Cyclops And Mad Cat - Which Variant To Buy?
#1
Posted 21 May 2019 - 08:12 PM
#2
Posted 21 May 2019 - 08:44 PM
Good hunting,
CFC Conky
#3
Posted 21 May 2019 - 08:55 PM
#4
Posted 21 May 2019 - 09:53 PM
Edited by MrMadguy, 21 May 2019 - 09:57 PM.
#5
Posted 21 May 2019 - 10:01 PM
MrMadguy, on 21 May 2019 - 09:53 PM, said:
Don't use an XL then? LFEs exist, and standards do too. Yeah, they're not CXL, but that's not enough to disqualify half of an entire weight class.
Anyway, the Sleipnir is superb, one of the best heroes around. The MCII-B is also excellent. The Deathstrike is a very good gaussvomit platform, although that seems less prevalent than it used to be. The CP-10-Q running splat is alright, but there are better 'mechs.
Some of the others might be useful, but I feel those are probably the most capable.
#6
Posted 21 May 2019 - 10:09 PM
#7
Posted 21 May 2019 - 10:49 PM
#8
Posted 21 May 2019 - 10:53 PM
#9
Posted 21 May 2019 - 11:18 PM
MrMadguy, on 21 May 2019 - 09:53 PM, said:
Maybe you should try playing them and then comment are they viable or not.
#10
Posted 21 May 2019 - 11:18 PM
Kanil, on 21 May 2019 - 10:01 PM, said:
Anyway, the Sleipnir is superb, one of the best heroes around. The MCII-B is also excellent. The Deathstrike is a very good gaussvomit platform, although that seems less prevalent than it used to be. The CP-10-Q running splat is alright, but there are better 'mechs.
Some of the others might be useful, but I feel those are probably the most capable.
I've said it many times already. STD/LFE vs XL choice would be viable, if fixed CXL engine choices wouldn't be optimal, so ability to tune IS builds would be much bigger advantage vs Clan "Lego" 'Mechs. I.e. if "tuned" 'Mech with STD/LFE would be at least = untuned Clan 'Mech. Yeah, for some 'Mechs they aren't, so they limit your Clan builds. For example Linebaker has to be armored Medium due to this reason. But for majority the are. Especially for Assaults, where bigger engines are good thing anyway. And therefore putting STD/LFE engine into your IS 'Mech - is straight nerf vs clan 'Mechs. And ST one-shot death is too big deal. If it would happen, when structure is destroyed, then may be it wouldn't so big deal, as when you lose ST, you usually very close to dying anyway. But when your armor goes away and even very first tiny touch one shots you due to engine crit hit, as engine is usually one of the biggest things in ST? No way. This shouldn't happen. This is real reason, why my performance and stats were so terrible, when I was playing IS Assaults, such as Highlander, Awesome, etc. I was dying way too early during my matches.
Edited by MrMadguy, 21 May 2019 - 11:31 PM.
#11
Posted 22 May 2019 - 12:37 AM
MrMadguy, on 21 May 2019 - 11:18 PM, said:
You do realize that engine destruction is linked to torso destruction, and not critical hits, right? The "wouldn't so big deal" you describe is exactly how the game currently works.
Quote
I think the real reason your stats were so terrible is because you were using an Awesome or Highlander. There are competitive IS assault 'mechs out there, and CXL doesn't suddenly make the LBX Kodiak comparable to the friggin' Sleipnir. Also HGauss exist, they're IS only, they require STD engines, and they're good.
#12
Posted 22 May 2019 - 12:55 AM
The Deathstrike has UAC Jam Chance of -20% but using 2 UAC 10s with big energy weapons would make it very hot. I mean, dual UAC10s + 2 ERPPC is do-able but negating the heat build up with 21 DHS is still going to be tricky, no? 6 ML and 2 Guass is the go-to build for it, I guess. The IIB has UAC20 cooldown. But even with dual UAC 20 firing in alternate fire groups, it wouldn't perform well I think.
Also, the Sleipnir is a good Dual Gauss + 4 ERML machine, eh?
#13
Posted 22 May 2019 - 01:00 AM
If you have the MC i'd suggest the Seipnir because it's 50% off right now. CB is easy enough to farm.
#14
Posted 22 May 2019 - 01:02 AM
#15
Posted 22 May 2019 - 01:08 AM
#16
Posted 22 May 2019 - 01:13 AM
#17
Posted 22 May 2019 - 01:20 AM
FRAGTAST1C, on 22 May 2019 - 01:08 AM, said:
4x UAC5 actually uses LFE, which gives it a decent 56 kph on a decent hitbox. WAAAAY better than king crab unfortunately.
#18
Posted 22 May 2019 - 01:51 AM
FRAGTAST1C, on 22 May 2019 - 01:08 AM, said:
The difference is general mobility compared to absolute speed. The cyclops can accel/decelerate, turn and torso twist better than even most heavies, and with the ability to turn and change direction fast, you find it much easier to keep up than with a direwhale or ani, where you can hit the turn key, go make your self a cup of coffee while it finishes turning around. I think I compared it to the Mauler once, and found it was at least 50% better in all mobility stats, and literally twice as good for acceleration.
I actually did the non-optimal thing of investing in the speed skill tree on top of it, just because it feels so glorious having that much responsiveness in an assault. It’s a nice feeling.
Edited by Maddermax, 22 May 2019 - 01:53 AM.
#19
Posted 22 May 2019 - 02:00 AM
Aidan Crenshaw, on 22 May 2019 - 01:02 AM, said:
Personally I would not trade that (sustained) firepower / tighter spread of quad LB10-X to ~5kph extra speed
Aidan Crenshaw, on 22 May 2019 - 01:13 AM, said:
Only two Chargers variants, Gargoyle, Executioner, Highlander and Zeus got better agility than all Cyclops so I would say it's more than decent. (29 total assault mech chassis in game)
#20
Posted 22 May 2019 - 04:43 AM
6erml+2 gauss/ 2UAC10 are all viable
just dont go for stupid build like 6mpl+2 mg and you will be fine
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