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Assault Class


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#141 Alienized

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Posted 15 April 2019 - 02:25 PM

View PostThreeStooges, on 15 April 2019 - 02:20 PM, said:

sorry but I could only afford the atlas ddc with a single heavy gauss and stealth armor but I had two er mls for my back ups and an air strike to drop on myself since it makes a great aoe against those "invincible" light mechs Guarddog says are in the game. I stepped on a Hollander too and it just blew off my 80 armored leg! Dam Hollanders OP! Must Nerf!

I might need to put in a slower engine since that std 280 still makes my mech move a tad faster that 39 kph. Oh wait I think an Urbie with tow chains is coming to help me. Hey,come back! don't leave me urbie buddy! Say, don't yell that I'm ptotato only going 39! Quit running away from me! I command you "protect and escort" me! I AM your 100 Ton ASSAULTT!!! WAAAIITT UP GUYYS!


i need to be honest with you tho. that stealth quad light gauss fafnir really isnt bad but.... hell you better know what you are doing Posted Image Posted Image Posted Image it comes down to movement and luck that ppl do what they always do, nascaring all along and not caring :P
the atlas itself really is a painful situation on most maps Posted Image no stealth armor can make it better....^^

#142 Gas Guzzler

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Posted 15 April 2019 - 02:26 PM

Well I will be running my Marauder II's at somewhere between 48.6 and 52.6 most likely. Maybe the laser one at 56. I'm obviously a sitting duck, come kill me

#143 dario03

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Posted 15 April 2019 - 02:56 PM

I actually have a Fafnir that only does about 45kph but it still works fine. Thing is you need to either be moving at all times or just find a spot to stay in that doesn't let the enemy attack you without opening them up to possible back shots by your team who can see you but are far off. This of course isn't always going to work but thing is, even if the team does nascar so hard that I get focused out I just turn around and take as many down with me as I can. Benefit of a big assault is you can put out so much damage in a short amount of time that even if a whole lance jumps you, if you accept the fight instead of trying to run you can easily do a lot of damage.

I remember one match I had with a friend on Canyon once. We got put in separate lances and he was the only assault in his lance, and the rest of them ran off and left him because they were in the E3 spawn that often gets rushed. He of course did get rushed and was one of the first to die because he was fighting basically half of their team. Then after he died we were talking about how they should move some spawns around so stuff like that wouldn't happen and he sounded mad enough that you would think he got rolled. However once the match ended I saw that he had done nearly 800dmg, which was more than any non-assault on the team. Just hit override, mash fire, and backup around some cover.

The other option is to just bring ~60kph assaults. Team has to nascar pretty good to get completely left behind.
Either way in assaults the majority of my sub 500dmg games isn't from getting left behind and swarmed, its from getting left behind and my team just rolling the other team to fast for me to get shots in.

#144 thievingmagpi

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Posted 15 April 2019 - 03:02 PM

View PostGuardDogg, on 15 April 2019 - 01:52 PM, said:

I feel this topic is off, and done. Not getting anywhere. Just saying have respect for Assault pilots. Do not complain of the impossible.

just note if I am in a Medium, heavy, or light. I will be protecting you.



never meant to be any kind of attack on you in any way shape or form.

I think what's happening is that you're learning something, some people haven't learned this yet, some already have- and some know but outright refuse to acknowledge it.

People are really bad at this game. No concept of strategy or map awareness. Nascar takes over so many matches because people don't want to hold good positions. They don't want to be aggressive and fight. They want to constantly "outflank" the enemy- but there is no flank if there is no line and everyone is flanking.


You are becoming a casualty of this brainless toilet flushing and it's affecting you, your morale and your view of the game.

Ideally, it *shouldn't* be an issue running a slow(er) assault. You shouldn't *have to* be a top tier player and go solo against 5-6 mechs rushing you because your team is spread out halfway across the map.

But that's how this game works. Your team is not your team.

You're learning this now, and it's a sad fact that it is this way. It shouldn't be that way but it is. You just have to remember that. Go into each match with the mentality that unless you carry, you will not win. Your "team" is there to soak up damage and stay alive long enough for you to put good work in. They aren't there to help you.

