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#61 GuardDogg

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Posted 14 April 2019 - 04:57 PM

View PostFupDup, on 14 April 2019 - 04:49 PM, said:

You sure that it wasn't either:

A. You were drunk
B. It was a different mech that looks like a Raven
C. The PPCs were actually LPPCs, and only 4 instead of 5
D. You were high
E. Both A and D simultaneously

?


Really? You going there? The post is suppose to be that Assaults (lance) get blamed for everything, even at speed when they are going their fastest while rest of team lined to center of map (spread out). And next thing topic is about Assaults get more points, to now I am drunk. I have seen it, fired on, killed it, when it was going to flank me. That was many years ago. Players questioned it, even myself. Light PPCs were not out yet.

#62 FLG 01

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Posted 14 April 2019 - 04:59 PM

View PostGuardDogg, on 14 April 2019 - 04:57 PM, said:

Really? You going there?

Where do you think a conversation is supposed to go when you introduce the notion of a Raven with 5 ERPPC?

#63 Wil McCullough

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Posted 14 April 2019 - 05:08 PM

Let's say your assault goes at 48kph. Your heavies are going 64kph. If you're both heading towards the center in a similar direction, you'll arrive no later than a few seconds after them. To get left behind where you're more than a grid square away, you'll kinda need to travel along the same path for something like 3-4 minutes over a distance almost completely across some maps.

You're not expected to keep up with lights. You're expected to keep up with heavies. There's only a few reasons why some assault pilots can't do that. 1. They afked at the start 2. They stopped moving halfway through to look at birds or something 3. They headed off in the wrong direction, away from their team.

I have no sympathy because i played assaults and had absolutely zero issue keeping up with the main pack. Seen others in charlie lance put a 1km distance between themselves and me (in a frigging madiic) and complain about nascar while i'm in the front leading the charge. Completely a pebkac issue.

#64 GuardDogg

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Posted 14 April 2019 - 05:13 PM

View PostFLG 01, on 14 April 2019 - 04:59 PM, said:

Where do you think a conversation is supposed to go when you introduce the notion of a Raven with 5 ERPPC?



That was the second year after beta. Seen this Raven built. All of us on team questioned it. Lights were a problem then (even today) to take down, and then seeing this build. Never seen that build after that.

#65 FupDup

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Posted 14 April 2019 - 05:17 PM

View PostGuardDogg, on 14 April 2019 - 05:13 PM, said:

That was the second year after beta. Seen this Raven built. All of us on team questioned it. Lights were a problem then (even today) to take down, and then seeing this build. Never seen that build after that.

I'll give you the benefit of the doubt for a second just for the sake of argument...

If this incident occurred like 5+ years ago, and you have not encountered it ever since then, how would mentioning it bolster your argument? What is it supposed to prove?

#66 Xiphias

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Posted 14 April 2019 - 05:18 PM

View PostGuardDogg, on 13 April 2019 - 07:14 PM, said:

Myself pilot assault mechs a lot. For one, they appear to be the weakest armor than lights (to what I witness), and two they are slow. Other class mechs can carry just as much (or more) as assault mechs. Their is a lot of disadvantages of piloting an assault. And it is no fun. All three classes of pilots will always point the blame on Assault pilots even when winning a round "waste of armor".

Assaults get focused because A) They are the biggest threat B ) They are the easiest target to hit. As a result, if you move into a bad position you are going to die very quickly. Faster mechs tend to be more forgiving to positional errors so in solo queue they can often survive longer for the average pilot. When the people shooting at you get better this ceases to be the case and in comp, lights can easily get insta-killed for a single mistake.

If you don't think assaults are fun then I recommend playing another class. If you insist on running assaults I recommend you watch some good streamers running assaults and learn how to use them most effectively. If you're getting called a waste of armor it's probably because you aren't piloting assaults effectively and you are essentially wasting the armor that a better pilot could have used. I'd rather have my team's good pilots in assaults if I want to win a match.

Quote

For the last week and some few days extra, been pilot medium and heavy, sometimes a light. To get these achievement awards. That is all I am missing, and that "get 12 kills in one round.", and then doing the weekend challenges. But I have found the greatest freedom of other classes. Do what ever I can, as long I am with team (of course). Escort Assaults (all the time) for security, and other. Never get blamed for anything when using light, medium, heavy.

I pilot lights a lot and I've gotten plenty of complaints and backseat driving on how to play. Whether it's to defend the assaults (not the job of a light) or to cap the points (important, but often detrimental over fighting at a given time) to doing any number of silly tasks.

