Khobai, on 15 May 2019 - 06:37 AM, said:
its not 40 damage. its 8 bursts of 5 damage. its really not as good as youre making it out to be.
It's still a total of 40 damage. I mean how many single-weapon could do that? Burst of 8 shells under what, 0.88 seconds? Yes that is still pretty good, considering that 0.88s is waaaaaaaaaaaay below standard laser duration. Hell, that's even shorter than Clan ERSL.
Khobai, on 15 May 2019 - 06:37 AM, said:
again the UAC20 needs lower jam chance to be more consistent. less jam = more consistency which is one of the big reasons UAC5/UAC10 is way better because it puts out dps more consistently as a result of having more guns. When you have less guns they need to be more consistent to offset having less guns.
No, it doesn't. Likewise it jamming frequently is ALSO CONSISTENT.
UAC5 and UAC10 is way better for different reasons such as better velocity and better range. If anything they would jam more frequently because you are more frequently shooting them.
Again, no, jamming frequently is also consistent. It's inevitable with the system that is made, either we do away with jamming, or or just reduce the jamming duration for the UAC20s because that is what makes it vulnerable.
Khobai, on 15 May 2019 - 06:37 AM, said:
the only way the UAC20 has a role in the game is if it completely outclasses UAC5/UAC10 combos under 360m. Otherwise theres no reason to ever use the UAC20.
Well, yeah. Duh.
Khobai, on 15 May 2019 - 06:37 AM, said:
It needs to be absolutely dominant inside its limited range band. And yes the UAC20 should be absolutely terrifying under 360m. The very fact its not means something is wrong.
I have no qualms with what you intend for UAC20 to be, but that's not how you do it -- reducing Jam-chance is stupid, it doesn't really address the jam situation. One way or another the jamming will screw you over, hell 17% isn't really that high but right now it's frustrating for you. Funny thing too since all clan uacs have 17% jam chance.
Khobai, on 15 May 2019 - 06:37 AM, said:
thats the whole point of reducing the jam chance: to increase its consistency.
Like I said before, jamming frequently is also a form of consistency.
Khobai, on 15 May 2019 - 06:37 AM, said:
Decreasing the jam duration doesnt fix the problem of the weapon jamming immediately and not giving a good damage return. When you go to fire your UAC20 and it jams right away it just feels bad. It feels way less bad with UAC5/UAC10 because youve got multiple guns going and the chance of them all jamming is pretty low.
Well, guess what, Fixing the jamming chance ALSO doesn't fix the jamming immediately. The thing is that, if it jams, it jams, if it doesn't jam then it's not. Jamming is inevitable with RNG.
Khobai, on 15 May 2019 - 06:37 AM, said:
honestly RNG jamming shouldnt even be a thing to begin with. Its a bad game mechanic.
Then argue that. Going on the Jam Chance is just stupid.
Edited by The6thMessenger, 15 May 2019 - 03:02 PM.