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Fp Weekly Report - May 21-2019


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#341 50 50

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Posted 26 May 2019 - 07:25 PM

View PostSpheroid, on 26 May 2019 - 08:43 AM, said:


The bucket problem is only if you try to fight 16 fronts simultaneously. What we have now needs to be adapted and changed. I don't see why there is any need for human scripted events at all. Its silly and a waste of resources. If a group of Nova Cats shows up in NA primetime then make that group of Nova Cats(and allies) eligible for a battle against Smoke Jags. If five minutes later a group of Wolves shows up associate that 12 v 12 with FRR or something similar. There is no need to have two days of one conflict or 24 hours of one game mode. Variety is the spice of life.

Keep the alliance system and give each front its own progress bar. That's all that is required. Remove PGI created events and lore, they are unneeded. The choice of planet should be from loyalists voting at a war council and lore supplies itself. Kentares and Turtle Bay don't need PGI invented fluff it already exists and would be broadcast by grognards.


You know, I reckon if we....
1. Took Quick Play and copy pasted as a new FP.
2. Merged solo and group into a single queue.
3. Limited teams to a single faction.
4. Had the wins tally up on the factions according to the team that wins.
.... We would nail several issues.
1. Single queue system that can use the match maker.
2. Merge player base to improve active numbers.
3. Everyone gets to represent their faction so loyalists are not left out.
4. Utilize the story campaign based on faction wins while maintaining variety of missions.

If we kept the drop deck selection as an 'after the map/mission vote' function add in siege and scout missions, have we lost anything?
The battles we fight simply represent the endless war and skirmishes between each faction.
When an event (story campaign) exists between two factions, then when those two factions are matched up there could be some special rules like they can only pick from certain maps (give the planet some sense of being) and missions because there is a specific goal.
In the mean time, defending against any enemy challenges are just as important and keep the whole thing moving along.

#342 Willard Phule

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Posted 26 May 2019 - 07:36 PM

View PostDAEDALOS513, on 26 May 2019 - 12:57 PM, said:

That's actually funny.. and makes sense at the same time. Isn't that what politicians do when they pass constitution breaking legislation?


Actually, now that you mention it....

#343 Thornhold

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Posted 26 May 2019 - 08:41 PM

OK, maybe making the Faction play more casual makes sence to drag QP players into FP, I don't know. But the really annoying thing is that I cannot earn my Steiner LPs in any FP match I want. Now I have to wait for the appropriate conflioct Posted Image
I do not need any FRR loalty points nor Wolf nor Smoke Jaguar. Nova cat LP's neither. Why didn't you make an opportunity for a long-time loalist to participate any conflict but to earn his faction's LPs? That's stupid

Edited by Thornhold, 26 May 2019 - 08:42 PM.


#344 stoolsoftener

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Posted 26 May 2019 - 10:50 PM

-Spectre, thanks for doing a quick analysis of the time to max out a Faction in, well, Faction. I appreciate it. If we assume 1000lp/game and i need around 1,000,000 LP to hit level 20 in Kurita, that works out to be 1000 faction games. The average Faction game will probably be around 20 minutes which means 20,000 minutes, divided by 60 = 333.33 hours of Faction play. Steam says I have 2585 hours of game play over the last 2.5 years. Which, counts my idle hours also so cut that in half. lets go with 1250 hours active. This means that I would have maxed out 4 houses if I played every second of my entire MWO career over the last 2.5 YEARS. Which means I would only be around a third of the way. That means that it would take me 7.5 YEARS of playing nothing BUT faction to get all the factions maxed. also that would be 4,662 Continuous Faction play hours. Look I am not asking PGI to just hand players ranks. but the math on the time to max a faction is very, very far off of realistic. I would propose cut the time to max down to a third of that, 100 faction hours gets you a faction. 1400 faction hours to max them all. Just my two cents but would love to see Paul address this.

#345 -Spectre

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Posted 27 May 2019 - 03:14 PM

View Poststoolsoftener, on 26 May 2019 - 10:50 PM, said:

-Spectre, thanks for doing a quick analysis of the time to max out a Faction in, well, Faction. I appreciate it. If we assume 1000lp/game and i need around 1,000,000 LP to hit level 20 in Kurita, that works out to be 1000 faction games. The average Faction game will probably be around 20 minutes which means 20,000 minutes, divided by 60 = 333.33 hours of Faction play. Steam says I have 2585 hours of game play over the last 2.5 years. Which, counts my idle hours also so cut that in half. lets go with 1250 hours active. This means that I would have maxed out 4 houses if I played every second of my entire MWO career over the last 2.5 YEARS. Which means I would only be around a third of the way. That means that it would take me 7.5 YEARS of playing nothing BUT faction to get all the factions maxed. also that would be 4,662 Continuous Faction play hours. Look I am not asking PGI to just hand players ranks. but the math on the time to max a faction is very, very far off of realistic. I would propose cut the time to max down to a third of that, 100 faction hours gets you a faction. 1400 faction hours to max them all. Just my two cents but would love to see Paul address this.

