people been trying to unnecessarily Nascar on that map while in Faction Warfare, which usually causes trouble for having an enjoyable round?
In terms of other thoughts, I wonder if PGI could create a New Map which was based on Caustic Valley, but avoided leaving that volcanic crater as the map's center feature. Like, sort of the Terra Therma treatment, but without such a hard shove into the corner of the crater piece. And definitely make the map at least 66% larger, because you're right about the current Caustic Valley map being somewhat small, especially when it comes to Non-QP usage. It would definitely do away with the annoying Nascar effects that keep occurring if they happen to build the map right, and make something both interesting and asymmetrical to play on. Yes, I know we have the Sulfurous Rift Map, but that's way too designed for Siege (which admittedly could use a few newer maps too), and I was thinking of wanting something interesting that could be designed for more than just one game mode in particular. So, what do you think of this idea?
~Mr. D. V. "sort of knowing the feeling about the Caustic Valley map, wondering if a new version might help" Devnull
#71
Posted 30 March 2019 - 02:38 AM
Rebel Ace Fryslan, on 29 March 2019 - 03:21 AM, said:
QP play makes less sense in a 48vs48 battle.
And that map is just terrible small allready in a 12 vs 12.
Absolutely agree, although for different reasons.
D V Devnull, on 29 March 2019 - 02:50 PM, said:
In terms of other thoughts, I wonder if PGI could create a New Map which was based on Caustic Valley, but avoided leaving that volcanic crater as the map's center feature. Like, sort of the Terra Therma treatment, but without such a hard shove into the corner of the crater piece. And definitely make the map at least 66% larger, because you're right about the current Caustic Valley map being somewhat small, especially when it comes to Non-QP usage. It would definitely do away with the annoying Nascar effects that keep occurring if they happen to build the map right, and make something both interesting and asymmetrical to play on. Yes, I know we have the Sulfurous Rift Map, but that's way too designed for Siege (which admittedly could use a few newer maps too), and I was thinking of wanting something interesting that could be designed for more than just one game mode in particular. So, what do you think of this idea?
~Mr. D. V. "sort of knowing the feeling about the Caustic Valley map, wondering if a new version might help" Devnull
Obviously you haven't played FP enough to know that caustic in FP is another whole new level of a shitshow.
#72
Posted 30 March 2019 - 01:11 PM
#73
Posted 30 March 2019 - 11:07 PM
MummyPig, on 30 March 2019 - 01:11 PM, said:
It's hilarious of you to think that all proficient FP pilots love to farm bads.
#74
Posted 31 March 2019 - 12:34 AM
Yondu Udonta, on 30 March 2019 - 11:07 PM, said:
Yes always this accusation is annoying. Because we are able to see in the lobby who the enemy will be. Oh wait... we dont see this so we never can know if we meet a pug or a premade.
What shall i say?
"Its a pug team guys, lets forget our tactic and pretend to be stupid, otherwise the pugs will be angry again. Ah and dont forget to not camp their spawn, even if they are already camping there from start. Pugs dont like that, so be nice and stop in the middle of the map and wait for Pug Lurms."
#75
Posted 31 March 2019 - 02:02 AM
#76
Posted 31 March 2019 - 10:18 AM
Bishop Six, on 31 March 2019 - 12:34 AM, said:
Yes always this accusation is annoying. Because we are able to see in the lobby who the enemy will be. Oh wait... we dont see this so we never can know if we meet a pug or a premade.
What shall i say?
"Its a pug team guys, lets forget our tactic and pretend to be stupid, otherwise the pugs will be angry again. Ah and dont forget to not camp their spawn, even if they are already camping there from start. Pugs dont like that, so be nice and stop in the middle of the map and wait for Pug Lurms."
Wait, you guys like to stop dealing damage after 2k and say "that's enough" too? Or sit back and let the rest of the team get kills after you've hit 10 your self? Man, and I thought I was the only charitable person here...
#77
Posted 03 April 2019 - 05:49 AM
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