Why Bother Having Divisions Without Weight Restrictions?
#1
Posted 07 May 2019 - 05:07 PM
#2
Posted 07 May 2019 - 07:45 PM
#3
Posted 07 May 2019 - 07:59 PM
#4
Posted 07 May 2019 - 08:14 PM
Divisions while not perfect are far better now than they were. There is a bit of rock/paper/scissors and then making a build work in a off-match scenario is the sign of skill.
So yes having a 60T face off against 30T makes it a challenge.
#5
Posted 08 May 2019 - 05:36 AM
#6
Posted 09 May 2019 - 04:38 PM
#7
Posted 09 May 2019 - 05:21 PM
This season has been a breath of fresh air, with more than 3 or 4 chassis and variants being capable of winning consistently.
Edit: Except div 1 which as dionnsai mentioned, is being thoroughly tested for multiple mechs.
Edited by VigorousApathy, 09 May 2019 - 10:09 PM.
#8
Posted 09 May 2019 - 09:42 PM
#9
Posted 10 May 2019 - 12:45 AM
#10
Posted 10 May 2019 - 06:15 AM
#11
Posted 16 May 2019 - 11:04 AM
justcallme A S H, on 07 May 2019 - 08:14 PM, said:
No it's not, too often in Div 2, I'm in a Stalker or Marauder Assault mech slapping around a Piranha. Then I get killed by a Banshee 3S if I pilot anything lighter than a Assault.
The Divisions exist to give under preforming mechs like the Vindicator, Uziel and Zeus a leg to stand on, usually by having them go up against better mechs with less armor.
#12
Posted 16 May 2019 - 07:33 PM
That's an aim issue.
#13
Posted 16 May 2019 - 07:39 PM
It's one of the reasons I like my Nightstar.
#14
Posted 17 May 2019 - 02:21 AM
#15
Posted 17 May 2019 - 07:51 AM
PhoenixFire55, on 17 May 2019 - 02:21 AM, said:
Your ability to determine the loadout from that clip and - more importantly - to use that knowledge to inform your strategy during the match? That, my friend, is a form of skill.
Trust me when I say that there is no shortage of players who lack those particular abilities.
#16
Posted 17 May 2019 - 09:25 AM
#17
Posted 09 June 2019 - 08:52 PM
Solaris divisions are supposed to be separated by weight class. That keeps mobility and available weapon configurations approximately on par with all potential opponents. I can see keeping the current 7 divisions and splitting the weight classes up further (so you don't have a Bushwacker or Ryoken stomping all over a poor Vulcan, etc), but basing Solaris divisions on Quick Play performance stats is ***-backwards. A Piranha will perform very differently if all it sees are Osirises, vs if all it sees are King Crabs.
Similarly, Vultures are high-performers in QP because they carry lots of missiles, and generally hang back raining holy death on the enemy team. Or they can obliterate lighter 'mechs with tons of streaks. (How I got revenge on the Piranha that killed my Blood Asp), but they can't carry the armor and sufficient firepower to dance toe-to-toe with an assault 'mech and have a hope of winning. I honestly cringe and feel bad for the poor sucker playing a Vulture in Div 2 every time I see one, because I know that, regardless of his build, my assault 'mech is going to wreck his day. On the other hand, if those were kept in the same division as Bushwackers, or as Mad Cats, it might have a fighting chance. It's got no chance against Loki or Cauldron Born laser vomit, though, so a little messing with the stats within 10 or 15 tons is acceptable, but more than that is too much.
#18
Posted 10 June 2019 - 12:17 AM
C337Skymaster, on 09 June 2019 - 08:52 PM, said:
I think I know where the actual problem is ... Sadly for you, its not the presence of Piranha in Div.2.
#19
Posted 10 June 2019 - 12:15 PM
C337Skymaster, on 09 June 2019 - 08:52 PM, said:
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