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Developer Update [Delayed]
Started by InnerSphereNews, May 14 2019 09:57 AM
137 replies to this topic
#1
Posted 14 May 2019 - 09:57 AM
[DELAYED]* Developer Update May 24th
* Due to unforseen Jump Ship delays, Bombadil won't be back in-system in time for the podcast this evening. As a result, it will be postponed until next week. Check back Tuesday morning for an update on the day and time, and have a great weekend, MechWarriors!
Join Russ Bullock for a LIVE Developer Update on all things MWO,
as well as MechCon, MWOWC, and the future of 'Mech packs.
When: Friday, May 24th at 6pm PDT / 9pm EDT / 1am UTC
Where: On NGNGtv
KING CRAB KGC-001(S)
MARAUDER MAD-9M(S)
WARHAMMER WHM-9D(S)
CATAPULT CPLT-C2(S)
#2
Posted 14 May 2019 - 10:05 AM
Friday of Memorial Weekend...this ought to be...memorable!
#3
Posted 14 May 2019 - 10:13 AM
Hopefully we'll get to know what happened to our sad 'Mechpacks...
#4
Posted 14 May 2019 - 10:15 AM
Is that our new Catapult C2(S)? Grey and gold/bronzish? Looks cool.
#5
Posted 14 May 2019 - 10:21 AM
hopefully it's all good news.
#6
Posted 14 May 2019 - 10:26 AM
RELEASE THE KRAKEN!!!11111
#9
Posted 14 May 2019 - 11:30 AM
Hope it will be recorded and post a link here in the forums.
#12
Posted 14 May 2019 - 03:14 PM
So the Catapult CPLT-C2(S) is going to be an unholy union of the ballistic mounts of a K2 with all the best parts of a Butterbee? All my other mechs are going to be neglected for a very long time.
#13
Posted 14 May 2019 - 04:00 PM
Hell yea for either firemoth or stone rhino.
Also, as a guy who watches the twitch streams of tournaments and really enjoys them...
Please consider doing MWOWC with rules similar to MRBC. Force map variety. Force mech variety. Canyon network is a great map, but enough. Make it so each map can be played only once per series.
Also, as a guy who watches the twitch streams of tournaments and really enjoys them...
Please consider doing MWOWC with rules similar to MRBC. Force map variety. Force mech variety. Canyon network is a great map, but enough. Make it so each map can be played only once per series.
#14
Posted 14 May 2019 - 04:07 PM
Visually the Catapult hardpoints looks very noice
#15
Posted 14 May 2019 - 05:11 PM
Gimme!
#16
Posted 14 May 2019 - 10:45 PM
I'm not expecting much at this point im MWOs development circle
#18
Posted 15 May 2019 - 04:32 AM
I would like to hear some good news. I'd like to hear some BIG news. I doubt we'll hear either one of those, but I still hold out a small flicker of hope.
#19
Posted 15 May 2019 - 07:32 AM
I would love to hear the following: "If MW5: Mercs is a great success, we will migrate MWO to the Unreal Engine as well."
#20
Posted 15 May 2019 - 08:06 AM
Storyteller, on 15 May 2019 - 07:32 AM, said:
I would love to hear the following: "If MW5: Mercs is a great success, we will migrate MWO to the Unreal Engine as well."
I'd love it if they were able to merge the two...why have two separate products when they could have PvE and PvP be separate modes in the same program, similar to games like Guild Wars 2?
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