Quote

In the conclusion of all this, I been hearing, reading messages from others to those who are piloting assault to hurry up. Wondering, are they new to this? Assaults can only go so fast, and sometimes with a reasonable engine (280 standard), can be a slow mech. And the rest of team is outrunning you, stretching the line to the point enemy lights will be behind you in about two minutes and you are alone and then losing round. Team member is yelling (can hear the frustration) at the assault pilot(s) to hurry up, get over here. When in fact, one; under attack from enemy lights, or mediums. Cut off from team movements, and of course slow. Assault mechs would love to be ahead, and even with other mech classes. People need to remember, Assault mechs are slow. Have respect, understand. Want to get into a battle? Take your light, medium, heavy class mech with assault (same speed). You will get wonders. I have.


View PostGuardDogg, on 13 April 2019 - 07:57 PM, said:

I have seen other classes do higher scores than assaults. But what I am getting at, is when others demand in anger to assault pilots to hurry up, and blamed.

Depending on the mech a 280 is a bit on the slow side for an assault, usually a 300 tends to be the sweet spot.

While assaults can often be blamed unfairly for not keeping up, in my experience they are just as often rightly blamed because they are behind for preventable reasons such as i) AFKing at the spawn for a good 10-30s at the start of the match, ii) pick a terrible route that takes a long time/go the wrong direction, iii) stop moving to shoot or back up.

As an assault you need to plan where you want to be 30-60s ahead of time and start moving there. By the time you realize you are getting left behind it is often too late to catch up. A big mistake I see novice assaults make is stopping with the team to shoot and then staying planted until the team has already started to move away. You need to move to where the team is going to be not where the team is.

When I play assaults I rarely have a problem with getting left behind because I start moving immediately, move towards a strategic point using the shortest safe path, don't stop moving unnecessarily, and most importantly am constantly watching the map and correcting based on my team's position.

While it is possible to get left behind with nothing you can do, most of the time it's bad piloting or bad builds that are the problem. If you have issues getting left behind, try working on your movement. If you can't fix the problem, consider dropping some weapons and taking a bigger engine.

View PostGuardDogg, on 14 April 2019 - 11:42 AM, said:

I have. Not saying Assaults have less armor. In the battlefield lights are tougher, than other classes. When everyone is to be afraid of assaults, it is now everyone is afraid of light mechs. So, in MWO when a assault encounters a light. It is "Oh no!", and not the other way around. I have witnessed (many times) lights take out nine mechs in a round, that includes taking out other class mechs, that is even assault mechs. Everyone is afraid of Piranha's. Ever hear/read, "Do not chase the squirrel"? Lights can hold just as much weapons as assaults (or similar, give/take) and do nice numbers in the battlefield. I have fired, hit lights (alpha'd) and the damage was minimal. Good light pilots can do good (only fighting), and get away with a lot of blame. But it takes one screw up, just one, and then they are down. Other classes can do many and survive (sometimes). Assault pilots get blamed for everyone. Even for being slow, when trying to stay with team.

Don't chase the squirrel is less about the mech being dangerous and more about being out of position. It's not really a balance problem that a significant portion of the players in this game can't hit a light mech. You seem to think that assaults should be the best (they actually are) and that other classes shouldn't be as good at fighting. MWO is a multiplayer game and as such all the of the classes should be balance to be effective in the main aspect of the game, which is fighting.

Really though, just ignore the whiners and complainers. Focus on how you can learn from your mistakes and improve your gameplay. You'll have a much better time of it that way.

View PostGuardDogg, on 14 April 2019 - 02:18 PM, said:

Well, if I could upload images. It would prove lights can do better numbers than the other class. Even out do assault mechs. I even have one image of a light getting 5 kills, and damage of 800, and assault damage 152, 1 kill, 4 assists. And a Piranha doing damage of 613, 2 kills, 9 assists. So, you do not see the problem that lights (pros) are tougher than Assaults (even the pros).

Lights can do better than all the other classes in the same way that any class can. But the statistics show that on average lights are the lowest performing class and assaults are the highest. This is not a fluke and your anecdotal evidence doesn't disprove it. At a comp level a good assault pilot can (and often do) kill a light in one or two shots. Pro assault pilots don't have a problem killing lights and absolutely do out score them on average.