I'd even speak against the advice that "positioning matters" because it doesn't, not in SQ. It should but it doesn't. If you're in the best spot on the map but your team is 300m away from you, it doesn't matter.

You need to find a mech and a playstyle that suits that approach. You will never hold back the **** flushing rotation, so the best you can do is find a sh*t raft to hold on to and ride the whirlpool to the bottom.

Edited by thievingmagpi, 15 April 2019 - 03:53 PM.


#145 ThreeStooges

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Posted 15 April 2019 - 03:43 PM

View PostAlienized, on 15 April 2019 - 02:25 PM, said:


i need to be honest with you tho. that stealth quad light gauss fafnir really isnt bad but.... hell you better know what you are doing Posted Image Posted Image Posted Image it comes down to movement and luck that ppl do what they always do, nascaring all along and not caring Posted Image
the atlas itself really is a painful situation on most maps Posted Image no stealth armor can make it better....^^

Yeah, the atlas really is in a horrible spot. I think I have the D one. I learned a long time ago that the assault class just does not work for me. I've found the other 3 weight classes so much better. I've been through that try everything period of builds on a lot of assaults. I avoid that class except for the rare drop when I just want to go big for a few matches.

I wish a lot of people would learn that a lot sooner. Some mechs or weight class will just not work for you so play one that does. I have no idea how the decent ones with mid and short range mixed weapon builds do it. Spectating is some times informative but there really is no watch and learn method to the game. You have to play it because there are so many variables at work.

I find my minimal speed has to be 60 kph or more. It just might be some weird physiological thing but under that I have to turn on a frame rate counter because to me it seems under 60kph my mech doesn't "feel" like it is even moving. Their worst aspect is their slow turning speed. That's how as a light I can usually get into a 1 vs 1 on any lagging behind assault either killing it or doing heavy damage to it.

I don't mind getting blown up in an xl or lfe light in one hit. I usually blame it on me not being aware of a mech lining up that alpha which will insta-kill or cripple my mech. It's one of the give-and-take things in the game. Lights=tissue paper armor high dps high mobility Assaults=battleship armor high damage poor mobility

Funny how the worst class in game hardly has pilots from it claiming assault mech of the month/week op begging for nerfs but lights see it daily. If pgi were to do the armor of 14 to where all of an assaults mechs weapons were stored there'd be rivers of crying on the forums and mass cancellations of pre- orders yet that happened to the Jenner F and as some one who use to love that mech I just had to take that one nerf with my pants down switching to a better more armored light.

#146 Athom83

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Posted 15 April 2019 - 03:54 PM

View PostThreeStooges, on 15 April 2019 - 03:43 PM, said:

Yeah, the atlas really is in a horrible spot. I think I have the D one. I learned a long time ago that the assault class just does not work for me. I've found the other 3 weight classes so much better. I've been through that try everything period of builds on a lot of assaults. I avoid that class except for the rare drop when I just want to go big for a few matches.

I find my minimal speed has to be 60 kph or more. It just might be some weird physiological thing but under that I have to turn on a frame rate counter because to me it seems under 60kph my mech doesn't "feel" like it is even moving. Their worst aspect is their slow turning speed. That's how as a light I can usually get into a 1 vs 1 on any lagging behind assault either killing it or doing heavy damage to it.

Atlas D, 360 LFE, 2 MRM30s, and an Ultra 20.

#147 Alienized

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Posted 15 April 2019 - 04:08 PM

View PostThreeStooges, on 15 April 2019 - 03:43 PM, said:

Yeah, the atlas really is in a horrible spot. I think I have the D one. I learned a long time ago that the assault class just does not work for me. I've found the other 3 weight classes so much better. I've been through that try everything period of builds on a lot of assaults. I avoid that class except for the rare drop when I just want to go big for a few matches.

I wish a lot of people would learn that a lot sooner. Some mechs or weight class will just not work for you so play one that does. I have no idea how the decent ones with mid and short range mixed weapon builds do it. Spectating is some times informative but there really is no watch and learn method to the game. You have to play it because there are so many variables at work.

I find my minimal speed has to be 60 kph or more. It just might be some weird physiological thing but under that I have to turn on a frame rate counter because to me it seems under 60kph my mech doesn't "feel" like it is even moving. Their worst aspect is their slow turning speed. That's how as a light I can usually get into a 1 vs 1 on any lagging behind assault either killing it or doing heavy damage to it.

