GuardDogg, on 13 April 2019 - 07:14 PM, said:
Myself pilot assault mechs a lot. For one, they appear to be the weakest armor than lights (to what I witness), and two they are slow. Other class mechs can carry just as much (or more) as assault mechs. Their is a lot of disadvantages of piloting an assault. And it is no fun. All three classes of pilots will always point the blame on Assault pilots even when winning a round "waste of armor".
For the last week and some few days extra, been pilot medium and heavy, sometimes a light. To get these achievement awards. That is all I am missing, and that "get 12 kills in one round.", and then doing the weekend challenges. But I have found the greatest freedom of other classes. Do what ever I can, as long I am with team (of course). Escort Assaults (all the time) for security, and other. Never get blamed for anything when using light, medium, heavy.
In the conclusion of all this, I been hearing, reading messages from others to those who are piloting assault to hurry up. Wondering, are they new to this? Assaults can only go so fast, and sometimes with a reasonable engine (280 standard), can be a slow mech. And the rest of team is outrunning you, stretching the line to the point enemy lights will be behind you in about two minutes and you are alone and then losing round. Team member is yelling (can hear the frustration) at the assault pilot(s) to hurry up, get over here. When in fact, one; under attack from enemy lights, or mediums. Cut off from team movements, and of course slow. Assault mechs would love to be ahead, and even with other mech classes. People need to remember, Assault mechs are slow. Have respect, understand. Want to get into a battle? Take your light, medium, heavy class mech with assault (same speed). You will get wonders. I have.
Most ppl arent nearly skilled or experienced enough to pilot assault mechs.
In assault mechs you basically have to know where the fight will be. You need to be intimately familiar with maps and where there will be fighting.
8 out 10 assault mechs, even or especially in Tier 1, dont know that and fall behind the formation in basically every single match and then start complaining about nascar. If you check out really good and strong assault pilots....they never complain about nascar because the simply see that rotation and movement is a very relevant and prevalent feature in mwo. And still they do a ton of dmg, multiple kills and perform very well.
But you rarely see them just falling behind or even standing stil in the initial phase up until midgame because they run right to the relevant parts of the map and rarely fall behind to be cored out by multiple lights or fast skirmishers from the back. Which happens to most assault mechs I see. They have no idea how to really use those mechs. They stand still, poke ineffectively, load up their asaults with lrms, which makes them easy, juicy targets for those ppl that start running to team reds end of nascar train right from the start of the match.
In that very moment you drop, ppl sprint to where they know all those slow assault pilots that dont yet undersatnd rotation and mwos playstyles will be located and just masscare them.
Only play assault mechs when you know exactly where the fight will be on each map and in each game mode. You gotta know where that will be, you better wont join the match late in slow mechs (cause thats suicide) and you better run right to where your armor and firepower can actually be very devastating. 8 out of 10 assault pilots never even reach those positions cause they think they got time to just peek here, peek there, run a bit to the left here, to the right over there, turn around and poke at a light in the far distance behind them a bit....
No.
No no no.
If you read this and realize that even a small part of what I described fits your assault playstyle, then youre not a real asasult pilot and I wont even have to ask. I know that your basically always melt without really dishing out good dmg and really contributing to the teams performance.
Assault mechs are by far the easiest targets that you can more tahn easily farm in lighst and fast skirmishers they make by far the most devastating posiitonal mistakes in every single match no matter thier tier. They underestimate speed and not falling behind and preserving your armor and firepower till you actually reach the constantly moving frontline is the only way to get okayish to good or very good stats and dmg and kills and perform very poorly most of the time.
Doing good in much faster and ligher armored mechs is way, waaay easier. Most ppl arent anywhere good enough to play assault mechs. Funny and interesting though, that assault mechs are so popular. Even though most ppl I see have no idea how to play assaults. I myself stay way from assaults because you have to constantly run and struggle to keep up. Constnatly and right from start and you better do not take any detours which basically all assault pilots constantly do in order to reach the real frontline and not getting slaughtered on your way there.
If you wanne complain about nascar then you should stay away from assaults.
If you keep getting shot in your backside in assaults then you made a grave positioning error and it is your own mistake. You should have moved to a very different location prolly ages ago. If you put lrms into your assault mech then youre actually helping team red when theres some real competition. Im not talking about the fun cannofodder standard quickly masscare where you can bring anything a lot of times cause its so chaotic.
But every 5th or 10th game, you have a pretty good team and team red is very strong and they dont make stupid mistakes and they will masscare you in your lrm boat and you wasted a valuable slot of an assault mech that could have actually won the game. A very good assault pilot is scary. They are dangerous.
But that is rare. Most assault pilots underestimate just how dangerous it is in mwos QP matches to be slow.
In part a lot of lets players are responsible for that. Ppl see a lot of lets plays of at least okay to really good players that boat firepoower but only equip low engines. They copy such builds but get melted instantly in those builds because they are just too slow and on top of that they dont even realize that they should have run to the truely relevant areas right from start. Most of the time they fall behind and die hardy dishing out 1 - 3 alphas.
Any other class is way easier to pilot unless its a very slow heavy which I see often times too.
If you just started then I would stay far, very far away from anything below 80 kph because the slower the mech the greater the risk. Even the smallest mistakes will be deadly. In faster mechs you can disengage and relocate which is impossible for slow mechs. Most assault pilots I see die to that. They make positional mistakes every match.
Here a small piece of advice which will probably make you at least 5 to 10 times more effective in terms of dmg, assists, kills and over all contribution when piloting assaults:
In every match, there will be dedicated lights and fast mediums that are en route to your end of the nascar train, where you in your assault mech are wandering about, right from the very first second of the match. They are already on their way cause they know you make those mistakes in every match.
Keep that in mind when fieling an assault mech. They are already hunting you and want to farm you for easy dmg and kills.
I know.
Cause I do that all the time and farm the slow assaults. Prolly the easiest way to farm dmg and kills and you dont even have to be that good. Thats how easy it is to exploit the assault mech trap.
What you should do in assaults is: RUN RUN RUN right away and you better know where to go on each map.
Keep that in mind and youll prolly do three times as much dmg and get multiple kills just by remembering that.
Edited by LowSubmarino, 16 April 2019 - 06:07 AM.