View PostGuardDogg, on 14 April 2019 - 02:30 PM, said:

Or witnessed it being cut off from friendlies, out running the assaults. The other assaults 3 were down in a minute. So, where can a pro survive in that? Not possible.

Pros avoid getting in the situation to begin with and three pros in assault mechs could probably kill at least half an enemy team of average Joes before dying.

View PostGuardDogg, on 14 April 2019 - 03:42 PM, said:

You have to be kidding me. So, out running assaults that are moving at max speed is okay (telling them to hurry up when they are trying). And then blaming the charlie lance for the loss? Is all okay. Even a pro assault pilot can not keep up with lights (team). You are dreaming a pro can pull that off.

Obviously, assaults can't keep up with light mechs. The team isn't just lights though. Assaults can absolutely keep up with heavies in 95% of case. It takes a solid minute going max speed in a straight line for an Annihilator with a 290 (46.9 kph) to end up 568 m behind a Hellbringer with a 325 (81 kph). That's a lot of time to get left behind and few matches are straight out sprints 100% of the time. Play smart and you can avoid getting left most of the time.

tl;dr
Assaults are the most powerful class in the game so people tend to blame them for a loss. They are also a difficult class to play effectively and they don't feel powerful to you be because either your positioning, builds, and/or piloting need improvement.

View PostRickySpanish, on 14 April 2019 - 12:39 PM, said:

9 kills? You jest sir, in my experience my highest kill games have always been in an Assault. Also on no planet can any Light ever carry Assault levels of power. A good general rule when running an Assault is to go at 60 kph, which basically means pilot a Clan Assault Posted Image

I mean it's doable.
Spoiler


#67 VigorousApathy

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Posted 14 April 2019 - 05:20 PM

View PostGuardDogg, on 14 April 2019 - 04:57 PM, said:


Really? You going there? The post is suppose to be that Assaults (lance) get blamed for everything, even at speed when they are going their fastest while rest of team lined to center of map (spread out).


That's why assaults are hard. You HAVE to be in the right spot the majority of the game. But if you manage to do that, you will be able to dish out more damage, and take more hits than any other weight class. Yes an erppc shadowcat can run and cool off, but that deprives it of valuable shooting time.

#68 Xiphias

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Posted 14 April 2019 - 05:29 PM

View PostxX PUG Xx, on 14 April 2019 - 04:09 PM, said:

I can't be bothered reading through the usual Epeen crowd BS .... so I'll say this:

In QP the most powerful Assaults are also the slowest and the tendency to "Rotate-a-potatoe" ..... OK NASCAR!!! Leaves said Assaults at the *** end to a whooping. They then struggle to pull 300 damage before being swarmed by the enemy Roat..NASCAR!!!

This is a psychological fault of the player base that refuses to see that Assaults need protection.

There is also a significant fault of the player base on not learning how to stay with the team. NASCAR is not nearly as serious a problem as the player base makes it out to be. There is blame on both sides, but I rarely see assaults accepting that there might be a problem with their decisions and not just the team's.

View PostGuardDogg, on 14 April 2019 - 04:57 PM, said:

Really? You going there? The post is suppose to be that Assaults (lance) get blamed for everything, even at speed when they are going their fastest while rest of team lined to center of map (spread out). And next thing topic is about Assaults get more points, to now I am drunk. I have seen it, fired on, killed it, when it was going to flank me. That was many years ago. Players questioned it, even myself. Light PPCs were not out yet.

You can't just make claims like this that are impossible in game (without some sort of glitch/hack) and expect people to believe you without any evidence. I'm not going to say you are lying (you could well believe it/be telling the truth), but I have no reason to trust your claims either and my experience tells my that it's unlikely and that usually this sort of thing is due to player misconceptions.

I had a match where someone on my team was complaining about and invisible Direwolf on the other team (some sort of hack I think they claimed). The issue was, I was looking at this Direwolf and I could see it. I was also shooting it. First hand accounts are very unreliable and extreme claims require either previous credibility or proof which you currently have neither.

#69 justcallme A S H

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Posted 14 April 2019 - 05:35 PM

View PostFupDup, on 14 April 2019 - 05:17 PM, said:

I'll give you the benefit of the doubt for a second just for the sake of argument...

If this incident occurred like 5+ years ago, and you have not encountered it ever since then, how would mentioning it bolster your argument? What is it supposed to prove?


I'll tell you why Posted Image

Now that the discussion has move to facts like SHC vs WHK, Assaults having higher average match score... etc etc. Stuff that simply cannot be disputed.

