Spheroid, on 26 May 2019 - 08:43 AM, said:
The bucket problem is only if you try to fight 16 fronts simultaneously. What we have now needs to be adapted and changed. I don't see why there is any need for human scripted events at all. Its silly and a waste of resources. If a group of Nova Cats shows up in NA primetime then make that group of Nova Cats(and allies) eligible for a battle against Smoke Jags. If five minutes later a group of Wolves shows up associate that 12 v 12 with FRR or something similar. There is no need to have two days of one conflict or 24 hours of one game mode. Variety is the spice of life.
Keep the alliance system and give each front its own progress bar. That's all that is required. Remove PGI created events and lore, they are unneeded. The choice of planet should be from loyalists voting at a war council and lore supplies itself. Kentares and Turtle Bay don't need PGI invented fluff it already exists and would be broadcast by grognards.
You know, I reckon if we....
1. Took Quick Play and copy pasted as a new FP.
2. Merged solo and group into a single queue.
3. Limited teams to a single faction.
4. Had the wins tally up on the factions according to the team that wins.
.... We would nail several issues.
1. Single queue system that can use the match maker.
2. Merge player base to improve active numbers.
3. Everyone gets to represent their faction so loyalists are not left out.
4. Utilize the story campaign based on faction wins while maintaining variety of missions.
If we kept the drop deck selection as an 'after the map/mission vote' function add in siege and scout missions, have we lost anything?
The battles we fight simply represent the endless war and skirmishes between each faction.
When an event (story campaign) exists between two factions, then when those two factions are matched up there could be some special rules like they can only pick from certain maps (give the planet some sense of being) and missions because there is a specific goal.
In the mean time, defending against any enemy challenges are just as important and keep the whole thing moving along.