Variant1, on 18 April 2019 - 06:30 PM, said:
You don't appear to be up-to-date on the current weapon stats.
PPC: 10 damage / 9.5 heat = 1.0526 damage per heat
HPPC: 15 damage / 14.5 heat = 1.0344 damage per heat
LPPC: 5 damage / 5 heat = 1.0 damage per heat
No that's not a huge difference, but it does point out that 2 LPPCs generate more heat than 1 PPC and 3 LPPCs generate more heat than 1 HPPC despite having the same damage in each comparison.
Variant1, on 18 April 2019 - 06:30 PM, said:
Its all about options. Obviously the lppc is more intended for lighter weight tonnages to fit other equipment/weapons
Merely being lightweight is not a saving's grace. See how Machine Guns were once useless. They were the lightest ballistics by a huge margin but nobody used them because they couldn't hurt anything (I'm talking years ago before PGI actually made them useful). Also look at Small Lasers from years ago before its buffs. A weapon has to have enough bang for your buck or else even a small tonnage investment is useless and better spent on other things.
If you're looking to save weight lasers are vastly better because of having more damage per ton and also being more heat efficient (meaning less weight required for heatsinks). The amount of PPFLD you're going to get from LPPCs isn't enough to overcome the lack of damage overall, similar to the AC/2 and AC/5 (except those get to shoot fast at least and have low heat). Hence my suggestion to reduce the LPPC's cooldown by 1 second. Then it could pack a bit more punch without obsoleting other PPCs because they'd still retain greater PPFLD and heat advantages.