You now have to take a leaf outta the book of, other, users who then just resort to totally deflecting once they are proven wrong. Common theme around here for some reason. People seem utterly incapable of just saying a simple "yep, I'm wrong, I'll stop doing it"... Instead they double down and keep on goin'.

Amazing really.y

Edited by justcallme A S H, 14 April 2019 - 05:36 PM.


#70 xX PUG Xx

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Posted 14 April 2019 - 06:05 PM

View PostXiphias, on 14 April 2019 - 05:29 PM, said:

There is also a significant fault of the player base on not learning how to stay with the team. NASCAR is not nearly as serious a problem as the player base makes it out to be. There is blame on both sides, but I rarely see assaults accepting that there might be a problem with their decisions and not just the team's.


You can't just make claims like this that are impossible in game (without some sort of glitch/hack) and expect people to believe you without any evidence. I'm not going to say you are lying (you could well believe it/be telling the truth), but I have no reason to trust your claims either and my experience tells my that it's unlikely and that usually this sort of thing is due to player misconceptions.

I had a match where someone on my team was complaining about and invisible Direwolf on the other team (some sort of hack I think they claimed). The issue was, I was looking at this Direwolf and I could see it. I was also shooting it. First hand accounts are very unreliable and extreme claims require either previous credibility or proof which you currently have neither.



OH GAWDF...PU...LEASE.!!!! Do you understand physics? 100t Assualt moving at 40-50kphn.... Light to Heavy 'Mech moving at 60-90kph IN THE OPPOSITE DIRECTION!!! Which one gets left behind? It ain't rocket science and it is a long standing fault of QP that the Assault lance is on the left hand side, opposite the nominal rotation of the NASCAR/rotate-a-potatoe.


Please don;t be so naive!!

#71 Bloodwitch

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Posted 14 April 2019 - 06:06 PM

View PostGuardDogg, on 13 April 2019 - 07:57 PM, said:


I have seen other classes do higher scores than assaults. But what I am getting at, is when others demand in anger to assault pilots to hurry up, and blamed.


not on average, i can drop 1k in a locust once in a while...

...or i drop 700 to 1,4k in a kdk every. single. game. (well not every game but you got the drift)

#72 xX PUG Xx

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Posted 14 April 2019 - 06:16 PM

ALL of the STATS are circumstantial....ALL of them.

On the right map, with the right build, with the right team... an Assault is ferkin lethal in the right hands.


However on a typical QP map with a typical QP team, it gets left behind and has to fend off 2-4 Lights and 2-4 Mediums. It doesn't last long and gets steam rolled. Simple physics and no matter what BS you spout it is simple and proven, time and time again.

#supoortyourassualtorletthemdie.

#73 Bloodwitch

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Posted 14 April 2019 - 06:18 PM

View Postjustcallme A S H, on 14 April 2019 - 05:35 PM, said:


I'll tell you why Posted Image

Now that the discussion has move to facts like SHC vs WHK, Assaults having higher average match score... etc etc. Stuff that simply cannot be disputed.

You now have to take a leaf outta the book of, other, users who then just resort to totally deflecting once they are proven wrong. Common theme around here for some reason. People seem utterly incapable of just saying a simple "yep, I'm wrong, I'll stop doing it"... Instead they double down and keep on goin'.

Amazing really.y


You're right, but i have to say it depends on the person.
Average doesn't means much if someone has a knack for lights (or assaults).
I know some people who are simply amazing light pilots but are just trash tier in assaults (and vice versa).

(PS: if you're know who i am talking about -> sorry :( )

#74 Xiphias

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Posted 14 April 2019 - 06:30 PM

View PostxX PUG Xx, on 14 April 2019 - 06:05 PM, said:

OH GAWDF...PU...LEASE.!!!! Do you understand physics? 100t Assualt moving at 40-50kphn.... Light to Heavy 'Mech moving at 60-90kph IN THE OPPOSITE DIRECTION!!! Which one gets left behind? It ain't rocket science and it is a long standing fault of QP that the Assault lance is on the left hand side, opposite the nominal rotation of the NASCAR/rotate-a-potatoe.

Please don;t be so naive!!

This is exactly the kind of behavior I'm referring to, an unwillingness to take any part of the responsibility for the problem.

