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Developer Update [Delayed]


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#1 InnerSphereNews

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Posted 14 May 2019 - 09:57 AM



[DELAYED]* Developer Update May 24th
* Due to unforseen Jump Ship delays, Bombadil won't be back in-system in time for the podcast this evening. As a result, it will be postponed until next week. Check back Tuesday morning for an update on the day and time, and have a great weekend, MechWarriors!


Join Russ Bullock for a LIVE Developer Update on all things MWO,
as well as MechCon, MWOWC, and the future of 'Mech packs.

When: Friday, May 24th at 6pm PDT / 9pm EDT / 1am UTC
Where: On NGNGtv



KING CRAB KGC-001(S)





MARAUDER MAD-9M(S)





WARHAMMER WHM-9D(S)





CATAPULT CPLT-C2(S)





#2 Sarsaparilla Kid

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Posted 14 May 2019 - 10:05 AM

Friday of Memorial Weekend...this ought to be...memorable!

#3 TheUltimateGhost

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Posted 14 May 2019 - 10:13 AM

Hopefully we'll get to know what happened to our sad 'Mechpacks...

#4 Renzor the Red

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Posted 14 May 2019 - 10:15 AM

Is that our new Catapult C2(S)? Grey and gold/bronzish? Looks cool.

#5 shameless

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Posted 14 May 2019 - 10:21 AM

hopefully it's all good news.

#6 FATA13RR0R

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Posted 14 May 2019 - 10:26 AM

RELEASE THE KRAKEN!!!11111

#7 Xeno Phalcon

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Posted 14 May 2019 - 10:26 AM

View Postshameless, on 14 May 2019 - 10:21 AM, said:

hopefully it's all good news.


Well if its not, at least it will be phrased in a positive manner! Posted Image

#8 VonBruinwald

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Posted 14 May 2019 - 11:24 AM

Hmmmm....

Dev update announced May 24th... Rifleman drops May 21st... 3 days prior....

I've already made a conspiracy theory regarding this:

View PostVonBruinwald, on 12 May 2019 - 12:58 PM, said:



#9 Nesutizale

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Posted 14 May 2019 - 11:30 AM

Hope it will be recorded and post a link here in the forums.

#10 Matt Newman

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Posted 14 May 2019 - 11:53 AM

View PostNesutizale, on 14 May 2019 - 11:30 AM, said:

Hope it will be recorded and post a link here in the forums.


It will be posted as a YouTube Archive after the Live Developer Update.

#11 Sarsaparilla Kid

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Posted 14 May 2019 - 02:31 PM

View PostXeno Phalcon, on 14 May 2019 - 10:26 AM, said:


Well if its not, at least it will be phrased in a positive manner! Posted Image


Depends on how much is imbibed prior to or during the event! Posted Image

#12 LostEngineer

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Posted 14 May 2019 - 03:14 PM

So the Catapult CPLT-C2(S) is going to be an unholy union of the ballistic mounts of a K2 with all the best parts of a Butterbee? All my other mechs are going to be neglected for a very long time.

#13 CtrlAltWheee

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Posted 14 May 2019 - 04:00 PM

Hell yea for either firemoth or stone rhino.

Also, as a guy who watches the twitch streams of tournaments and really enjoys them...

Please consider doing MWOWC with rules similar to MRBC. Force map variety. Force mech variety. Canyon network is a great map, but enough. Make it so each map can be played only once per series.

#14 CycKath

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Posted 14 May 2019 - 04:07 PM

Visually the Catapult hardpoints looks very noice

#15 Novakaine

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Posted 14 May 2019 - 05:11 PM

Gimme!

#16 Black Ivan

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Posted 14 May 2019 - 10:45 PM

I'm not expecting much at this point im MWOs development circle

#17 Vellron2005

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Posted 15 May 2019 - 01:29 AM

View PostMatt Newman, on 14 May 2019 - 11:53 AM, said:


It will be posted as a YouTube Archive after the Live Developer Update.


That would be very much appreciated, since I don't think I can wait till 1 AM to tune in..

#18 Unnatural Growth

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Posted 15 May 2019 - 04:32 AM

I would like to hear some good news. I'd like to hear some BIG news. I doubt we'll hear either one of those, but I still hold out a small flicker of hope.

#19 Storyteller

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Posted 15 May 2019 - 07:32 AM

I would love to hear the following: "If MW5: Mercs is a great success, we will migrate MWO to the Unreal Engine as well."

#20 Sarsaparilla Kid

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Posted 15 May 2019 - 08:06 AM

View PostStoryteller, on 15 May 2019 - 07:32 AM, said:

I would love to hear the following: "If MW5: Mercs is a great success, we will migrate MWO to the Unreal Engine as well."


I'd love it if they were able to merge the two...why have two separate products when they could have PvE and PvP be separate modes in the same program, similar to games like Guild Wars 2?





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