I don't mind getting blown up in an xl or lfe light in one hit. I usually blame it on me not being aware of a mech lining up that alpha which will insta-kill or cripple my mech. It's one of the give-and-take things in the game. Lights=tissue paper armor high dps high mobility Assaults=battleship armor high damage poor mobility

Funny how the worst class in game hardly has pilots from it claiming assault mech of the month/week op begging for nerfs but lights see it daily. If pgi were to do the armor of 14 to where all of an assaults mechs weapons were stored there'd be rivers of crying on the forums and mass cancellations of pre- orders yet that happened to the Jenner F and as some one who use to love that mech I just had to take that one nerf with my pants down switching to a better more armored light.



the atlas just hasnt anything going for it. not even its massive structure helps it at times. i kinda went through my atlas-d-dc and mixed up loadouts heavily. had gauss/er ppc/srms, ac20/ppc/srms, uac20/snub nose/lrm's... until i just made the mad decision to put a HGauss + snub nose/srm's in it and stay with it. crit slot starvation ftw.
ecm does help it a bit but it really doesnt work on most maps =(

now, something that really trains you how to use map would be a victor-9S. i love that mech as im terrible in sniping anyway and that mech can only brawl :D XL 350, 4 JJ's and go hunting. mobile, quite fast, jumping well (yea i did skil the jj's a bit) and you can fend off most lights too. you need to be highly agressive tho and learn to jump torso twist like mad. and take risks. lots of risks :D you can basically play it as a med/heavy hunter or surprise enemies jumping into their backs.

after all, it is a huge learning process, finding the right weaponry for yourself and putting a sense into it.
just like the mad idea of using 2 heavy ppc's, mrm40 and XL 320 into a zeus.
trial and error. find your own way even with slow assaults. i try to go shortcuts and find shorter routes mapwise to get as fast into a battle with them, no wasted time taking long routes and if it means you get shot on the way. then so be it. fire back but keep moving and then just keep pushing until you are at the front Posted Image

#148 Wil McCullough

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Posted 15 April 2019 - 05:21 PM

There used to be this fat kid who would play pick up games at the neighbourhood gym on the weekends. Every game, he would tell his teammates the same thing - just pass me the ball and keep them off me. Sometimes, some teammates would oblige. Kid would collect passes at the three point line and keep throwing up bricks. Refused to even move from the three point line all game.

His teams kept losing because they were essentially playing 4v5 all the time. Kid was big and could have tried getting into the paint and fighting for rebounds and **** but he never did. Eventually his teammates would get frustrated and on multiple pick up games, a few would yell at him stuff like "just frigging come in and help out dude! What are you doing out there at the three point line! Man what the hell!".

Kid started telling everyone else how he couldnt get in the paint because he wears sandals to play and it restricts his movement, and also the players who yelled at him were just meanies.

Guarddogg, have you met a kid like that before?



#149 GuardDogg

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Posted 15 April 2019 - 07:01 PM

Okay. Lets go here.
Where are the Assaults suppose to be in Battle?

#150 FRAGTAST1C

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Posted 15 April 2019 - 07:06 PM

View PostGuardDogg, on 15 April 2019 - 07:01 PM, said:

Okay. Lets go here.
Where are the Assaults suppose to be in Battle?


In the mech bay loading LRM ammo. Posted Image

#151 GuardDogg

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Posted 15 April 2019 - 07:10 PM

View PostFRAGTAST1C, on 15 April 2019 - 07:06 PM, said:


In the mech bay loading LRM ammo. Posted Image



LMAO!..okay.

#152 K O Z A K

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Posted 15 April 2019 - 07:12 PM

I really dont understand the problem. If you think assaults are weak play OPlights and kick everyone's a**. Given the normal distribution of weight classes in que, most people haven't figured that out. So jump in and make easy work of those silly overweight slow enemies, before everyone else figures it out and starts playing lights

#153 Wil McCullough

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Posted 15 April 2019 - 07:48 PM

View PostGuardDogg, on 15 April 2019 - 07:01 PM, said:

Okay. Lets go here.
Where are the Assaults suppose to be in Battle?


