Sydney Sender, on 14 April 2019 - 08:07 AM, said:
The 360 Engine cap is going to kill this mech, more so than the trash structure quirks (oh boy, more overheat buffer for a mech that's terrible heat management can be instantly improved with DHS and replacement of PPCs with LPLs) it's a 100 ton IS assault. it should be able to mount a 400 rated engine for a 4/6 movement profile instead of 3/5 with the 300 (Standard engine for the MAD-II). 360 won't move you an additional hex in tabletop, and it's something that has annoyed me about this game for a very long time, max engine rating on IS mechs, especially heavies and assaults, has been stunted for years to knock down their maximum agility potential. This is the graceful Marauder II. It should not have agility stats equivalent to the pondersome atlas, also, mechs like the marauder and timber wolf having severely limited arm yaw despite hyper-extending actuators etc.
Let me begin by saying I agree the Marauder II must be more mobile. +1, you have my axe. That being said, the engine cap is not a big problem and I say this as a firm believer in cavalry Mechs.
First, the agility has nothing to do with the engine. Acceleration, Deceleration, turn rate(s), and pitch and yaw angle are independent values set by PGI. They are quirks if you will. And I do agree many Mechs should be more agile.
Second, the rating of the engine merely determines the Mech's top speed, and using a 100t Mech every KPH will cost you tons. Going from a 350 engine to a 400 engine means an increase in speed of 8.1 kph while losing 17 tons, using an LFE. Realistically it is rare to use a rating bigger than 350, and even 350 is rather excessive for most builds. (Although you can count on me using them).