You seem to be assuming that the idea is to max out the ranks on all factions. That is simply not the idea. The faction ranks are for loyalists, and loyalists don't skip around. The idea is to max out one and wear that proudly. But even if the idea was to farm all of them, is it not good that it takes a long time? That means you will never run out of things to do.

#346 McGoat

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Posted 27 May 2019 - 04:46 PM

Thanks, Paul
Posted Image

#347 DAEDALOS513

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Posted 27 May 2019 - 06:15 PM

View Post-Spectre, on 27 May 2019 - 03:14 PM, said:

You seem to be assuming that the idea is to max out the ranks on all factions. That is simply not the idea. The faction ranks are for loyalists, and loyalists don't skip around. The idea is to max out one and wear that proudly. But even if the idea was to farm all of them, is it not good that it takes a long time? That means you will never run out of things to do.

I think they should increase the level of rewards so they never really end.. also prizes shouldn't be more focused toward the earlier levels but rather spaced out evenly.. this eliminates the incentive to jump around and can actually be a true loyalist without worrying about missing out on any goodies. I dunno.. does that make sense?

Edited by DAEDALOS513, 27 May 2019 - 06:17 PM.


#348 Telemachus -Salt Wife Salt Life-

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Posted 27 May 2019 - 10:17 PM

Logged in today. Saw the queues and just domination as a mode in FP. Considered playing quickplay cause there's an event. Logged off.

I read Paul's other posts and having to wait till the June patch or later is sadly unacceptable. From what I understand, Paul is still unrelenting on letting people switch factions on the fly to balance. Even if faction choice is locked into just ONE phase, that means that 1) if I accidentally sign up for a faction that the people I want to play with hasn't then I am locked out to pug for the phase and 2) if the population for one faction changes because a bunch of people in the same timezone and same faction log off, then the other side is stuck waiting for games because of an unbalanced queue.

I used to be able to switch to the faction with the lower queue and get an instamatch. More fun for me, and more fun for everyone else because we got to actually play the game.

This patch has literally been game breaking for me. Guess I'll log back in a month and see if anything has changed for the better. Surprise me PGI.

Edited by Telemachus -Salt Wife Salt Life-, 27 May 2019 - 10:19 PM.


#349 Uncleclint

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Posted 28 May 2019 - 08:58 AM

Just 2 Questions:

1) When´s the rollback to the old system coming?

2) Next time someone of your Dev team comes up with a nice idea about how to "improve" this or that gamemode, could you please please please just run away from that guy as fast and far as you can??? Pretty please? Posted Image

#350 Grus

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Posted 28 May 2019 - 10:27 AM

View PostUncleclint, on 28 May 2019 - 08:58 AM, said:

Just 2 Questions:

1) When´s the rollback to the old system coming?

2) Next time someone of your Dev team comes up with a nice idea about how to "improve" this or that gamemode, could you please please please just run away from that guy as fast and far as you can??? Pretty please? Posted Image



They cant roll back, Russ stated there was too much changed to revert to older code. They will have to change it step by step moving forward.

#351 Teenage Mutant Ninja Urbie

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Posted 28 May 2019 - 11:11 AM

View PostTelemachus -Salt Wife Salt Life-, on 27 May 2019 - 10:17 PM, said:

Surprise me PGI.


.. careful with that. ..
;)

#352 DAEDALOS513

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Posted 28 May 2019 - 11:47 AM

Please whatever it takes, have the meetings and fill out the paperwork necessary to change the value for lobby countdown timer from 60 seconds to 120 seconds.

Edited by DAEDALOS513, 28 May 2019 - 01:27 PM.