I am distinctly aware of how long it takes a mech moving in a straight line to get left behind and I've played every class from lights to assaults. When I play assaults I don't have a big problem getting left behind. Why is that? Is it because physics is somehow different for me when I play assaults? How does my Atlas end up at the front of the team leading the NASCAR? Am I a sorcerer?

The physics is this: An Annihilator going 46.9 kph vs a Hellbringer going 81 kph loses 100 m every 10.5 s.

However, the idea that all mechs are moving at top speed in the same direction in a match is silly. Mechs are constantly slowing down and stopping even when going full NASCAR. They ones that run blindly around corners don't normally live very long. Once people see an enemy they usually slow down to shoot at it, after all why expose to multiple mechs?

There is definitely blame on the team for NASCAR and there are times when even the best pilot can't keep up. However, more frequently there is significant pilot error that results in getting left behind. Ignoring this is just as naive is thinking assaults can keep up with lights.

In my experience, good assaults keep up and the ones that can't aren't usually worth saving.

#75 xX PUG Xx

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Posted 14 April 2019 - 06:36 PM

View PostXiphias, on 14 April 2019 - 06:30 PM, said:

This is exactly the kind of behavior I'm referring to, an unwillingness to take any part of the responsibility for the problem.

I am distinctly aware of how long it takes a mech moving in a straight line to get left behind and I've played every class from lights to assaults. When I play assaults I don't have a big problem getting left behind. Why is that? Is it because physics is somehow different for me when I play assaults? How does my Atlas end up at the front of the team leading the NASCAR? Am I a sorcerer?

The physics is this: An Annihilator going 46.9 kph vs a Hellbringer going 81 kph loses 100 m every 10.5 s.

However, the idea that all mechs are moving at top speed in the same direction in a match is silly. Mechs are constantly slowing down and stopping even when going full NASCAR. They ones that run blindly around corners don't normally live very long. Once people see an enemy they usually slow down to shoot at it, after all why expose to multiple mechs?

There is definitely blame on the team for NASCAR and there are times when even the best pilot can't keep up. However, more frequently there is significant pilot error that results in getting left behind. Ignoring this is just as naive is thinking assaults can keep up with lights.

In my experience, good assaults keep up and the ones that can't aren't usually worth saving.


Yup... obviously I'm just **** in Assault 'Mechs....yup, that explains it.

#76 RickySpanish

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Posted 14 April 2019 - 06:53 PM

View PostxX PUG Xx, on 14 April 2019 - 06:36 PM, said:


Yup... obviously I'm just **** in Assault 'Mechs....yup, that explains it.


Well, yeah.

#77 xX PUG Xx

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Posted 14 April 2019 - 06:59 PM

View PostRickySpanish, on 14 April 2019 - 06:53 PM, said:

Well, yeah.



*facepalm*

#78 xX PUG Xx

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Posted 14 April 2019 - 07:03 PM

View PostXiphias, on 14 April 2019 - 06:30 PM, said:


There is definitely blame on the team for NASCAR and there are times when even the best pilot can't keep up. However, more frequently there is significant pilot error that results in getting left behind. Ignoring this is just as naive is thinking assaults can keep up with lights.

In my experience, good assaults keep up and the ones that can't aren't usually worth saving.



Let's dissect this for a second.

So an Assault can move slower than the rotation, ignore the Light/Medium murder ball that is harassing it AND get in front of the Heavy/Medium 'Mechs that are in it's team? That are moving 20-30 KPH faster....yeah, OK dokey. Without outside interference?

#79 RickySpanish

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Posted 14 April 2019 - 07:04 PM

View PostxX PUG Xx, on 14 April 2019 - 06:59 PM, said:



*facepalm*


You have to admit you set yourself up for that :P in seriousness I do agree with the frustrations of Nascar, it effectively limits your effectiveness with the 55 kph builds if your team decides to put the pedal to the metal. I have found more success with 60kph, dunno why that 5kph makes a difference.

#80 FupDup

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Posted 14 April 2019 - 07:06 PM

View PostxX PUG Xx, on 14 April 2019 - 07:03 PM, said:



Let's dissect this for a second.

So an Assault can move slower than the rotation, ignore the Light/Medium murder ball that is harassing it AND get in front of the Heavy/Medium 'Mechs that are in it's team? That are moving 20-30 KPH faster....yeah, OK dokey. Without outside interference?

You missed the part about where he said that the assault mech has to start moving before his teammates start moving (such as when they're playing peek/pokewarrior). Obviously if everybody starts and stops at the same time the fatty will not be able to keep up.





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