Battles are dynamic. Where the assault should be changes on how its turning out and what kind of assault you're bringing. It's anywhere from being part of the firing line to leading a push.

You may as well be asking what position on the court a basketball center should be at. There's no fixed answer. I can already tell this is going to be a series of loaded questions.

#154 FRAGTAST1C

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Posted 15 April 2019 - 09:48 PM

View PostWil McCullough, on 15 April 2019 - 07:48 PM, said:

Battles are dynamic. Where the assault should be changes on how its turning out and what kind of assault you're bringing. It's anywhere from being part of the firing line to leading a push.


But I'm sure we can agree that Assaults, at max, should be in the second line. If you've brought an Assault whose loadout isn't good beyong 300m, then they are pretty much the ones that initiate a push once the enemies get closer. But Assaults that are effective beyond that range vary between laser vomit, dakka and LRMs. Therefore, based on the type of damage (dps or burst), they too can be part of the frontline while the LRMs should definitely be in the second line and fire missiles constantly instead of hanging back at 700m.

#155 Wil McCullough

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Posted 15 April 2019 - 09:57 PM

View PostFRAGTAST1C, on 15 April 2019 - 09:48 PM, said:


But I'm sure we can agree that Assaults, at max, should be in the second line. If you've brought an Assault whose loadout isn't good beyong 300m, then they are pretty much the ones that initiate a push once the enemies get closer. But Assaults that are effective beyond that range vary between laser vomit, dakka and LRMs. Therefore, based on the type of damage (dps or burst), they too can be part of the frontline while the LRMs should definitely be in the second line and fire missiles constantly instead of hanging back at 700m.


Yarp agree on this. I do have to say short range assaults are like rocket launchers. Single use kind of deal. You reserve them until the key moment and then watch them lead the charge down the hill like theoden in lord of the rings, warhorns blasting and ****. The key is knowing when and where to push because once you commit, that's it. You're not coming back from that.

#156 FRAGTAST1C

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Posted 15 April 2019 - 10:12 PM

View PostWil McCullough, on 15 April 2019 - 09:57 PM, said:

watch them lead the charge down the hill like theoden in lord of the rings, warhorns blasting and ****.


Great. Now I have the Ride of the Rohirrim soundtrack stuck in my head and I'm at work.

Ok, fine. Here I go....

"Death!"

"Death!!!"

"Death!!!!!!"

"Forth Eorlingas!"

#157 VigorousApathy

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Posted 15 April 2019 - 11:05 PM

View PostWil McCullough, on 15 April 2019 - 07:48 PM, said:

Battles are dynamic. Where the assault should be changes on how its turning out and what kind of assault you're bringing. It's anywhere from being part of the firing line to leading a push.


This ^. The short answer is in among, or leading your team for most builds. The long answer involves a whole list of scenarios that you would theoretically learn through experience. The majority of my good QP matches in assaults, I almost never stopped moving.

Easiest thing i can think of OP, is to jump on teamspeak or discord and find a group who is coordinating so you can see winning strategies first hand.

#158 Wil McCullough

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Posted 15 April 2019 - 11:17 PM

View PostFRAGTAST1C, on 15 April 2019 - 10:12 PM, said:


Great. Now I have the Ride of the Rohirrim soundtrack stuck in my head and I'm at work.

Ok, fine. Here I go....

"Death!"

"Death!!!"

"Death!!!!!!"

"Forth Eorlingas!"


BAO-WOOOOOOOOOoooooooo

*close up on horn guy's face turning purple*

#159 PhoenixFire55

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Posted 16 April 2019 - 01:21 AM

View PostAlienized, on 15 April 2019 - 02:03 PM, said:

why y'all bashing a assault going 39. all it needs is stealth armor and quad light gausses. :|

Love those. They usually implode with between 0 and 1 damage done due to an unexpected encounter with "that unhittable OP light mech" in the backfield.

#160 Alienized

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Posted 16 April 2019 - 03:35 AM

View PostPhoenixFire55, on 16 April 2019 - 01:21 AM, said:

Love those. They usually implode with between 0 and 1 damage done due to an unexpected encounter with "that unhittable OP light mech" in the backfield.


if he dies, he dies Posted Image Posted Image





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