#353 Teenage Mutant Ninja Urbie

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Posted 28 May 2019 - 01:08 PM

View PostDAEDALOS513, on 28 May 2019 - 11:47 AM, said:

Please whatever it takes, have the meetings and fill out the paperwork necessary to change the value for lobby countdown timer from 60 seconds to 120 seconds.


so easy to do, and yet simply impossible to get, for years.
kinda reminds me of permit a38, from asterix conquers rome:


"a simple, administrative formality" Posted Image

Edited by Teenage Mutant Ninja Urbie, 28 May 2019 - 01:09 PM.


#354 DAEDALOS513

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Posted 28 May 2019 - 01:35 PM

View PostTeenage Mutant Ninja Urbie, on 28 May 2019 - 01:08 PM, said:


so easy to do, and yet simply impossible to get, for years.
kinda reminds me of permit a38, from asterix conquers rome:


"a simple, administrative formality" Posted Image

Dude, I'm just sick of hearing the same complaints from everyone, (even when it comes out of my own mouth), for years now. I just don't get it, I honestly don't. With such a passionate core player base that will put up with almost anything, this company should be rolling in dough but they just don't listen.. they don't know how to handle this franchise.. instead of theory crafting they should get down into the trenches and play their own game with the rest of us; if they actually worked to achieve at least TIER 1 from TIER 5, only then would they start to know what this game needs.

Edited by DAEDALOS513, 28 May 2019 - 01:44 PM.


#355 Paul Meyers DEST

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Posted 28 May 2019 - 11:43 PM

I screwed again a complete drop yesterday cause of the 60 seconds of doom

#356 Bishop Six

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Posted 29 May 2019 - 12:12 AM

View PostPaul Meyers DEST, on 28 May 2019 - 11:43 PM, said:

I screwed again a complete drop yesterday cause of the 60 seconds of doom


AHA! :P

#357 Paul Meyers DEST

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Posted 29 May 2019 - 01:38 AM

View PostBishop Six, on 29 May 2019 - 12:12 AM, said:


AHA! Posted Image


Yes it was the drop deck Posted Image. Believe me. Really. Please. I beg you. Well and my below average skill to get close with UAC20 BloodAsps Posted Image on alpine

Edited by Paul Meyers DEST, 29 May 2019 - 01:39 AM.


#358 DAEDALOS513

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Posted 29 May 2019 - 01:30 PM

View PostPaul Meyers DEST, on 28 May 2019 - 11:43 PM, said:

I screwed again a complete drop yesterday cause of the 60 seconds of doom

You done been pgi'd

#359 DAEDALOS513

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Posted 31 May 2019 - 11:20 AM

This constant changing of factions is beyond ridiculous.. further evidence that you don't play your own game.. otherwise you would know what a hassle and headache this is for units trying to keep members under the same banner.. and even for non-unit players because they also, like unit members, have to constantly keep changing out their drop decks .. for those that purchased additional decks, I can't even imagine the hassle it is to constantly have to change more than 4 decks almost each time there is a new 'phase.' Not to be rude, but, I don't believe anyone cares about the story line. I never read it.. I'm sure what players care about is to have a smooth experience with this game.. to be able drop into a faction match as quick and seamlessly as possible.. this patch is a step backwards in that regard.

Please fix this fiasco of a patch.

Edited by DAEDALOS513, 31 May 2019 - 11:29 AM.


#360 Appogee

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Posted 31 May 2019 - 06:35 PM

View PostDAEDALOS513, on 31 May 2019 - 11:20 AM, said:

for those that purchased additional decks, I can't even imagine the hassle it is to constantly have to change more than 4 decks almost each time there is a new 'phase.'

I have 10 decks. I am spending more time changing them from Clan to IS and back than I am playing actual matches.

I am wondering whether part of PGI's design might be to deliberately incent people to buy more decks - some for their Clan Mechs, some for their IS decks - by causing constant switching and not adding time to the pre-match lobby.

I can't work out why else they can't just change the timer from 1 minute to 3 minutes.


View PostDAEDALOS513, on 31 May 2019 - 11:20 AM, said:

Not to be rude, but, I don't believe anyone cares about the story line.

I think the storyline idea is interesting, but needs to be significantly beefed up and made meaningful.

For example, if a Steiner planet gets taken, let the victors raid the Atlas storage facility and buy Atlases at a 50% discount. If the Steiners defend it, give them a special banner, some extra LP and a kiss on the cheek by Melissa Steiner.

Or something.

The conflict should be promoted like an event, with a splash graphic, and awards for best pilots ("Hero of Heriscles" or "Defender of Duncicle".

Also: introduce unique planetary conditions and drop weights.

Edited by Appogee, 31 May 2019 - 08:12 PM.






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