#1
Posted 16 April 2019 - 05:44 PM
The high mount is *high*, like you can shoot at red boxes while your cockpit is still behind a wall kind of high.
It is rather tanky, oddly, I usually lost a side torso before getting my centre cored out.
Sadly, that was always the gun mount torso. I wonder why?
I can rarely find builds that make good use of hardpoints, 100T on energy or energy plus a handful of ballistics either make for iffy junk that just doesn't pack a good punch, or something that melts. It's hard to describe, the 'Mech cooks often and 3/4 of its hardpoints are in the arms, so despite the high gun, it is bad at poking.
All these observations are based on no sp spent though.
I think it could be an OK 'Mech, I did best with the 5A using 2 LB10X 6 MPLas, but in general nothing I have tried has made satisfactory use of the top mount. Two RAC5 came close, but that sucks, I mean a Bushie can do that.
#2
Posted 16 April 2019 - 06:04 PM
#3
Posted 16 April 2019 - 06:11 PM
UAC 20 with 5 ermed + 1 large pulse
3 large pulse + 5 medium
8 srm4 artemis + 4 ersmalls
all std engines. you almost always will loose a side torso first, which would make the heat management useless. So better leave 10 pts of firepower at home and have fun with one side torso less.
#4
Posted 16 April 2019 - 06:14 PM
#5
Posted 16 April 2019 - 06:16 PM
Uakari, on 16 April 2019 - 06:11 PM, said:
UAC 20 with 5 ermed + 1 large pulse
3 large pulse + 5 medium
8 srm4 artemis + 4 ersmalls
all std engines. you almost always will loose a side torso first, which would make the heat management useless. So better leave 10 pts of firepower at home and have fun with one side torso less.
Yup standard 300-325 has been my lot, it's slow but honestly you get little gains from the heavier engines, although the 4A does benefit from a larger engine due to the free heatsink crit slots.
#6
Posted 16 April 2019 - 06:43 PM
meh.
#7
Posted 16 April 2019 - 06:44 PM
RickySpanish, on 16 April 2019 - 06:16 PM, said:
it would really benifit from going faster then 60 kph, and from an usable ct hardpoint - i always end as a stick, although I try absolutely NOT to torso twist. Still seems to be a good mech.
Ended up with 8 SRM6 Artemis with one version now. Had one 800 dmg match which I felt was mediocre at best.
Edited by Uakari, 16 April 2019 - 06:45 PM.
#8
Posted 16 April 2019 - 06:45 PM
Hit it at every angle.
#11
Posted 16 April 2019 - 09:14 PM
Need to do more runs before final judgement.
#12
Posted 16 April 2019 - 10:36 PM
#13
Posted 16 April 2019 - 11:09 PM
I was really hoping the 9 missile variant would be able to field LRM70 or LRM80 effectively, but alas, due to ammo tonnage and speed requirements, best I could do is the IS Gold Standard - LRM60. That's slightly disappointing, but not unexpected.
Next, the mech is sluggish, might need mobility skills, and the torsos get blown off easily, need to invest in survivability.
But despite all this - The Maruder II has one of the most beautiful cockpits in the game - I love how the lines light up during power up.
The mech itself also looks great, especially with the high torso mounts. Altho, there is now the already standard problem that happens on the last few released mechs - the broken-up geometry that does not allow straight surfaces suitable for decals, so this mech is hard to pimp-out visually.
#14
Posted 17 April 2019 - 12:11 AM
#16
Posted 17 April 2019 - 06:44 AM
Corsairs are sudden like so last month.
Trying to decide whether to buy a pack.
#17
Posted 17 April 2019 - 06:54 AM
Only thing it can't do is the stale and over done dual-Hgauss or quad lbx10 set ups. If you rely on those to function in an IS assault then there are other issues.
#18
Posted 17 April 2019 - 07:09 AM
Vellron2005, on 16 April 2019 - 11:09 PM, said:
I was really hoping the 9 missile variant would be able to field LRM70 or LRM80 effectively, but alas, due to ammo tonnage and speed requirements, best I could do is the IS Gold Standard - LRM60. That's slightly disappointing, but not unexpected.
Next, the mech is sluggish, might need mobility skills, and the torsos get blown off easily, need to invest in survivability.
But despite all this - The Maruder II has one of the most beautiful cockpits in the game - I love how the lines light up during power up.
The mech itself also looks great, especially with the high torso mounts. Altho, there is now the already standard problem that happens on the last few released mechs - the broken-up geometry that does not allow straight surfaces suitable for decals, so this mech is hard to pimp-out visually.
It can absolutely carry lrm 80, albeit no backup.How many tons of ammo is not enough?
#20
Posted 17 April 2019 - 07:38 AM
I pretty much go for massed Medium Lasers in the arms (as much as I have hard points for) and then whatever weaponry I can pack into the torso. All three MAD2s wind up stuffed to the gills with DHS, and even then I feel like I have to nerf my firepower just so I don't easily overheat and shut down in the middle of combat. Still fun though.
Also, I'm considering putting upgrading my 4A's engine froim 325 Light to 350 Light purely for the extra heat sink slot.
Hmm. Would the 4A be one of those mechs where it's better to used massed single heat sinks?
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