Verilligo, on 01 May 2019 - 12:18 PM, said:
I'm not sure what there is to argue here, other than that the very definition of "good player" might not be agreed upon, in which case you would need to specify the quantifiable metric you want to judge by.
That is precisely the point I am driving at. How do you really measure a "good player" or, better yet, "skill" -- especially in a team-based game? Does the leaderboard measure success/competence in the following areas that go beyond mere kills and match score, but do drive wins:
- command abilities
- playing vanguard
- distraction
- baiting
- enemy suppression
I posit that the only reliable measure we currently have is the "ability to win" (i.e. W/L). But then again there's that "slight" issue with playing solo vs. playing in a group vs. playing mainly CW.
But we're getting way off topic ...
MrSomaru, on 01 May 2019 - 01:07 PM, said:
Okay, how about this? did any of the people with low percentiles make it to worlds? Just let me know. Lets use last years worlds for example, where, you know, all the builds were the same, and mostly terrible. list the number of people below the 90th percentile that made it to finals.
Sigh!
I'm torn between:
or:
Maybe it's both?
I am talking about the leaderboard as a reliable means of measuring *ability*. <smh>
Edited by Mystere, 01 May 2019 - 01:19 PM.