GuardDogg, on 13 April 2019 - 07:14 PM, said:
Myself pilot assault mechs a lot. For one, they appear to be the weakest armor than lights (to what I witness), and two they are slow. Other class mechs can carry just as much (or more) as assault mechs. Their is a lot of disadvantages of piloting an assault. And it is no fun. All three classes of pilots will always point the blame on Assault pilots even when winning a round "waste of armor".
Assaults get focused because A) They are the biggest threat B ) They are the easiest target to hit. As a result, if you move into a bad position you are going to die very quickly. Faster mechs tend to be more forgiving to positional errors so in solo queue they can often survive longer for the average pilot. When the people shooting at you get better this ceases to be the case and in comp, lights can easily get insta-killed for a single mistake.
If you don't think assaults are fun then I recommend playing another class. If you insist on running assaults I recommend you watch some good streamers running assaults and learn how to use them most effectively. If you're getting called a waste of armor it's probably because you aren't piloting assaults effectively and you are essentially wasting the armor that a better pilot could have used. I'd rather have my team's good pilots in assaults if I want to win a match.
Quote
For the last week and some few days extra, been pilot medium and heavy, sometimes a light. To get these achievement awards. That is all I am missing, and that "get 12 kills in one round.", and then doing the weekend challenges. But I have found the greatest freedom of other classes. Do what ever I can, as long I am with team (of course). Escort Assaults (all the time) for security, and other. Never get blamed for anything when using light, medium, heavy.
I pilot lights a lot and I've gotten plenty of complaints and backseat driving on how to play. Whether it's to defend the assaults (not the job of a light) or to cap the points (important, but often detrimental over fighting at a given time) to doing any number of silly tasks.
Quote
In the conclusion of all this, I been hearing, reading messages from others to those who are piloting assault to hurry up. Wondering, are they new to this? Assaults can only go so fast, and sometimes with a reasonable engine (280 standard), can be a slow mech. And the rest of team is outrunning you, stretching the line to the point enemy lights will be behind you in about two minutes and you are alone and then losing round. Team member is yelling (can hear the frustration) at the assault pilot(s) to hurry up, get over here. When in fact, one; under attack from enemy lights, or mediums. Cut off from team movements, and of course slow. Assault mechs would love to be ahead, and even with other mech classes. People need to remember, Assault mechs are slow. Have respect, understand. Want to get into a battle? Take your light, medium, heavy class mech with assault (same speed). You will get wonders. I have.
GuardDogg, on 13 April 2019 - 07:57 PM, said:
I have seen other classes do higher scores than assaults. But what I am getting at, is when others demand in anger to assault pilots to hurry up, and blamed.
Depending on the mech a 280 is a bit on the slow side for an assault, usually a 300 tends to be the sweet spot.
While assaults can often be blamed unfairly for not keeping up, in my experience they are just as often rightly blamed because they are behind for preventable reasons such as i) AFKing at the spawn for a good 10-30s at the start of the match, ii) pick a terrible route that takes a long time/go the wrong direction, iii) stop moving to shoot or back up.
As an assault you need to plan where you want to be 30-60s ahead of time and start moving there. By the time you realize you are getting left behind it is often too late to catch up. A big mistake I see novice assaults make is stopping with the team to shoot and then staying planted until the team has already started to move away. You need to move to where the team is going to be not where the team is.
When I play assaults I rarely have a problem with getting left behind because I start moving immediately, move towards a strategic point using the shortest safe path, don't stop moving unnecessarily, and most importantly am constantly watching the map and correcting based on my team's position.
While it is possible to get left behind with nothing you can do, most of the time it's bad piloting or bad builds that are the problem. If you have issues getting left behind, try working on your movement. If you can't fix the problem, consider dropping some weapons and taking a bigger engine.
GuardDogg, on 14 April 2019 - 11:42 AM, said:
I have. Not saying Assaults have less armor. In the battlefield lights are tougher, than other classes. When everyone is to be afraid of assaults, it is now everyone is afraid of light mechs. So, in MWO when a assault encounters a light. It is "Oh no!", and not the other way around. I have witnessed (many times) lights take out nine mechs in a round, that includes taking out other class mechs, that is even assault mechs. Everyone is afraid of Piranha's. Ever hear/read, "Do not chase the squirrel"? Lights can hold just as much weapons as assaults (or similar, give/take) and do nice numbers in the battlefield. I have fired, hit lights (alpha'd) and the damage was minimal. Good light pilots can do good (only fighting), and get away with a lot of blame. But it takes one screw up, just one, and then they are down. Other classes can do many and survive (sometimes). Assault pilots get blamed for everyone. Even for being slow, when trying to stay with team.
Don't chase the squirrel is less about the mech being dangerous and more about being out of position. It's not really a balance problem that a significant portion of the players in this game can't hit a light mech. You seem to think that assaults should be the best (they actually are) and that other classes shouldn't be as good at fighting. MWO is a multiplayer game and as such all the of the classes should be balance to be effective in the main aspect of the game, which is fighting.
Really though, just ignore the whiners and complainers. Focus on how you can learn from your mistakes and improve your gameplay. You'll have a much better time of it that way.
GuardDogg, on 14 April 2019 - 02:18 PM, said:
Well, if I could upload images. It would prove lights can do better numbers than the other class. Even out do assault mechs. I even have one image of a light getting 5 kills, and damage of 800, and assault damage 152, 1 kill, 4 assists. And a Piranha doing damage of 613, 2 kills, 9 assists. So, you do not see the problem that lights (pros) are tougher than Assaults (even the pros).
Lights
can do better than all the other classes in the same way that any class
can. But the statistics show that
on average lights are the lowest performing class and assaults are the highest. This is not a fluke and your anecdotal evidence doesn't disprove it. At a comp level a good assault pilot can (and often do) kill a light in one or two shots. Pro assault pilots don't have a problem killing lights and absolutely do out score them on average.
GuardDogg, on 14 April 2019 - 02:30 PM, said:
Or witnessed it being cut off from friendlies, out running the assaults. The other assaults 3 were down in a minute. So, where can a pro survive in that? Not possible.
Pros avoid getting in the situation to begin with and three pros in assault mechs could probably kill at least half an enemy team of average Joes before dying.
GuardDogg, on 14 April 2019 - 03:42 PM, said:
You have to be kidding me. So, out running assaults that are moving at max speed is okay (telling them to hurry up when they are trying). And then blaming the charlie lance for the loss? Is all okay. Even a pro assault pilot can not keep up with lights (team). You are dreaming a pro can pull that off.
Obviously, assaults can't keep up with light mechs. The team isn't just lights though. Assaults can absolutely keep up with heavies in 95% of case. It takes a solid minute going max speed in a straight line for an Annihilator with a 290 (46.9 kph) to end up 568 m behind a Hellbringer with a 325 (81 kph). That's a lot of time to get left behind and few matches are straight out sprints 100% of the time. Play smart and you can avoid getting left most of the time.
tl;dr
Assaults are the most powerful class in the game so people tend to blame them for a loss. They are also a difficult class to play effectively and they don't feel powerful to you be because either your positioning, builds, and/or piloting need improvement.
RickySpanish, on 14 April 2019 - 12:39 PM, said:
9 kills? You jest sir, in my experience my highest kill games have always been in an Assault. Also on no planet can any Light ever carry Assault levels of power. A good general rule when running an Assault is to go at 60 kph, which basically means pilot a Clan Assault
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
I mean it's doable.